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  • == Gameplay == {{main|Adventurer mode gameplay}}
    32 KB (5,212 words) - 18:22, 17 April 2024
  • == Gameplay == {{main|Adventurer mode gameplay}}
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ...venturer mode in any world that has a civilization with the [[Entity_token#Gameplay|ADVENTURE_TIER]] token (which are elf, dwarf, and human in unmodded raws) b Any race with the [[Entity_token#Gameplay|ADVENTURE_TIER]] token is playable in adventure mode. In an unmodded game,
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...an change with infamy. Similarly; [[gender]] rarely makes a difference in gameplay, and can be changed with {{k|g}} – for most playable races, the only diff == Gameplay ==
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...an change with infamy. Similarly; [[gender]] rarely makes a difference in gameplay, and can be changed with {{k|g}} – for most playable races, the only diff == Gameplay ==
    43 KB (7,414 words) - 02:51, 20 December 2022
  • Some items related to gameplay (graphics / tiles used, features enabled, population cap, etc) are not avai ...rground'' area with mud or soil*. Placing this near the stockpiles is more efficient, since farmers won't need to travel as far.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...n more resources to Dwarf Fortress, but has been known to cause stuttering gameplay. ||Increasing priority will make the game difficult to kill using task man === Fortress layout and gameplay ===
    9 KB (1,455 words) - 15:16, 1 October 2021
  • '''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about == Gameplay User Interface ==
    64 KB (10,735 words) - 21:26, 12 August 2014
  • '''Fortress mode''' is the more popular of two modes of gameplay in Dwarf Fortress, with the other mode being [[Adventure mode]]. It is ofte == Gameplay User Interface ==
    25 KB (4,160 words) - 21:28, 12 August 2014
  • * Follow the advice under [[Adventurer mode gameplay#Combat preferences|Combat Preferences]]. ...asteful method that additionally increases bow/crossbow skills.<p>The most efficient way to level via throwing is to forgo using a macro and separate training i
    22 KB (3,745 words) - 00:18, 21 December 2022
  • * Follow the advice under [[Adventurer mode gameplay#Combat preferences|Combat Preferences]]. ...asteful method that additionally increases bow/crossbow skills.<p>The most efficient way to level via throwing is to forgo using a macro and separate training i
    22 KB (3,743 words) - 02:51, 20 December 2022
  • == Gameplay user interface == ...but sometimes they get wounded. When this happens they can benefit from an efficient [[Healthcare]] system.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • === Fortress layout and gameplay === ...to a minimum and cage livestock. The AI for all of these has become more efficient of late and each one costs much less CPU time than a dwarf, but sheer numbe
    5 KB (745 words) - 19:14, 10 December 2019
  • == Gameplay user interface == ...but sometimes they get wounded. When this happens they can benefit from an efficient [[Healthcare]] system.
    24 KB (4,039 words) - 19:59, 19 February 2024
  • This page attempts to give advice on some of the many gameplay elements which influence the flow of your game based on your goals. These i ...oints total, but unused points are of no use after embark, once the actual gameplay starts, so spend now or waste them.
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...rk''' is the time at the very beginning of [[Fortress mode]] before actual gameplay begins (but after [[World generation|generating a world]]), when you and yo ...ers begin provides a very large area that can be used to quickly carve out efficient storage rooms, as well as easy construction of large farms and tree farms w
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...rk''' is the time at the very beginning of [[Fortress mode]] before actual gameplay begins (but after [[World generation|generating a world]]), when you and yo ...ers begin provides a very large area that can be used to quickly carve out efficient storage rooms, as well as easy construction of large farms and tree farms w
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...dwarven or elven society during [[world generation]]. When encountered in gameplay, they are essentially animals who can't be [[butcher]]ed, incapable of any | '''[[Genderless]]''' || Cannot breed in normal gameplay || | [[Leech man]] | [[Slug man]] | [[Snail man]] | [[Sponge man]] | [[Wor
    29 KB (4,177 words) - 05:36, 22 April 2024
  • | '''[[Genderless]]''' || Cannot breed in normal gameplay || | [[Leech man]] | [[Slug man]] | [[Snail man]] | [[Sponge man]] | [[Wor ...e converting existing animals to humanoid (and giant) variations much more efficient. Underground features were expanded to the current [[cavern]]s, and subterr
    21 KB (2,860 words) - 03:03, 20 December 2022
  • ...dients, producing food that is eaten and not imbibed. Doing so is a highly efficient means of producing food, as each plant produces five units of alcohol. The ...not a significant exploit and some may consider it a perfectly acceptable gameplay method. Of course, if you allow every dwarf to spar a little when you draf
    11 KB (1,945 words) - 20:12, 19 October 2023

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