v0.34:String dump

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This article is about an older version of DF.
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Fatal Error
Out of memory - aborting
WinMain() error
DDRAW.DLL
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
invalid string position
string too long
vector<T> too long
Activity
Training Session
Activity Event
Organize Combat Training
Lead Combat Training
Wait for Combat Training
Organize 
Lead 
Wait for 
Watch 
Individual Combat Drill
Spar
Watch Sparring Practice
Archery Practice
The 
Your
spinning 
flying 
passing through a hole in the 
main part
jamming the
out of the wound
through the 
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
breaking away
fetid
rotten
decomposing
rancid
stinking
filthy
reeking
foul
many nerves
have
torn
sprained
bruised
strained
Press 
migrants, 
migrants has arrived.
data
data/save
data/save/current
data/save/current/art_image-
art_image-
data/save/current/
data/save/
themselves
looks
look
the 
two 
three 
four 
five 
Untitled
skeletal 
rotting 
ghostly 
female 
male 
bad cast
errorlog.txt
gamelog.txt
negative 
zero
three
four
five
seven
eight
nine
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
Negative 
Zeroth
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Ninth
Tenth
Eleventh
Twelfth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Seventeenth
Eighteenth
Nineteenth
The impertinent lava has defaced a 
The impertinent magma has defaced a 
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
item
TAN_MAT
Shop
Trade Depot
Nest
Nest Box
Hive
Wagon
Carpenter's Workshop
Farmer's Workshop
Ashery
Mason's Workshop
Craftsman
Jeweler's Workshop
Metalsmith's Forge
Magma Forge
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Butcher's Shop
Leather Works
Tanner's Shop
Dyer's Shop
Clothier's Shop
Fishery
Still
Loom
Quern
Millstone
Kennels
Kitchen
Tool
Workshop
Zone
Farm Plot
Smelter
Glass Furnace
Wood Furnace
Kiln
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Lever
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Trap
Catapult
Ballista
Siege Engine
Door
Floor Hatch
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Floodgate
Restraint
Cage
Support
Gear Assembly
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Screw Pump
Water Wheel
Windmill
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Traction Bench
Dirt Road
Paved Road
Bridge
Well
Statue
Slab
Glass Window
Gem Window
Stockpile
Wall
Floor
Down Stair
Ramp
Fortification
Construction
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Custom Workshop
Vertical 
Aquarium
Terrarium
Shared
Rough 
Horizontal 
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
Dirt
Glass
Armor 
Weapon 
Animal 
Food 
Furniture 
Corpse 
Refuse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Stockpile #
You've caught a 
Your trap was robbed of the 
BALLISTA
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
Home
Plot
Craft Shop
Basement
Weaponsmith's Shop
Armorsmith's Shop
Food Shop
Mead Hall
Temple
Throneroom
Entrance
Treasury
Guard post
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Market Stall
Invalid Type
Building Level Map Overflow
OBJECT
BUILDING_WORKSHOP
BUILDING_FURNACE
Unrecognized Building Definition Type: 
REACTION_CLASS
HAS_MATERIAL_REACTION_PRODUCT
UNROTTEN
CONTAINS_LYE
POTASHABLE
NOT_WEB
WEB_ONLY
EMPTY
NOT_CONTAIN_BARREL_ITEM
GLASS_MATERIAL
BUILDMAT
FIRE_BUILD_SAFE
MAGMA_BUILD_SAFE
CAN_USE_ARTIFACT
WORTHLESS_STONE_ONLY
ANY_PLANT_MATERIAL
ANY_SILK_MATERIAL
ANY_YARN_MATERIAL
ANY_SOAP_MATERIAL
ANY_LEATHER_MATERIAL
ANY_BONE_MATERIAL
ANY_STRAND_TISSUE
ANY_SHELL_MATERIAL
ANY_TOOTH_MATERIAL
ANY_HORN_MATERIAL
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
NOT_ENGRAVED
METAL_ORE
MIN_DIMENSION
HAS_TOOL_USE
BUILD_ITEM
CREATURE_MAT
PLANT_MAT
NAME
NAME_COLOR
BUILD_LABOR
WORK_LOCATION
BUILD_KEY
NEEDS_MAGMA
BLOCK
TILE
COLOR
Unrecognized Building Definition (Workshop) Token: 
Unrecognized Building Definition (Furnace) Token: 
Any Labor
This is the 
RANDOM
NONE
strike
strikes
attack
attacks
surprised by the ferocity of 
You tangle together and fall over!
