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  • The enemy have come and are laying siege to the fortress. The enemy have come and are preparing to lay siege. They seek a parley!
    931 KB (148,541 words) - 18:41, 1 December 2023
  • enemy <link_type>enemy</link_type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...from many other articles, but will prefer to refer to those rather than re-post information that is already found (and better placed) there. * '''Assume the worst:''' Build up your defenses ''before'' the enemy shows up - like right now! Plan on being [[siege]]d by scores of [[goblin]]
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...from many other articles, but will prefer to refer to those rather than re-post information that is already found (and better placed) there. * '''Assume the worst:''' Build up your defenses ''before'' the enemy shows up - like right now! Plan on being [[siege]]d by scores of [[goblin]]
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...from many other articles, but will prefer to refer to those rather than re-post information that is already found (and better placed) there. * '''Assume the worst:''' Build up your defenses ''before'' the enemy shows up - like right now! Plan on being [[siege]]d by scores of [[goblin]]
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...en artifacts more interesting and to increase the power and variability of enemy leaders, rather than focusing on traditional spell-casting adventurers. | ENEMY PETS
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...nced intrusion, as there is no combination of locations where an invisible enemy can sneak by without bumping into an animal. Caravans can pass over [[restr ...possibly away from your main defenses. This lets you open fire before the enemy approaches your gates. A pillbox can be attached to your walls, or separate
    31 KB (4,697 words) - 00:49, 29 December 2022
  • ...nced intrusion, as there is no combination of locations where an invisible enemy can sneak by without bumping into an animal. Caravans can pass over [[restr ...possibly away from your main defenses. This lets you open fire before the enemy approaches your gates. A pillbox can be attached to your walls, or separate
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...from many other articles, but will prefer to refer to those rather than re-post information that is already found (and better placed) there. * '''Assume the worst:''' Build up your defenses ''before'' the enemy shows up - like right now! Plan on being [[siege]]d by scores of [[goblin]]
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...from many other articles, but will prefer to refer to those rather than re-post information that is already found (and better placed) there. * '''Assume the worst:''' Build up your defenses ''before'' the enemy shows up - like right now! Plan on being [[siege]]d by scores of [[goblin]]
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...nced intrusion, as there is no combination of locations where an invisible enemy can sneak by without bumping into an animal. Caravans can pass over [[restr ...possibly away from your main defenses. This lets you open fire before the enemy approaches your gates. A pillbox can be attached to your walls, or separate
    31 KB (4,628 words) - 23:17, 19 March 2019
  • ...nced intrusion, as there is no combination of locations where an invisible enemy can sneak by without bumping into an animal. Caravans can pass over [[restr ...possibly away from your main defenses. This lets you open fire before the enemy approaches your gates. A pillbox can be attached to your walls, or separate
    32 KB (4,689 words) - 15:05, 19 July 2012
  • ...nced intrusion, as there is no combination of locations where an invisible enemy can sneak by without bumping into one or both. Caravans can pass over [[res ...possibly away from your main defenses. This lets you open fire before the enemy approaches your gates. A pillbox can be attached to your walls, or separate
    27 KB (4,194 words) - 15:10, 28 July 2021
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...ning and defense, while direct orders are used for taking the fight to the enemy. The main ''squads'' menu is predominantly used for direct orders, and the
    31 KB (5,121 words) - 17:27, 27 November 2023
  • Post-Embark: Attack and loot every enemy sentient creature you can find, such as goblins & kobolds. Develop sneaky a
    63 KB (10,491 words) - 16:07, 26 July 2021
  • Post-Embark: Attack and loot every enemy sentient creature you can find, such as goblins & kobolds. Develop sneaky a
    71 KB (11,875 words) - 16:34, 26 July 2021
  • Post-Embark: Attack and loot every enemy sentient creature you can find, such as goblins & kobolds. Develop sneaky a
    84 KB (13,990 words) - 15:59, 3 October 2023
  • Post-Embark: Attack and loot every enemy sentient creature you can find, such as goblins & kobolds. Develop sneaky a
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ENEMY Enemy
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ENEMY Enemy
    311 KB (47,240 words) - 11:27, 4 October 2011

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