DF2014 Talk:Stockpile

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This may be better put on the forums, but if there is a way to cycle through, or list, all Stockpiles in the fort I think it should be mentioned here. Even a DF-Hack way to cycle through them all (either in a list or visually going from pile #1 to #2 to #3... etc.) would be helpful to new people. I am certain there is a way to search for or cycle through all stockpiles, since many of the stories or video-plays show the player deftly managing these piles. It could be the players have a good memory of where they are and what they do, but I doubt anyone can keep track of all those piles. Also nice would be description of a "delete all stockpiles" which can work over a larger area than the 31x31x1 area that p-x works. (I periodically forget what stockpiles are where, and kinda like them being low numbers rather than skipping... that's a personal OCD problem though.) 16:07, 28 July 2015 (UTC)

The Rooms screen lists all current piles (and zones).--Loci (talk) 22:45, 28 July 2015 (UTC)

[edit] Wood

quote: Note that traders consider amount of wood in stockpile to judge whether to bring logs for trade or not and in case of elves, amount of wood you logged.

problem: This does not make it clear whether having more wood in your stockpile results in traders bringing less or more wood; whether having logged more trees results in Elves bringing less or more wood.unsigned comment by

It is presumably referring to the "emergency supplies" logic for caravans, which will bring logs if your fortress has less than one log per dwarf on site (presence in a stockpile is irrelevant). To my knowledge, elves don't care how many logs you have on hand, just whether you've abided by their tree-cutting quota. I will clarify the statement in the article.--Loci (talk) 23:37, 5 November 2017 (UTC)
On second thought, I just removed the whole problematic quote since it isn't really related to stockpiles at all.--Loci (talk) 23:44, 5 November 2017 (UTC)
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