They tangle together and fall over!
You tangle together and tumble forward!
They tangle together and tumble forward!
your
push
pushes
strangle
grab
grabs
Empty biased index vector
Biased index vector computation error
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
Hello 
Don't talk to me.
Behold, mortal.  I am 
Talking to 
Your name precedes you.  Thank you for all that you have done.
Welcome to 
Welcome home, my child.
Welcome to the 
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Let's trade.
You'll have to talk to somebody older.
Fantastic!  Please come closer and ask again.
You do business.
Come see me in my store sometime.
Come see me in the market sometime.
You should probably try a shopkeeper.
Join me on my adventures!
Yes, let's continue onward!
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Excitement!  Adventure!  I am thrilled to join you.
Take me away from here.
With a band so large, what share of the glory would I have?
Please let me shelter here for the night.
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
Tell me about this area.
Ask me when I've returned to my home!
Tell me about 
You look like a mighty warrior indeed.
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
Can you lead me to battle and a warrior's death?
Tell me about your family.
Let me regale you with tales of adventure... [shares news]
This is fantastic!
May 
Not only 
Rumors from faraway lands will not save us.
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
What is this madness?  Calm yourself!
And serve our cause you shall have, as soon as 
the enemy
Perhaps one of my subjects has need of your skills.
You?  What chance do you have against the great monsters of this world?  Maybe one of my subjects has need of you.  Begone!
Mighty one, your coming is a blessing to us.  Naught but you can stop the terror that has befallen us.
You have saved many from the monsters of this land.  Deliver us from a deadly foe!
You have done a great many wondrous deeds.
The quest I will now give you will see your name set forever in the stars or lost in the dust as the ages roll.
Hero, your deeds are known far and wide.
The quest I have for you now will truely test your strength.  Know that the whole world is watching the outcome.
You may think you have proved your mettle by smiting lesser foes.  Now is the true test of your herohood.
Win, and be known throughout the land.
Lose, and be dead or worse:  cursed forever as a coward.
You should consider bringing some of my soldiers along with you.  You do not have to face this trial alone.
Some of my soldiers enjoy taking on these lesser matters from time to time.  Feel free to speak to them about it.
Death will find you soon enough.
the master
Goodbye.
Greet
Nevermind
Trade
Join
Profession
Family
Capital
Permission to stay for a day
Surroundings
Accuse of being a night creature
Service
Report successes/spread news
Goodbye
You begin a conversation with 
Can I help you with something?
Our people have been pestered by a skulking villian.
Our people have been tormented by a fearsome foe.
The forces of darkness have descended upon us.
Skulking pests are a minor blight on the world.
One of the petty warlords has been left unchecked for too long.
Among all the bandits, one is reckoned mighty indeed.
Brigands and lawless ruffians must be brought to justice.
Outcast lowlives must be taught lessons on occasion.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
Something truly horrifying has vomited itself forth from the depths of the world.
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place and confront 
Seek and confront 
Seek this place and kill 
Seek and kill 
Slave
Prisoner
Search first in 
the dungeon
the sewers
the catacombs
west
east
north
south
northwest
northeast
southwest
southeast
Search first in a cottage to the 
Search first in the keep to the 
Search first in a house to the 
the imported goods market
the imported food market
the imported clothing market
the meat market
the fruit and vegetable market
the cheese market
the processed goods market
Body corrupted beyond reckoning, 
Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
destroyed our homes
profaned
disturbed
profaned our homes
This bloodsucking fiend 
This vile fiend 
even 
murdered 
has even killed 
has killed 
somebody
There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
was once
Save us from this 
horror
traitor
Beware!  It it said that only 
Other arms may not cut so deeply.
Capital of what?
This is all there is.
There is no capital.
There's absolutely nothing interesting around here.
There is a great keep there
There is a temple
There is a tomb
That place is blessed.
Savage beasts call it their home.
The surrounding area is called 
PLACE
the wilds
something
CONTEXT
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SITE
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
RACE
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
BREED
BATTLEFIELD
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
SPEAKER
AUDIENCE
The Void
You are a hero and should aspire to great deeds.
