| SITE ANNOUNCEMENTS: | |
|---|---|
| |
DF2012 Talk:Creature token
Do crazed creatures refuse to attack other crazed creatures of the same species? Werebeasts don't seem to attack each other when they're the same.--HugoLuman 07:46, 7 April 2012 (UTC)
Either CASTE_SOLDIER_ALTTILE doesn't work as described or I'm doing something wrong. Example of the RAW I'm using, I've included the human to show that tile 154 works etc.
[SELECT_CASTE:HUMAN_MALE] [SELECT_ADDITIONAL_CASTE:HUMAN_FEMALE] [DESCRIPTION:A human member of the fierce barbarian tribes of the woods and glaciers.] [CREATURE_TILE:'@'] [CASTE_SOLDIER_TILE:154] [SELECT_CASTE:BADGER_MAN_MALE] [SELECT_ADDITIONAL_CASTE:BADGER_MAN_FEMALE] [DESCRIPTION:A beastkin member of the fierce barbarian tribes of the woods and glaciers. A humanoid with the head and fur of a badger.] [CASTE_TILE:'b'] [CASTE_SOLDIER_ALTTILE:154]
- Autonomy
- You have to specify CASTE_SOLDIER_ALTTILE and CASTE_SOLDIER_TILE... --Quietust 00:08, 20 April 2012 (UTC)
- Thanks, much better now - Autonomy
I added links to the "attribute" and "skill token" pages in appropriate places. While modding some critters, I found it quite difficult to find the valid values for these things, hopefully this will help. 92.21.230.29 13:54, 29 April 2012 (UTC), who would be jimj316 had he bothered to create an account here
Contents |
[edit] DEMON, TITAN, FEATURE_BEAST, etc.
What tags would be required to create (or at least closely approximate) all the same creature behaviors/placement as each of the generated-only tags? —Andux␅ 02:48, 4 May 2012 (UTC)
[edit] CHANGE_BODY_SIZE_PERC
Look like it's a multipler to source BODY_SIZE tag? --Peregarrett 20:04, 20 August 2012 (UTC)
[edit] Section on Material Modification needed
This article could use a section on material modification similar to its section on tissue modification. Does anybody know enough about the topic to do this?
- Here you go. Putnam 05:07, 12 January 2013 (UTC)
[edit] [NATURAL]
Do we have any more information on this tag? Natural as opposed to what? What does having this tag do for a creature? The megabeast roc has it, as does the vermin fluffy wambler - how are they 'natural'? Dwarfu 04:58, 6 March 2013 (UTC)
[edit] [BENIGN]
Before I make this change, I'm going to post this here for commentary. The DF2012:Surroundings Page is a little misleading in its chart column headers. What it lists as Benign/Neutral/Savage are all actually a range of savagery and would be more appropriately titled Low Savagery/Mid Savagery/High Savagery. This would stop the confusion of people thinking the [BENIGN] token restricts creatures to a Low Savagery environment - it does not. That token isn't used at all in selecting creatures for populations. The [SAVAGE] token does, however, restrict creatures to areas that have met the high savagery threshold. --Dwarfu 11:18, 6 March 2013 (UTC)
[edit] [CHILD]
In trying to make certain animals breedable, I'm having some difficulties. Has anyone added the [CHILD] tag to a creature and had it successfully work yet? If so, what do I need to do beyond adding [CHILD:1] to the raw? I appear to be terrible at modding DF... 184.174.156.214 05:17, 12 April 2013 (UTC)
Found my answer while rereading the modding guide. I never gave the creature male and female castes, so it had no members that could have children. http://dwarffortresswiki.org/index.php/Modding#Creature_castes 184.174.156.214 01:47, 13 April 2013 (UTC)