v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...but its dimensions can be varied. You can have both square and non-square tiles, with 16x16 pixels being the most common size. As the tileset is limited to only 256 tiles, some objects share the same tile. Some of those can be changed in the raws
    69 KB (9,003 words) - 22:23, 10 March 2024
  • |map feature stone ([[raw adamantine]] or [[slade]]) | title="smooth map feature floor" |{{tile|+|5:0:1}}
    32 KB (3,546 words) - 04:03, 20 December 2022
  • The size of the map to be generated can be selected with {{K|u}} {{K|i}} {{K|o}} {{K|p}}. Large The '''world painter''' tool allows you to paint features onto a map that is then used when generating a world. It is very difficult to use pro
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...ileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes ...de the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every w
    91 KB (13,800 words) - 19:13, 20 December 2022
  • Some items related to gameplay (graphics / tiles used, features enabled, population cap, etc) are not available from in-game ...region tiles in the part of the world indicated by the cursor on the world map.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...ikely encounter, but you can't see these on the world map, or on the local map, for that matter, until you dig into them. There may also be other [[Fun]] | Toggle mini-map and command menu.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...ver, [[smoothing|smoothed]], mined, carved staircase, or channeled aquifer tiles no longer produce water. Aquifers located in [[ocean]] [[biome]]s will prod ...sent within the embark rectangle (also note that the biomes of neighboring tiles can "spill over" into a tile, resulting in different, unannounced aquifers
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...tiguous track, tracked ramp, or bridge tiles. Track tiles and tracked ramp tiles have a direction or series of directions associated with them. These direct ...ction, and time-consuming, since you can't designate strips longer than 10 tiles at a time. Corners, crossings, T-junctions, and ramps also have to be desig
    93 KB (15,231 words) - 15:00, 15 December 2023
  • Building Level Map Overflow : Map
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...a bug which occasionally causes creatures to spawn in the interior of the map). ...s (even if it was triggered by a wild [[groundhog]] on the far edge of the map), the game will pause with the appropriate [[announcement]], forcing your a
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...uld be uploaded to the [[Utility:Dwarf Fortress Map Archive|Dwarf Fortress Map Archive]] and posted on the [http://www.bay12forums.com/smf/index.php?board Variation: On a map containing a river, completely enclose it with glass walls, and floors. Us
    63 KB (10,704 words) - 20:24, 15 January 2023
  • A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals). It is the [[Wood#Types|color]] of the <u> ...o be powered by water in the tiles one [[Z-axis|z-level]] below. Floorless tiles are typically made by [[channel|channel]]ling away the floor. To support t
    24 KB (3,435 words) - 06:51, 27 February 2024
  • ...al for exploratory mining is to increase the count of visible subterranean tiles, which is one cap on the eligibility for [[strange mood]]s. All tiles are excavated.
    19 KB (2,313 words) - 22:30, 30 March 2024
  • ...differences between the first four types are their appearance on the world map, their width, and possibly their rate of flow. ...[flow]]. Rivers are an effectively unlimited source of water, entering the map at the upstream end and leaving at the downstream end.
    12 KB (1,615 words) - 03:53, 20 December 2022
  • ...the game and wait for your miner to dig out one of the designated aquifer tiles. You're looking for a damp stone cancellation. If you get one right as th ...water will splash out a bit when it starts, but it only leaves only a few tiles of 1/7 water that will evaporate.]]
    29 KB (5,024 words) - 03:51, 20 December 2022
  • ...t or 1873 meters across). As worlds can have between 17 and 257 region map tiles, a world in ''Dwarf Fortress'' is between 20 and 300 miles (32 and 481 kilo ...ions will only be done in wall tiles and others will only be done in floor tiles.
    14 KB (955 words) - 04:03, 20 December 2022
  • ...a way up, at which point the whole process repeats, so having fewer cavern tiles is better and open areas are to be avoided.{{cite forum|104643/3096896}} ...the map's connections can cause brief lag spikes as the game's connections map needs updating.
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...ring dwarves or caravans entering or leaving. They will often flee off the map if challenged. ...ncement: "A vile force of darkness has arrived!". While siegers are on the map, the word "SIEGE" appears in the top corners of the screen. Siegers are org
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...tively, it is possible to use the mouse at this stage to select individual tiles) This will create a stockpile of the chosen type that occupies the area bet ...[[stone]], unbuilt [[furniture]], etc.) currently occupying the designated tiles will automatically be considered part of the stockpile, even if the stockpi
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...lor]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. ...etation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can t
    10 KB (1,046 words) - 03:41, 20 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)