You have earned great respect in the eyes of our people.
vector<bool> too long
MATERIAL
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template: 
SELECT_MATERIAL
PLUS_MATERIAL
REMOVE_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template: 
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
DEFAULT
Caste Selection Fails: 
BIOME
PROFESSION_NAME
FANCIFUL
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
VERMIN_SOIL
VERMIN_SOIL_COLONY
ARTIFICIAL_HIVEABLE
UBIQUITOUS
HIVE_PRODUCT
VERMIN_EATER
VERMIN_GROUNDER
VERMIN_ROTTER
MUNDANE
FREQUENCY
UNDERGROUND_DEPTH
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
CREATURE_SOLDIER_TILE
GLOWTILE
ALTTILE
SOLDIER_ALTTILE
GOOD
EVIL
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH
SPEECH_MALE
SPEECH_FEMALE
GENERATED
Unrecognized Creature Token: 
CREATURE
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!): 
APPLY_CREATURE_VARIATION
Unrecognized Creature Variation: 
APPLY_CURRENT_CREATURE_VARIATION
Creature Tissue Material Failure: 
Custom tissue shape not found: 
data/speech/
Custom butcher object shape not found: 
Unrecognized Color Token: 
LOCAL_CREATURE_MAT
ADD_COLOR
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
creature
NUMBERED_NAME
zombie 
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
SET_TL_GROUP
PLUS_TL_GROUP
TISSUE_STYLE_UNIT
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
SHEARABLE_TISSUE_LAYER
APP_MOD_DESC_RANGE
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CHILD
BABY
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AQUATIC
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
PEARL
VEGETATION
MAGICAL
NATURAL
NATURAL_ANIMAL
SUPERNATURAL
VERMIN_HATEABLE
COLONY_EXTERNAL
DIE_WHEN_VERMIN_BITE
REMAINS_ON_VERMIN_BITE_DEATH
REMAINS_UNDETERMINED
BODY
Duplicate Body Token: 
Unrecognized Creature Caste Body Token: 
Body Token Recognized But Could Not Connect: 
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token: 
RELSIZE
RETRACT_INTO_BP
CAN_DO_INTERACTION
CDI token precedes any CAN_DO_INTERACTION tag: 
Unrecognized CDI Token: 
EXTRA_BUTCHER_OBJECT
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_ITEM
ANY_HARD_STONE
EBO_SHAPE
ATTACK
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
Attack 
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INTERACTION
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NOSMELLYROT
NATURAL_SKILL
LAYS_UNUSUAL_EGGS
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
CANOPENDOORS
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOFEAR
NOSTUCKINS
PARALYZEIMMUNE
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOEXERT
NOPAIN
TENDONS
HAS_NERVES
LIGAMENTS
CAVE_ADAPT
NOTHOUGHT
ARENA_RESTRICTED
NOEMOTION
TRANCES
NOSTUN
NONAUSEA
EXTRAVISION
OPPOSED_TO_LIFE
CRAZED
BLOODSUCKER
BONECARN
CARNIVORE
GOBBLE_VERMIN_CREATURE
GOBBLE_VERMIN_CLASS
ROOT_AROUND
CREATURE_CLASS
PERSONALITY
LISP
MATERIAL_FORCE_MULTIPLIER
GENERAL_MATERIAL_FORCE_MULTIPLIER
SOUND
GRAZER
PRONE_TO_RAGE
LAYS_EGGS
EGG_SIZE
CLUTCH_SIZE
INTELLIGENT
CAN_LEARN
SLOW_LEARNER
CAN_SPEAK
UTTERANCES
EQUIPS
ALL_ACTIVE
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
NIGHT_CREATURE_HUNTER
NIGHT_CREATURE_BOGEYMAN
MEANDERER
ALCOHOL_DEPENDENT
NOBREATHE
AMBUSHPREDATOR
LOCKPICKER
TRAPAVOID
NOT_BUTCHERABLE
MISCHIEVIOUS
MISCHIEVOUS
COOKABLE_LIVE
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
HUNTS_VERMIN
DIVE_HUNTS_VERMIN
ADOPTS_OWNER
IMMOLATE
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
remains
REMAINS
SPECIFIC_FOOD
PLANT
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
NOT_LIVING
CANNOT_UNDEAD
COMMON_DOMESTIC
WAGON_PULLER
PACK_ANIMAL
FLIER
PET_EXOTIC
TRAINABLE
TRAINABLE_HUNTING
TRAINABLE_WAR
WEBBER
THICKWEB
WEBIMMUNE
MULTIPLE_LITTER_RARE
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
PETVALUE_DIVISOR
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
GRASSTRAMPLE
SPEED
SWIMS_LEARNED
SWIMS_INNATE
SWIM_SPEED
TRADE_CAPACITY
LAIR_HUNTER
LAIR_HUNTER_SPEECH
LAIR
LAIR_CHARACTERISTIC
HABIT
HABIT_NUM
TEST_ALL
BLOOD
SECRETION
EGG_MATERIAL
CASTE_TILE
CASTE_SOLDIER_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
CASTE_SOLDIER_ALTTILE
EXTRACT
MILKABLE
CONVERTED_SPOUSE
SPOUSE_CONVERTER
SPOUSE_CONVERSION_TARGET
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_SIT
MANNERISM_BREATH
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
VERMIN_BITE
PENETRATEPOWER
FISHITEM
