|This article is about the current version of DF.|
In the status menu (accessed using the Chief medical dwarf position.-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the
The z-health menu is used to monitor the health (or lack thereof) of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.
Listed below are all of the conditions displayed in the z-health screen. If you can't remember all the symbols, don't worry: The screen itself will list them again.
First Key Column
This is the column that lists requests and requirements of the subject.
|D||Diagnosis request - Diagnostician needed to diagnose the subject|
|≈||Cleaning request - Wound dresser needed to bathe off contaminants, preferably using soap and fresh, clean water|
|S||Surgery required - Surgeon needed to excise necrotic tissue or repair organ damage|
|R||Inoperable Rot - Surgeon needed to amputate a necrotic limb|
|Ø||Suture request - Suturer needed to repair cuts, wounds and nerve damage (!!) using thread|
|B||Setting request - Bone doctor needed to set the subject's fractured bones|
|Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages|
|T||Traction request - Traction bench needed to immobilize subject with overlapping fractures|
|I||Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture|
|C||Crutch required - Crutch needed for the subject to walk|
Second Key Column
This column shows different degrees of bleeding, blood loss, numbness, and paralysis.
|B!+||Heavy bleeding - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.|
|B!~||Bleeding - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.|
|Pal||Severe Blood Loss - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the Dwarf survives a vampire feeding. This is an emergency.|
|Fnt||Faint - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.|
|Pz+||Paralyzed - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent|
|Pz~||Partially paralyzed - One or more limbs unusable due to severed nerves|
|Slg||Sluggish - Characteristic of weak or lessening paralysis|
|Nm+||Completely numb - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage.|
|Nm~||Partially numb - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability.|
|Nm-||Slightly numb - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas.|
Third Key Column
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
|F!||Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.|
|F+||Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes.|
|F~||Slight fever - Reduces focus stat. Relatively harmless.|
|Dz||Dizzy - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.|
|Pn!||Extreme pain - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.|
|Pn+||Moderate pain - Serious, recent damage to muscle and/or fat. Interferes with actions?|
|Pn~||Slight pain - Subject has suffered minor cuts or bruises.|
|St||Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).|
|Ovx||Over-exerted - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.|
|Exh||Exhausted - Second stage of tiredness. Reduces speed.|
|Tir||Tired - Caused by executing many combat actions in short time or operating a screw pump. Reduces speed.|
Fourth Key Column
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
|Dr||Drowning - Cannot breathe due to being stuck underwater. This is an emergency.|
|Wd||Winded - Typical of punctured lungs. Comparison against breathing trouble needed.|
|Br||Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.|
|Br||Trouble breathing - Usually indicates lung injury or extreme exertion|
|T!||Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency.|
|H!||Starving - If the subject doesn't receive food they will die. This is an emergency.|
|Dw||Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency.|
|Dw||Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes.|
|Na||Nauseous - Symptom of cave adaptation or injury to the guts. The subject may stop and vomit instead of making an action. Excessive vomiting can cause dehydration.|
Fifth Key Column
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
|V||Vision lost - Subject will have a very hard time completing normal tasks|
|V||Vision impaired - Subject will have a hard time completing normal tasks|
|V||Vision ~impaired - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).|
|P||Spilled (Popped out) - Subject's intestines have popped out. Death is imminent.|
|Sx||Cannot stand - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty.|
|S~||Stand impaired - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning.|
|Gx||Cannot grasp - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness.|
|G~||Grasp impaired - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced.|
|Fx||Cannot fly - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones.|
|F~||Flight impaired - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capabilityVerify|
|Mn||Motor nerve - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless.|
|Sn||Sensory nerve - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb.|
Sixth Key Column
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
|A!||Major artery torn - Heart injury or torn throat. This is invariably fatal.|
|A+||Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency.|
|Of||Overlapping fracture - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.|
|Cf||Compound fracture - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.|
|Tn||Torn tendon - Sinew damage. Limb is disabled. Cannot be set, heals on its own.|
|Tn||Tendon strain - Sinew damage. Rarely this slight.|
|Tn||Tendon bruise - Sinew damage. Rarely this slight.|
|Lg||Torn ligament - Sinew damage. Limb is disabled. Cannot be set, heals on its own.|
|Lg||Ligament strain - Sinew damage. Rarely this slight.|
|Lg||Ligament bruise - Sinew damage. Rarely this slight.|
|Ns||Need setting - The fractures cannot heal without attention from a bone doctor.|
Seventh Key Column
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
|D!||Heavy damage - Typical amount of bruising sustained in combat. Also caused by syndromes.|
|D+||Moderate damage - Varying degrees of bruising. Typically caused by syndromes.|
|D~||Light damage - Varying degrees of bruising. Typically caused by syndromes.|
|X~||Partially broken tissue - The subject's skin or muscle is cut or torn open. Not necessarily an emergency.|
|Pb!||Extreme pain - Not caused by injuries. Syndrome symptom?|
|Pb+||Moderate pain - Not caused by injuries. Syndrome symptom?|
|Pb~||Minor pain - Not caused by injuries. Syndrome symptom?|
|Sw!||Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.|
|Sw+||Medium swelling - Typically caused by syndromes. Impedes use of affected limbs.|
|Sw~||Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs.|
|In||Infection - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?Verify|
This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).
- To select a patient, click on their name or row in the chart
- To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
- The options at the bottom of the screen are also clickable, although ecentering requires the keyboard to return to the health screen
- A patient's individual health screen (46 uses right/left-clicking to cycle through the tabs ) is also mouse-enabled (even the tabs, although clicking the green
- In order to scroll vertically, right-click on the list.