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DF2014:Health screen

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This article is about the current version of DF.

In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position.

The z-health menu is used to monitor the health (or lack thereof) of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available.

Note: The screen is entirely mouse enabled.

Listed below are all of the conditions displayed in the z-health screen. If you can't remember all the symbols, don't worry: The screen itself will list them again.

Contents

[edit] First Key Column

This is the column that lists requests and requirements of the subject.

Symbol Description
D Diagnosis request - Diagnostician needed to diagnose the subject
Cleaning request - Wound dresser needed to bathe off contaminants, preferably using soap and fresh, clean water
S Surgery required - Surgeon needed to excise necrotic tissue or repair organ damage
R Inoperable Rot - Surgeon needed to amputate a necrotic limb
Ø Suture request - Suturer needed to repair cuts, wounds and nerve damage (!!) using thread
B Setting request - Bone doctor needed to set the subject's fractured bones
° Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages
T Traction request - Traction bench needed to immobilize subject with overlapping fractures
I Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture
C Crutch required - Crutch needed for the subject to walk

[edit] Second Key Column

This column shows different degrees of bleeding, blood loss, numbness, and paralysis.

Symbol Description
B!+ Heavy bleeding - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.
B!~ Bleeding - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.
Pal Severe Blood Loss - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the Dwarf survives a vampire feeding. This is an emergency.
Fnt Faint - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.
Pz+ Paralyzed - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent
Pz~ Partially paralyzed - One or more limbs unusable due to severed nerves
Slg Sluggish - Characteristic of weak or lessening paralysis
Nm+ Completely numb - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage.
Nm~ Partially numb - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability.
Nm- Slightly numb - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas.

[edit] Third Key Column

This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.

Symbol Description
F! Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.
F+ Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes.
F~ Slight fever - Reduces focus stat. Relatively harmless.
Dz Dizzy - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.
Pn! Extreme pain - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.
Pn+ Moderate pain - Serious, recent damage to muscle and/or fat. Interferes with actions?
Pn~ Slight pain - Subject has suffered minor cuts or bruises.
St Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).
Ovx Over-exerted - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.
Exh Exhausted - Second stage of tiredness. Reduces speed.
Tir Tired - Caused by executing many combat actions in short time or operating a screw pump. Reduces speed.

[edit] Fourth Key Column

This column shows breathing problems and various needs (including extreme like starvation and dehydration).

Symbol Description
Dr Drowning - Cannot breathe due to being stuck underwater. This is an emergency.
Wd Winded - Typical of punctured lungs. Comparison against breathing trouble needed.
Br Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.
Br Trouble breathing - Usually indicates lung injury or extreme exertion
T! Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency.
T~ Thirsty
H! Starving - If the subject doesn't receive food they will die. This is an emergency.
H~ Hungry
Dw Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency.
Dw Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes.
Na Nauseous - Symptom of cave adaptation or injury to the guts. The subject may stop and vomit instead of making an action. Excessive vomiting can cause dehydration.

[edit] Fifth Key Column

This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.

Symbol Description
V Vision lost - Subject will have a very hard time completing normal tasks
V Vision impaired - Subject will have a hard time completing normal tasks
V Vision ~impaired - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).
P Spilled (Popped out) - Subject's intestines have popped out. Death is imminent.
Sx Cannot stand - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty.
S~ Stand impaired - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning.
Gx Cannot grasp - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness.
G~ Grasp impaired - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced.
Fx Cannot fly - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones.
F~ Flight impaired - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capabilityVerify
Mn Motor nerve - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless.
Sn Sensory nerve - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb.

[edit] Sixth Key Column

This column shows torn arteries, tendons and ligaments along with fractures and bruising.

Symbol Description
A! Major artery torn - Heart injury or torn throat. This is invariably fatal.
A+ Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency.
Of Overlapping fracture - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.
Cf Compound fracture - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.
Tn Torn tendon - Sinew damage. Limb is disabled. Cannot be set, heals on its own.
Tn Tendon strain - Sinew damage. Rarely this slight.
Tn Tendon bruise - Sinew damage. Rarely this slight.
Lg Torn ligament - Sinew damage. Limb is disabled. Cannot be set, heals on its own.
Lg Ligament strain - Sinew damage. Rarely this slight.
Lg Ligament bruise - Sinew damage. Rarely this slight.
Ns Need setting - The fractures cannot heal without attention from a bone doctor.

[edit] Seventh Key Column

This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.

Symbol Description
X! Broken tissue
D! Heavy damage - Typical amount of bruising sustained in combat. Also caused by syndromes.
D+ Moderate damage - Varying degrees of bruising. Typically caused by syndromes.
D~ Light damage - Varying degrees of bruising. Typically caused by syndromes.
X~ Partially broken tissue - The subject's skin or muscle is cut or torn open. Not necessarily an emergency.
Pb! Extreme pain - Not caused by injuries. Syndrome symptom?
Pb+ Moderate pain - Not caused by injuries. Syndrome symptom?
Pb~ Minor pain - Not caused by injuries. Syndrome symptom?
Sw! Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.
Sw+ Medium swelling - Typically caused by syndromes. Impedes use of affected limbs.
Sw~ Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs.
In Infection - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?Verify

[edit] Mouse controls

This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).

  • To select a patient, click on their name or row in the chart
  • To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
  • The options at the bottom of the screen are also clickable, although recentering requires the keyboard to return to the health screen
  • A patient's individual health screen (Enter) is also mouse-enabled (even the tabs, although clicking the green 46 uses right/left-clicking to cycle through the tabs
  • In order to scroll vertically, right-click on the list.
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