VERMIN_NOROAM
VERMIN_NOFISH
VERMIN_NOTRAP
HOMEOTHERM
FIXED_TEMP
SKILL_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATE
SKILL_RATES
SKILL_LEARN_RATES
SKILL_RUST_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than 
Attribute range greater than 
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s): 
Unknown Body Part Position Token: 
Tissue layer not added because no BP found: 
SELECT_TISSUE_LAYER
PLUS_TISSUE_LAYER
BODY_DETAIL_PLAN
Body detail plan not found:
ARG1
ARG2
ARG3
ARG4
ARG5
SET_LAYER_TISSUE
TISSUE_NAME
Tissue Definition 
TISSUE_MATERIAL
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
NERVOUS
THOUGHT
MUSCULAR
SMELL
HEAR
FLIGHT
BREATHE
SIGHT
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Template 
TISSUE_TEMPLATE
Unrecognized Tissue Template Token: 
LOCAL_PLANT_MAT
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CREATURE_VARIATION
Unrecognized Creature Variation Token: 
ADD_MATERIAL
ADD_TISSUE
Unrecognized Body Detail Plan Token: 
nothing
chunk
chunks
creature_layer
UPPERBODY
LOWERBODY
HEAD
CON_CAT
CONTYPE
GRASP
STANCE
Unrecognized Creature Bodypart CONTYPE Token: 
LIMB
THROAT
JOINT
SKELETON
UNDER_PRESSURE
TOTEMABLE
VERMIN_BUTCHER_ITEM
EMBEDDED
APERTURE
SMALL
INTERNAL
CIRCULATION
GUTS
RIGHT
LEFT
DIGIT
CONNECTOR
SOCKET
MOUTH
CATEGORY
DEFAULT_RELSIZE
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
SOLID
LIQUID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
PRESSED
SOLID_PRESSED
ALL_SOLID
Unrecognized Material State Token: 
Unrecognized Location Hint Token: 
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
FLEEING
Unrecognized Usage Hint Token: 
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
Unrecognized Breath Attack Token: 
LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
TRADE
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
RELIGION
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
Unrecognized Position Responsibility Token: 
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 
SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
CREATION
DANCE
DARKNESS
DAWN
DEATH
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SONG
STARS
STORMS
STRENGTH
SUICIDE
THRALLDOM
THUNDER
TORTURE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
Unrecognized Sphere Token: 
IMMORTALITY
Unrecognized Secret Goal Token: 
OWN_RACE
Unrecognized Art Facet Token: 
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token: 
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
ITEMSPECIFIC
THREAD
CLOTH
SEWN_IMAGE
PAGES
ILLUSTRATION
Unrecognized Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token: 
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token: 
MOTHER
FATHER
SPOUSE
DEITY
LOVER
PRISONER
IMPRISONER
MASTER
APPRENTICE
Unrecognized Historical Figure Hist Fig Link Token: 
MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
FORMER_PRISONER
HERO
SHOPKEEPER
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
TANNER
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
ANIMALTRAIN
ANIMALCARE
DIAGNOSE
SURGERY
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
DISSECT_VERMIN
LEATHER
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
MILK
CLEAN_FISH
DISSECT_FISH
HUNT
SMELT
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
POTTERY
WAX_WORKING
STONE_CRAFT
BONE_CARVE
EXTRACT_STRAND
SIEGECRAFT
SIEGEOPERATE
POTASH_MAKING
LYE_MAKING
GLAZING
BURN_WOOD
OPERATE_PUMP
PRESSING
BEEKEEPING
Unrecognized Labor Token: 
Unrecognized Unit Type Token: 
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
PROCESSFISH
TRAPPING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
SHEARING
SPINNING
HERBALISM
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
SHIELD
ARMOR
PIKE
WHIP
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
Unrecognized Skill Token: 
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
POTASH
PEARLASH
VOMIT
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
STONE
METAL
INORGANIC
COAL
GET_MATERIAL_FROM_REAGENT
Unrecognized Material Token: 
FORCED
UNCOMMON
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
WOOD
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
INSTRUMENT
TOOL
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
MEAT
FISH_RAW
VERMIN
SEEDS
SKIN_TANNED
LEAVES
TOTEM
PANTS
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
ROCK
PIPE_SECTION
Unrecognized Item Token: 
VESSEL
