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DF2014:Map legend

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This article is about the current version of DF.

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[edit] Tile Colors

The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current growth.

[edit] Legend

Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.

Name Regular Good Evil
Forests
Temperate Broadleaf Forest

Trees change with the seasons.

Tropical Broadleaf Forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous Forest
Mountains
Hills
n
n
n
n
n
n
n
n
n
n
Low Mountain
Mountain
High Mountain
Peak ^ ^ ^ ^ ^
Volcano ^
Plains
Grassland
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
Deserts
Sand Desert

Color depends on the type of sand.

~
~
~
~
~
~
~
~
~
~
~
~
Rocky Wasteland
, ´
´ ,
, ´
´ ,
, ´
´ ,
Badlands
V
V
n
n
V
V
n
n
V
V
n
n
Wetlands
Swamp
"
"
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
"
"
Ice Biomes
Tundra
·
·
·
·
·
·
Glacier
Water
River ┬┴ ┬┴ ┬┴ ╦╩ ┬┴ ┬┴ ┬┴ ╦╩
Ocean
Lake
~ ~
~ ~
~ ~
~ ~
~ ~
~ ~
Delta
Constructions
Roads ┬┴ ┬┴ ┬┴ ┬┴

[edit] Trees

Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.

Tiles can vary significantly in forests due to the variety of trees that can be generated.

Tile Terrain
Swamp
Conifer Forest
Broadleaf Forest
Γ Tropical Forest

[edit] Sites

Note: for forest retreats, dark fortresses, and towns, population increases from left to right.
Name Regular Ruins
Dwarven
Mountain halls Ω μ
Hillocks Ω μ
Fortress Ω μ
Elven
Forest retreats î μ
Goblin
Dark fortresses Π Π μ μ
Dark pits º º
Human
Towns + * # μ μ
Hamlets = æ Æ = æ Æ
= æ Æ
= æ Æ
Other sites
Camps
Caves
Labyrinths #
Lairs
Shrines Å
Tombs 0
Necromancer towers I

[edit] Other

Adventurer @
Any group or individual traveling *
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Underground Cavern - Magma sea - Underworld
Features Aquifer - Brook - Deep pit - Island - Magma pool
Passage - Road - Tunnel - Volcano - Waterfall
Sites Camp - Cave - Dark fortress - Dark pit - Forest retreat - Fortress - Hamlet - Hillock
Labyrinth - Lair - Mountain halls - Ruins - Shrine - Tomb - Tower - Town - Vault
Structures Catacombs - Dungeon - Keep - Library - Market - Mead hall
Sewer - Tavern - Temple - Tomb - Underworld spire
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