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40d Talk:Wizard
I have a dwarf who likes wizards for their wonderful beards. Personally I like them for their pointy hats. --User:Diabl0658
We're off to see the wizard, the wonderful wizard of Oz. --User:AlexFili
One of my dwarves just made a image of a wizard skull in horse leather. They are not real, and yet they can die... User:Rickola
- I have to wonder just what makes a wizard skull any different from, uh... dwarf or human skulls, whichever race they're of. I don't suppose they're an entirely different race. Maybe their bones are surrounded by a perpetual eldritch nimbus. Pariah 02:12, 4 July 2009 (UTC)
- As far as the game is conserned, Wizards are an entirely different race.--Zchris13 16:52, 7 October 2009 (UTC)
What is it that gives wizards their fireball attack? I can't see anything in the raws that would give them it. I'm looking for a way to give my explosive silk-spraying dwarves an "ignite" for it. -82.25.8.49 12:46, 21 February 2010 (UTC)
This article is up for verify, and I want to tackle it. This means figuring out how exactly to mod wizards into the game. The article should probably provide an excerpt to be inserted into (or to replace) the raws that will allow playing wizards in fortress mode. Will probably result in almost immediate Fun if the video is any indication.--Carlthuringer 11:57, 11 March 2010 (UTC)
Verify[edit]
For starters, directly from the RAW file creature_standard.txt
[CREATURE:WIZARD] [NAME:wizard:wizards:wizard] [TILE:'@'][COLOR:6:0:1] [GENPOWER:5] [BENIGN] [INTELLIGENT][LIKES_FIGHTING][MAGICAL] [TRAPAVOID] [CANOPENDOORS] [SIZE:7] [PREFSTRING:mysterious power] [PREFSTRING:wonderful beards] [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH] [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH] [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH] [FAT:3] [EQUIPS] [ALL_ACTIVE] [STANDARD_FLESH] [HOMEOTHERM:10067] [LAYERING:25] [SWIMS_LEARNED][SWIM_SPEED:2500]
We know that wizards in Vanilla DF are: Humanoid, and relatively similar to Humans. Magical/Fanciful, by the [MAGICAL] token. They have 'mysterious power' and 'wonderful beards'. They can bite and punch and they don't mind a fight. They're intelligent, which means they can speak and stuff.
As it stands, the summary text is pretty decent, though I might suggest: 'A wizard is a Magical person that exists only in legend. Their wonderful beards are often featured in fanciful engravings by artists, but as there is no such thing as magic, all [Dwarf|dwarves] know they do not exist. Anyone who says otherwise is surely an [Elf|elven] trickster.' This seems appropriate if the wiki is intended to be written by dwarves, for dwarves.
I may be pushing references and verification from my experience with other wikis, but I think it would be beneficial to add some links to pertinent forum and bay12games pages for the subheading, 'In the Future' that would corroborate the plan for magic to be added to the game.
I feel that the incomplete information about modding Wizards into the game should be moved to a separate article on the topic of modding creatures into the game and linked from here.
The video is interesting, but I haven't been able to replicate either the contents of the video, nor the ability of wizards to throw fireballs yet. As such, that information should be pulled back here, to the talk page for more discussion on exactly how to reproduce the bug, and even if it is discovered, probably is better suited to a page about entertaining dwarf fortress bugs or just the aforementioned modding page.
I have confirmed that adding a biome entity in the entity_default.txt file with the creature set as wizards, and giving them CIV_CONTROLLABLE makes wizards playable, but none of my dwarves would use a hidden fireball attack, even when pitted in terrifying surroundings against roving werewolves.
--Carlthuringer 07:42, 12 March 2010 (UTC)
Modding Wizards into the game[edit]
MOVED Wizards can be modded into the game by giving them a civilization entity. In this state, you will find that they shoot fireballs at enemies, making them extremely dangerous to themselves and others.
The may also need to be given a biome token in which they will then appear.
In a similar manner, wizards can sometimes show up if you make some serious mistakes when modding, or when installing a new version of Dwarf Fortress on top of an old installation. In this case, definition files will "get their wires crossed", so to speak, and you may find things extremely strange, more than just witnessing wizards hanging around.
See this video of a wizard tower as an example. Gemstones litter the ground like pebbles, and the world is on fire.
- I haven't been able to successfully mod wizards into my games, plus I don't believe that modding is a topic for the Wizard page.
--Carlthuringer 06:01, 24 March 2010 (UTC)
- To give a creature the ability to throw fireballs, you have to add [FIREBREATH] to the raw of that creature. You can find this tag in the raws of the imp or the spirit of fire. Wizards don´t seem to have this tag and should not be able to shoot fireballs without it. --Kami 08:57, 24 March 2010 (UTC)