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13 March 2025
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17:20 | Trap 2 changes history +3 [CWillBloom (2×)] | |||
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17:20 (cur | prev) 0 CWillBloom talk contribs converted hatnote to for/see templates. standardized formatting | ||||
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17:13 (cur | prev) +3 CWillBloom talk contribs standardized formatting, converted section headers to sentence case, and changed "were-creatures" to "werebeasts" |
07:14 | Template:Current/version diffhist 0 Lethosor talk contribs 51.07 |
12 March 2025
11 March 2025
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12:53 | Strange mood 2 changes history +331 [Silverwing235; CWillBloom] | |||
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12:53 (cur | prev) +15 Silverwing235 talk contribs →Eligibility | |||
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01:31 (cur | prev) +316 CWillBloom talk contribs added info about kids |
10 March 2025
m 23:38 | Children diffhist +2 CWillBloom talk contribs spacing and comma |
05:47 | Trap diffhist +24 二代 talk contribs i just found out that magma can be used to remove the body instead of manual labor ... amazingly useless information is it not? |
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00:08 | Water 2 changes history +119 [CWillBloom (2×)] | |||
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00:08 (cur | prev) +99 CWillBloom talk contribs grammar edit and added info about adventurer mode | ||||
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00:03 (cur | prev) +20 CWillBloom talk contribs wikilinks and fun edit |
9 March 2025
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23:26 | Water 2 changes history +64 [CWillBloom (2×)] | |||
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23:26 (cur | prev) +9 CWillBloom talk contribs additional wikilink improvements and copyedits | ||||
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23:08 (cur | prev) +55 CWillBloom talk contribs wikilinks and copyedits |
7 March 2025
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m 19:28 | Legendary artifact 2 changes history +307 [Dr.Eli (2×)] | |||
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19:28 (cur | prev) +75 Dr.Eli talk contribs →Weapons/Armor: Further research shows that weapon sharpness is not changed at all by the artifact flag being added by becoming a symbol of a noble, it does however make the item not gain wear levels. Verification needed on whether or not it will affect accuracy and deflection bonuses. | |||
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18:53 (cur | prev) +232 Dr.Eli talk contribs →Weapons/Armor: I tested this by giving my duke a bunch of exceptional and masterwork bronze spears as symbols of his office using the noble screen, this prompted me to name them and I later put them in weapon traps. They never broke and I checked in GM-editor and they had the artifact flag and thus it would appear they effectively are artifacts, albeit less valuable. |
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13:29 | Trap 3 changes history +104 [Quietust; Dr.Eli (2×)] | |||
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13:29 (cur | prev) +67 Quietust talk contribs →Weapon trap | ||||
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12:47 (cur | prev) -10 Dr.Eli talk contribs →Weapon trap: Bows require arrows, just like crossbows. The language makes it seem as if crossbows would work in a trap without ammunition. | |||
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12:44 (cur | prev) +47 Dr.Eli talk contribs →Weapon trap: ammunition is automatically added and does not need to be selected. A weapon trap can be either a crossbow, a bow, or both. |