v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

  • 32 bytes (4 words) - 13:48, 20 June 2015
  • The following is a list of files in the raw/objects/ folder necessary for ''Dwarf Fortress'' version 43.05; Additionally, the following files in the raw/objects/text/ folder are required to play ''Dwarf Fortress'' bec
    3 KB (527 words) - 03:53, 20 December 2022

Page text matches

  • '''Modding''' refers to modifying the game's files. ''Dwarf Fortress'' is remarkably moddable. Game Files:
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...bit builds for all platforms, "small" builds for Windows (which lack sound files), and "legacy" builds for Windows. Generally, the SDL builds for Windows sh ...p\Dwarf Fortress</code> or <code>C:\games\Dwarf Fortress</code>. After the files have been extracted, double-click the <code>Dwarf Fortress.exe</code> file
    35 KB (5,783 words) - 21:05, 29 December 2023
  • The '''saved game''' files are the files that store a player's progress in ''Dwarf Fortress''. The game can be saved The '''saved game folder''' is the location where the files and information corresponding to each [[world generation|world]] (also refe
    9 KB (1,483 words) - 13:06, 4 January 2023
  • ...e/&lt;region name&gt;/raw/objects/''') for already generated worlds. These files can be looked through to discover various specifics of game items, material [[Duplicated raws|Duplicating the raw files]] can cause strange, difficult-to-diagnose problems, and even crashes in so
    12 KB (1,792 words) - 04:44, 6 January 2023
  • In order to configure ''Dwarf Fortress'' to your liking there are two files you can edit, [[init.txt]] and [[d_init.txt]]. The first file, init.txt, co == Locating your configuration files ==
    18 KB (2,957 words) - 04:02, 20 December 2022
  • ...settings or graphics options much easier (press button, instead of editing files) and can even remember to launch selected utilities whenever you open a gam A C# port of SoundSense, it uses the existing sound pack files and XMLs present in SoundSense, but with some added enhancements. More info
    22 KB (3,393 words) - 17:16, 10 April 2023
  • '''Speech files''' are text files that define sentences which can be spoken by people in [[adventure mode]]. == List of files ==
    11 KB (1,626 words) - 20:13, 8 August 2023
  • ...the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires [[Utility:DFHack| ...ting the game. For making modifications to an existing world, edit the raw files located in the '''raw/objects''' sub-folder of the [[Main:saved game folder
    44 KB (6,064 words) - 03:14, 20 December 2022
  • |Put the interface keys in editable files. |Set up small tutorial files that you can load up. These would have text instructions and little activit
    37 KB (5,912 words) - 04:05, 20 December 2022
  • Books are named from the two text files found in /raw/objects/text. Those files are 'book_art.txt' and 'book_instruction.txt' These files are called upon book creation - so you can modify the files in an existing save - altering the names of all future books. It would be p
    20 KB (3,119 words) - 16:46, 18 October 2023
  • Reactions are found within reaction_x files (such as reaction_smelter or reaction_other). Generally speaking they adhe ...identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix to each nam
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...d background color picked from 16 predefined [[Color scheme|colors]]. Text files (and often hardcoded values) define the tile, and colors of all objects. ...e and tileset can be changed (see below), and definitions that are in text files can be modified. In addition, interface text can be displayed with a TrueTy
    6 KB (944 words) - 03:31, 20 December 2022
  • ...rmation) will create three files in the root directory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. ...hich exist in the world; no further information can be gathered from these files about these civilizations.
    6 KB (947 words) - 04:08, 20 December 2022
  • ...d.wimbli.com/file.php?id=4175 appropriate tools] - after decompressing the files, they are of the following format: ...arf Fortress base directory, so it should start with "data/help/" for help files.
    3 KB (462 words) - 04:02, 20 December 2022
  • ...setting changes are changes mostly in the [[init.txt]] and [[D_init.txt]] files that don't actually change how the game plays out. Spotlight indexes files on your mac. Since DF constantly changes files, spotlight will keep indexing them using 60-70% of your CPU. Exclude DF in
    25 KB (4,057 words) - 03:41, 20 December 2022
  • == Init Files == ...m in-game options screens, but instead are changed by editing certain text files located in the game's data/ folder. Most of these can be safely ignored fo
    94 KB (16,288 words) - 19:50, 3 January 2023
  • | Draws body parts from OBJECT:BODY files (such as body_default.txt) | Loads a plan from listed OBJECT:BODY_DETAIL_PLAN files, such as b_detail_plan_default.txt. Mass applies USE_MATERIAL_TEMPLATE, mas
    102 KB (15,512 words) - 00:24, 25 January 2024
  • The following is a list of files in the raw/objects/ folder necessary for ''Dwarf Fortress'' version 43.05; Additionally, the following files in the raw/objects/text/ folder are required to play ''Dwarf Fortress'' bec
    3 KB (527 words) - 03:53, 20 December 2022
  • ...rmation) will create three files in the root directory of DF, one of those files is the '''World Sites file''' named (save name)-world_sites_and_pops.txt. {{Category|Files}}
    2 KB (344 words) - 04:08, 20 December 2022
  • ...hird way to increase the speed of macros is to change settings in the init-files. In the [[init.txt|base init file (data/init/init.txt)]] you will find the A spreadsheet-driven construction tool for Dwarf Fortress. Converts CSV files containing a "graphical" (or at least two-dimensional) representation of wh
    18 KB (3,003 words) - 03:40, 20 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)