|This article is about the current version of DF.|
Skin is a tissue layer common to most creatures. Different types of creatures have different types of skin.
- Most mundane creatures have raw hide, which displays in-game as skin. This is the only type that can be tanned into leather.
- Arthropod creatures have untannable chitin. Much tougher than normal skin but also acts as the skeleton of most creatures that have it, meaning damage immediately affects structural function.
- Reptilian creatures and fish generally have untannable scales. Somewhat tougher than ordinary skin, slightly reducing damage from weaker sources.
Skins are stored in a refuse stockpile (both fresh and rotten).
 Skin uses
Raw skin can be processed at a tanner's shop by a dwarf with the tanning labor enabled in order to produce leather. Skins are automatically tanned if the "Auto tan" order is enabled. If skins are not tanned automatically, you can use your manager to automatically queue "Tan a Hide" jobs, or manually queue jobs from a tanner's shop. Scales and chitin cannot be tanned.
Leather is used to make low-grade armor and clothing. Leather is also used to make bags, quivers, backpacks, waterskins, clothing, shields, armor, crafts and decorations. The process of making and using leather is part of the meat industry, rather than Clothing industry.
 Modding scales to be usable in leatherworking
|MOD||This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution.|
If you want to make items out of scale, add these tokens to SCALE_TEMPLATE in material_template_default.txt in game raws:
[LEATHER] [ITEMS_LEATHER] [BUTCHER_SPECIAL:SKIN_TANNED:NONE]
This will make butchering yield several sheets of the creature's scale, usable in leatherworking, instead of regular unusable scales. You can also add these tokens to CHITIN_TEMPLATE to enable the usage of chitin.
 See also
|"Skin" in other Languages