MILITARY_UNIT
TEMPLE
BATTLE
SIEGE
map_rejection_log.txt
COKE
CHARCOAL
USE_LAVA_STONE
Unrecognized Inorganic Token: 
Unrecognized Coal Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
West
East
North
South
Below
Above
Here
Leather
Cloth (Plant)
Cloth (Silk)
Cloth (Yarn)
Crafts
Wood
Pets
Drinks
Cheeses
Powders
Extracts
Meat
Fish
Eggs
Plants
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Toys
Tools
Instruments
Stone
Sand
Clay
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Plant)
Thread (Silk)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
None
Dungeon Commander
Insane Mood
Undead Hunt
Sieger Patrol
Maraude Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Depot
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Lair Hunter
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Grab Shear Unit
Lay Egg/Nest Box
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Attend Party
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Manage Work Orders
Update Stockpile Records
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent (Same Square)
Flee from Opponent
Attack Building
Start Bed Carry
Start Give Food Water
Start Medical Aid
Seek Station Flood
Seek Station
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
PRIMITIVE
FLOWERY
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
FESTIVAL
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO
agriculture
animals
balance
beauty
birth
blight
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
crafts
creation
dance
darkness
dawn
death
deformity
depravity
discipline
disease
dreams
dusk
duty
earth
family
fame
fate
fertility
festivals
fire
fish
fishing
food
forgiveness
fortresses
freedom
gambling
games
generosity
happiness
healing
hospitality
hunting
inspiration
jealousy
jewels
justice
labor
lakes
laws
lies
light
lightning
longevity
love
loyalty
luck
lust
marriage
mercy
metals
minerals
misery
mist
moon
mountains
muck
murder
music
nature
night
nightmares
oaths
oceans
order
painting
peace
persuasion
plants
poetry
pregnancy
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
scholarship
seasons
silence
song
speech
stars
storms
strength
suicide
theft
thralldom
thunder
torture
trade
travelers
treachery
trees
trickery
truth
twilight
valor
victory
volcanos
water
wealth
weather
wind
wisdom
writing
youth
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token: 
mother
father
parent
husband
wives
wife
spouse
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
aunt
uncle
niece
nephew
SWAMP
DESERT
FOREST
OCEAN
LAKE
GRASSLAND
HILLS
Unrecognized Region Type Token: 
Wetland
Desert
Forest
Mountains
Ocean
Lake
Glacier
Tundra
Grassland
Hills
FIRED_MAT
AGILITY
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 
ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 
Unrecognized Body Part Flag Token: 
FRONT
BACK
SIDES
BOTTOM
Unrecognized Body Part Position Token: 
AROUND
SURROUNDED_BY
ABOVE
BELOW
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 
TYPE
TOKEN
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 
HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token: 
LAYER
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
BERSERK_CITIZEN
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
CREATURE_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
MARKET_CHATTER
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
Unrecognized Announcement Token: 
SINGULAR
PLURAL
Unrecognized Word Property Token: 
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
blob
quadruped
humanoid
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
maggot
spider
tarantula
scorpion
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
monitor
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
hawk
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
hedgehog
shrew
mole
fruit bat
wolf
coyote
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
warthog
hippopotamus
camel
llama
giraffe
deer
moose
antelope
sheep
goat
bison
buffalo
bull
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Novice
Adequate
Competent
Skilled
Proficient
Talented
Adept
Expert
Professional
Accomplished
Great
Master
High Master
Grand Master
Legendary
Mining
Wood Cutting
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Trapping
Growing
Herbalism
Ambush
Swimming
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Shield
Armor
Siege Engineering
