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DF2014:Edge
This article is about an older version of DF. |
Materials have a sharpness property, defined as [MAX_EDGE:<number>]
. In combat, this presumably defines how well the material works when used for slashing attacks.
Most materials draw this from their Material template, but placing a [MAX_EDGE]
tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has [MAX_EDGE:20000]
, while the Stone Material Template has [MAX_EDGE:1000]
. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work.
Actual weapon sharpness depends on its quality: masterwork and artifact blades have the above-mentioned maximum material edge, while regular-quality items get only half as much.