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DF2014:Bismuth bronze/raw

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you can make a lighter colored bronze by adding bismuth, used temp values from bronze, used by incas, at least according to one source ha ha

[INORGANIC:BISMUTH_BRONZE] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:bismuth bronze] [STATE_NAME_ADJ:LIQUID:molten bismuth bronze] [STATE_NAME_ADJ:GAS:boiling bismuth bronze] [DISPLAY_COLOR:6:6:1] [BUILD_COLOR:6:6:1] [MATERIAL_VALUE:6] [SPEC_HEAT:435] [MELTING_POINT:11868] [BOILING_POINT:14140] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR] [SOLID_DENSITY:8250] used bronze [LIQUID_DENSITY:8020] [MOLAR_MASS:80000] [IMPACT_YIELD:602000] [IMPACT_FRACTURE:843500] [IMPACT_STRAIN_AT_YIELD:547] [COMPRESSIVE_YIELD:602000] [COMPRESSIVE_FRACTURE:843500] [COMPRESSIVE_STRAIN_AT_YIELD:547] no data, used 110 [TENSILE_YIELD:172000] [TENSILE_FRACTURE:241000] [TENSILE_STRAIN_AT_YIELD:156] 110 [TORSION_YIELD:172000] [TORSION_FRACTURE:241000] [TORSION_STRAIN_AT_YIELD:156] [SHEAR_YIELD:172000] [SHEAR_FRACTURE:241000] [SHEAR_STRAIN_AT_YIELD:156] no data, used 110 [BENDING_YIELD:172000] [BENDING_FRACTURE:241000] [BENDING_STRAIN_AT_YIELD:156] [MAX_EDGE:10000] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED]

[STATE_COLOR:ALL_SOLID:TAN]