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Show new changes starting from 18:52, 13 March 2025
   
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13 March 2025

     17:20  Trap‎‎ 2 changes history +3 [CWillBloom‎ (2×)]
     
17:20 (cur | prev) 0 CWillBloom talk contribs converted hatnote to for/see templates. standardized formatting
     
17:13 (cur | prev) +3 CWillBloom talk contribs standardized formatting, converted section headers to sentence case, and changed "were-creatures" to "werebeasts"
     07:14  Template:Current/version diffhist 0 Lethosor talk contribs 51.07

12 March 2025

     01:15  Forgotten beast diffhist +15 DPhKraken talk contribs Adding script files

11 March 2025

     12:53  Strange mood‎‎ 2 changes history +331 [Silverwing235‎; CWillBloom‎]
 m   
12:53 (cur | prev) +15 Silverwing235 talk contribs →‎Eligibility
     
01:31 (cur | prev) +316 CWillBloom talk contribs added info about kids

10 March 2025

 m   23:38  Children diffhist +2 CWillBloom talk contribs spacing and comma
     05:47  Trap diffhist +24 二代 talk contribs i just found out that magma can be used to remove the body instead of manual labor ... amazingly useless information is it not?
     00:08  Water‎‎ 2 changes history +119 [CWillBloom‎ (2×)]
     
00:08 (cur | prev) +99 CWillBloom talk contribs grammar edit and added info about adventurer mode
     
00:03 (cur | prev) +20 CWillBloom talk contribs wikilinks and fun edit

9 March 2025

     23:26  Water‎‎ 2 changes history +64 [CWillBloom‎ (2×)]
     
23:26 (cur | prev) +9 CWillBloom talk contribs additional wikilink improvements and copyedits
     
23:08 (cur | prev) +55 CWillBloom talk contribs wikilinks and copyedits

7 March 2025

 m   19:28  Legendary artifact‎‎ 2 changes history +307 [Dr.Eli‎ (2×)]
 m   
19:28 (cur | prev) +75 Dr.Eli talk contribs →‎Weapons/Armor: Further research shows that weapon sharpness is not changed at all by the artifact flag being added by becoming a symbol of a noble, it does however make the item not gain wear levels. Verification needed on whether or not it will affect accuracy and deflection bonuses.
 m   
18:53 (cur | prev) +232 Dr.Eli talk contribs →‎Weapons/Armor: I tested this by giving my duke a bunch of exceptional and masterwork bronze spears as symbols of his office using the noble screen, this prompted me to name them and I later put them in weapon traps. They never broke and I checked in GM-editor and they had the artifact flag and thus it would appear they effectively are artifacts, albeit less valuable.
     13:29  Trap‎‎ 3 changes history +104 [Quietust‎; Dr.Eli‎ (2×)]
     
13:29 (cur | prev) +67 Quietust talk contribs →‎Weapon trap
 m   
12:47 (cur | prev) -10 Dr.Eli talk contribs →‎Weapon trap: Bows require arrows, just like crossbows. The language makes it seem as if crossbows would work in a trap without ammunition.
 m   
12:44 (cur | prev) +47 Dr.Eli talk contribs →‎Weapon trap: ammunition is automatically added and does not need to be selected. A weapon trap can be either a crossbow, a bow, or both.
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