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  • ...defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside i ...lor=4:0:0|food=No|playable=Adv|hostile=Yes|size=35,000|value=n/a|biome=Any non-freezing biome|note=Animal person}}
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ...defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside i ...lor=4:0:0|food=No|playable=Adv|hostile=Yes|size=35,000|value=n/a|biome=Any non-freezing biome|note=Animal person}}
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...tic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near wat ...playable=Adv|area=Above ground|hostile=Yes|size=35,000|value=n/a|biome=Any non- freezing biome|note=}}
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...tic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near wat ...playable=Adv|area=Above ground|hostile=Yes|size=35,000|value=n/a|biome=Any non- freezing biome|note=}}
    170 KB (24,364 words) - 02:52, 20 December 2022
  • Non-assertive <-> Overbearing Non-Prone In Vegetation
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Non-interactive help will be available whatever you decide. Non-alcoholic water is essential to a functioning fortress. The most favored p
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...lla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline. ...| All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiolo
    34 KB (3,946 words) - 11:55, 5 December 2023
  • | Valid values are 17, 33, 65, 129, and 257. Others may not work. Non-square maps may result in crashes{{bug|2928}}. ...make volcanoes impossible. Raising the minimum will increase the rarity of non-igneous layers.
    82 KB (12,872 words) - 12:17, 3 April 2024
  • | Valid values are 17, 33, 65, 129, and 257. Others may not work. Non-square maps may result in crashes{{bug|2928}}. ...make volcanoes impossible. Raising the minimum will increase the rarity of non-igneous layers.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • Allow Non-Plant/Animal Number of Non-Mountain Caves
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...make volcanoes impossible. Raising the minimum will increase the rarity of non-igneous layers. ...ng random values in each range. This allows random number generation to be non-linear for the given terrain characteristic.
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. ...your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
    17 KB (2,578 words) - 09:02, 28 October 2019
  • ...on area with north half of terrifying glacier area and south half of some non-evil taiga. IMPORTANT: Build a HUGE ice wall to cut the north half away. *All new male non-noble dwarves must be conscripted into the military for a period of no less
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ...on area with north half of terrifying glacier area and south half of some non-evil taiga. IMPORTANT: Build a HUGE ice wall to cut the north half away. *All new male non-noble dwarves must be conscripted into the military for a period of no less
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...om ramps (or between ramps "pointing" in different directions) causes some non-trivial adjustments to speed and even moving along the tiles at a fixed spe ...p to three. The requirement for power can be inconvenient or impractical. Non-powered solutions may use controlled derailment, or a connecting bridge.
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...make volcanoes impossible. Raising the minimum will increase the rarity of non-igneous layers. ...ng random values in each range. This allows random number generation to be non-linear for the given terrain characteristic.
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...tower asides from Goblins, and they have a strange tendency not to attack non-Goblin visitors. They seem to have lots of children. Select each non-worthless item you wish to sell, and then set a price using the following f
    74 KB (13,058 words) - 16:34, 13 October 2021
  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see {{token|GENERAL_BABY_NAME|c}}. | The creature is non-aggressive by default, and will never automatically be engaged by companion
    110 KB (16,803 words) - 06:57, 4 May 2024
  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see {{token|GENERAL_BABY_NAME|c}}. | The creature is non-aggressive by default, and will never automatically be engaged by companion
    102 KB (15,512 words) - 00:24, 25 January 2024
  • non-economic ...and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
    311 KB (47,240 words) - 11:27, 4 October 2011

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