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40d Talk:Labor
This looks like as good a page as any for this question - what the hell do I have to do to get my dwarves to actually recover a wounded dwarf? I had one dwarf take that job after like a week of the poor guy laying there, but canceled it to sleep when he was 3/4 of the way there. Another week has gone by and still no one has gone out to get him. I've got dwarves sitting around doing nothing with no job but health care active. I even drafted a dwarf, stationed him out there, then undrafted him while right next to the wounded dwarf - he just wandered away with *no job* all the way back to the meeting hall. ARRRG! --Squirrelloid 23:56, 7 December 2008 (EST)
- This may be a foolish question (especially since you've mentioned someone tried and then headed off to sleep), but do they have somewhere to take him? (As in, is there a free bed somewhere?)
- If there is, there may be a problem if the bed is within a room's zone. According to this page, beds not in any defined room are "hospital beds"... You could try building a couple of beds and not designating a room, or maybe designating a bedroom for the poor unfortunate? Emmanovi 18:48, 8 December 2008 (EST)
- I've had real problems getting "recover wounded" jobs taken in a timely manner too. The only thing I can think of is that maybe another dwarf has already taken the job... but I think sometimes they just flat out don't do the deed for reasons I can't fathom.--Maximus 23:17, 8 December 2008 (EST)
- Part of the problem seems to be that its not added to the job queue list unless someone is actively doing it. Ie, if you hit (j) it should show all currently queued jobs, active and not. When the one dwarf took the job, it added 'Recover Wounded' to the job list, but when he canceled to sleep it was *removed from the job list* instead of listed as inactive. Since there is a profound difference between being on that list and being ordered by you (ie, marking an item to be dumped doesn't mean anything until its actually put on that queue - similarly, dwarves won't recognize an item's existence outside a stockpile while its currently 'tsk'ed for a stockpile, which means in the job list, but will acknowledge and target it if it isn't on the job list to be moved to a stockpile or dumped), this may be part of the issue - dwarves actually don't know someone needs recovering because there's no job on the list waiting to be done. Anyway, I spend a lot of time checking the (j)ob listing to see where there are delays when my queue gets backlogged, so I know no one else was doing it, because it wasn't even showing up there.
- He certainly had a bed available - his own. So that wasn't the problem. And dwarves in the current version refuse to use beds not in an available room unless no such bed is available. Ie, they prefer their own bed (and will be recovered to it). If they don't own one, they'll prefer and be recovered to a barracks bed. I have never seen an unzoned bed used after having sufficient other beds in zoned areas, despite having 7 unzoned beds in my fortress. When he was finally recovered, he was returned to his own room.
- --Squirrelloid 00:33, 9 December 2008 (EST)
Consoler skill[edit]
I've noticed that dwarves taking advantage of the consoler skill will have the job Attend Meeting and the consoler has Conduct Meeting. Can anyone else verify? --Rabdsquirlz 19:15, 29 April 2009 (UTC)
- Once the economy kicks in, then the attend meeting/conduct meeting can accomplish various things (work requests, complaints, etc). I've notice the consoler skill in my mayor but not in fortress manager (or in the dwarfs complaining). Also, it could depend on the personality traits.--Kwieland 21:56, 29 April 2009 (UTC)
Child Labour[edit]
I added the fact that children can do work in masonry. I have tested it two times now; if I set a mason's workshop to "children only" (through assigning it to specific dwarves), I can get a child to work on a door, throne, etc. I cannot get them to do it in a carpenter's workshop.
This might be influenced by the fact that I had all my dwarves detailing floors, possibly resulting in a liking for working with stone; ie. could be related to the fact that they aren't "dabbling" in the areas of carpentry, etc. Chess123mate 18:59, 19 March 2009 (UTC)
- Just to make sure, you aren't using something like Dwarf Companion, are you? --LegacyCWAL 20:02, 19 March 2009 (UTC)
- Oops... didn't realize that possibility; thanks for telling me about it. I used Dwarf Manager v0.3 to quickly set all dwarves to masonry and stone detailing, and that included children + babies. Sure enough, de-activating their labours in Dwarf Manager made them stop working right after they finished their current tasks. Didn't know Dwarf Manager could be used to cheat. Oh well... (I reverted my edit)Chess123mate 22:59, 19 March 2009 (UTC)
Default Labours[edit]
Is it possible to change the default labours? Dangerous Beans 07:59, 8 July 2009 (UTC)
- Err what do you mean by that? Changing the labours a given dwarf can perform is possible.
Check Chest[edit]
In my current fortress, having an unowned chest or cabinet anywhere makes dwarves constantly walk over and check it unless I use (t)-(f) to forbid it. However, in my previous fortress, I had a bunch of unowned chests that nobody ever bothered checking. The only difference that comes to mind is that I disabled the Economy in my current fortress. --Quietust 18:11, 19 October 2009 (UTC)