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  • Some food is inedible raw, and needs processing first. For example: Food comes in two main varieties: [[Meat industry|meat]] and [[plants]], with cooked food possibly mixing the two.
    7 KB (1,163 words) - 17:40, 5 November 2012
  • ...t gathering]] labor enabled. Seeds may also be collected by processing the plants or eating them (but ''not'' by cooking!). Several plants listed below are not strictly crops as such as they have no seeds and could
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...excellent way to cater to the tastes of dwarves who prefer foods that are inedible when raw. [[Alcohol]] can be used as food in cooking too, and is enabled b ...ivefold. Brewing the [[plant]]s first will also yield seeds, which cooking plants destroys.
    3 KB (501 words) - 21:48, 11 May 2022
  • * All caravans will bring extra food (meat and edible plants) and cloth/leather (for making clothes) if the supplies of your fortress ar ...plants, or "other" in your [[Status]] screen (even though "other" includes inedible items)
    13 KB (2,117 words) - 00:14, 6 September 2021
  • * stopped dwarves from preferring to eat inedible mill products * farm plot plant scrolling works properly now for ten or more plants
    4 KB (709 words) - 14:49, 13 March 2014
  • ...[cheese]]), potentially edible items ([[fat]], [[tallow]], [[flour]]), and inedible items ([[dye]]), and is therefore an unreliable indicator of a fortress' fo ...ew [[food]]stuffs gained from trading, first [[crop]]s from [[seed]]s, and plants [[Plant gathering|gathered]] from the wild.
    10 KB (1,563 words) - 15:24, 26 April 2024