v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d Talk:Tile types in DF memory

From Dwarf Fortress Wiki
Jump to navigation Jump to search

For tile #2 (murky pool), I changed a random outdoor tile to it, and it was the brown, dry wavy lines "murky pool" that you get when you completely drain a pre-existing pond. I suspect whether it's rendered blue (full) or brown (dry) depends on the flow, as defined in the separate "Designation" list defined in the map block right after the tile list.

Also, #49 is a bright-green, grassy "X" up/down stairs. #50 is a ">" down stair (again grassy, bright-green). #51 is a "<" up stair (ditto on grassy and bright-green).
#52-54 seem to be the same things only dark green instead of bright green (still grassy, though).
#55-57 are the same thing only made out of shale (which is the same stone type for the general area I was experimenting in, so I'm pretty sure the exact stone type is defined elsewhere).
#58-60 are the same thing made out of red sand (which seems to be the other mineral type for the area -- I have shale boulders, but "worn away" patches of ground become red sand).
#61-63 are the same thing made out of rock (bright white).
...and that seems to be the end of that pattern as #64 is "unknown", and #65 is a shale fortification.

Sorry for the disjointed nature of this message, but I just sort of typed it up as I was trying it. -- Erasmus Darwin 20:22, 26 November 2007 (EST)
I was way too bored:
0 -> Unknown
3-18 -> Unknown
19 -> Driftwood (light gray "bars" symbol)
20-23 -> Unknown
24 -> Tree (bright red "T") <- Some sort of red sand bug?
25 -> Ice Up/Down Stairway (bright cyan "X")
26 -> Ice Downward Stairway (">")
27 -> Ice Upward Stairway ("<")
28-31 -> Unknown
34 -> Shrub (bright red "V") <- Some sort of red sand bug?
35 -> Chasm
36-38 -> Obsidian stairway trio (gray)
39-41 -> Red sand stairway trio (bright red)
42 -> Eerie Glowing Pit (bright red "#")
43 -> Smooth shale (gray "+")
44 -> Obsidian (gray "+")
45 -> Rock (bright white "+")
46 -> Red sand (bright red "+")
47 -> Level Ice Floor (bright cyan "+")
48 -> Unknown
66 -> Unknown
67 -> Ashes (animated spider web symbol, color changes between dark red, bright red, and bright yellow)
68-69 -> Unknown
70 -> Ashes (animated changes between "," "." "`" and "'" along with the same colors as #67).
71-78 -> Unknown
79 -> Shale pillar (gray "O")
80 -> Obsidian pillar (gray "O")
81 -> Rock pillar (bright white "O")
82 -> Red sand pillar (bright red "O")
83 -> Ice pillar (bright cyan "O")
84-88 -> Unknown
89 -> Waterfall (brown water-style squiggles)
90 -> River Source (brown water-style squiggles)
91-175 -> Unknown
176 -> Rough-hewn shale wall (looks partially mined)
177 -> Rough-hewn shale wall (looks a little less mined)
178 -> Rough-hewn shale wall (looks somewhat mined)
179-218 -> Unknown
220-230 -> Unknown
232 -> Unknown
233 -> Dry Grass Upward Slope (bright yellow slope symbol)
234 -> Dead Grass Upward Slope (brown slope symbol)
235 -> Grassy Upward Slope (bright green slope symbol)
236 -> Grassy Upward Slope (dark green slope symbol)
237-241 -> Shale, Obsidian, Rock, Red Sand, Red Sand Upward Slopes (Yes, Red Sand twice, and they look identical).
242 -> Ashes (Gray ">=" symbol)
243 -> Ashes (Gray "<=" symbol)
244 -> Ashes (Gray "~")
245 -> Glacial Upward Slope (bright cyan slope symbol)
246-257 -> Unknown
258-260 -> Ice (bright cyan looks like one of the mined wall symbols, but all 3 look the same)
261 -> Furrowed red sand (bright red "~")
262 -> Ice (looks like a different partially mined wall symbol)
263 -> Unknown
264 -> Lava flow (dark red squiggles)
265 -> Red sand wall
266-268 -> Unknown
269 -> Smooth Obsidian Wall (looks kind of like pi -- it probably just looks weird because it's a stray piece of smooth wall, so it can form its regular pattern with more smooth wall segments)
270 -> Smooth Obsidian Wall (looks kind of like an 'F')
271 -> Vertical mirror of 270.
272 -> Vertical mirror of 269.
273 -> H/V mirror of 270.
274 -> H mirror of 272.
275 -> H mirror of 270.
276 -> H mirror of 269.
277 -> Smooth Obsidian Wall (looks just like fortifications)
278-287 -> Even more smooth obsidian wall tiles, all different symbols.
288-306 -> Same thing but "Rock"
307-325 -> Ditto for Shale
326 -> Obsidian Fortification
327 -> Rock Fortification
328-331 -> Rough-hewn Obsidian Wall
332-335 -> Rough-hewn Rock Wall
336-339 -> Shale (gray ".")
340-343 -> Obsidian (gray ".")
344-347 -> Rock (bright white ".")
Unknown means that DF referred to the square as "Unknown" when I forced the tile to that value. I did this on a surface level-square which explains why I got plain "." symbols toward the end whereas you had the unknown/unmined ` ' " ' type symbols in your chart. -- Erasmus Darwin 21:07, 26 November 2007 (EST)