Siege Operation
Pump Operation
Leatherworkering
Tanning
Dyeing
Pressing
Beekeeping
Glazing
Bone Carving
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Nature
Knife
Lash
Cooking
Alchemy
Building Design
Cheese Making
Milking
Shearing
Spinning
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Miner
Wood Cutter
Carpenter
Bowyer
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Fish Cleaner
Butcher
Trapper
Grower
Herbalist
Ambusher
Swimmer
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Weaponsmith
Armorsmith
Metalsmith
Gem Cutter
Gem Setter
Wood Crafter
Potter
Wax Worker
Stone Crafter
Metal Crafter
Glassmaker
Student
Observer
Wordsmith
Writer
Poet
Reader
Speaker
Knapper
Leader
Teacher
Fighter
Archer
Wrestler
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Crossbowman
Pikeman
Bowman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Leatherworker
Tanner
Dyer
Presser
Beekeeper
Glazer
Bone Carver
Weaver
Brewer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Lasher
Cook
Alchemist
Building Designer
Cheese Maker
Milker
Shearer
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
ill-sized art actions (1): 
ill-sized art actions (2): 
ill-sized art actions (3): 
ill-sized art actions (4): 
ill-sized art actions (5): 
ill-sized art actions (6): 
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
SMALL_OBJECT_STORAGE
Unrecognized Tool Use Token: 
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token: 
HAS_DOORS
Unrecognized Lair Characteristic Token: 
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token: 
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token: 
VOCALIZATION
Unrecognized Creature Sound Method Token: 
Random Buffer Overload
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
SHOW_EMBARK_TUNNEL
ALWAYS
FINDER
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
AUTOSAVE_PAUSE
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
WALKING_SPREADS_SPATTER_DWF
WALKING_SPREADS_SPATTER_ADV
TEMPERATURE
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
CHASM
PILLAR_TILE
WOUND_COLOR_NONE
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
IDLERS
MORE
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
BABY_CHILD_CAP
POPULATION_CAP
Unrecognized Init Option: 
FATAL ERROR
Button
Set Building/Item Properties
Set Traffic Areas
Ending game...
Really retire?  All active saves will be deleted.  (
You will be saved for later use in the region.
Really quit?  All active saves will be deleted.  (
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abort Game
Succumb to the Invasion
Abandon the Fortress
Give in to the Night
Finish Game
Retire (or Rest a while) as a Peasant
Give in to Starvation
NULL unit pointer on load
NULL play unit on load: id #
NULL item pointer on load
NULL play item on load: id #
NULL job pointer on load
NULL building pointer on load
NULL play building on load: id #
NULL displayed announcement
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Pet Info Reference (Pet)
Nuked Pet Info Reference (Owner)
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
NULL item projectile loaded
NULL unit projectile loaded
Civ Zone 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
current
data/save/*.*
data/save/current/world.sav
Saving...
data/help/
This creature
Account:
Owned Objects:
Holdings:
Needs: 
Chest
Demands:
Throne Room/Office
Bedroom
Dining Room
Tomb
Mandates:
Export of 
Make 
Complete 
The Kills of 
ecwe
hlaas
Repairing squad info for Unit #
Loading game...
Unknown Type Error
Folder: 
There are no active games.
Mine
Channel
Remove Up Stairs/Ramps
Upward Stairway
Downward Stairway
Upward Ramp
Chop Down Trees
Gather Plants
Smooth Stone
Engrave Stone
Carve Fortifications
Toggle Engravings
Remove Designation
unprepared 
Large Pots/Food Storage
Plant Cloth
Bone
Tooth
Horn
Pearl
Shell
Silk
Yarn
Amber
Coral
Green Glass
Clear Glass
Crystal Glass
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Artifact
Fresh Raw Hide
Rotten Raw Hide
Coal
Potash
Pearlash
Soap
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Random
Use History Seed
Use Name Seed
Use Creature Seed
Embark Points
End Year
Population Cap After Civ Creation
Site Cap After Civ Creation
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Elevation
Rainfall
Temperature
Drainage
Volcanism
Savagery
Minimum 
Maximum 
Elevation Mesh Size
Rain Mesh Size
Drainage Mesh Size
Savagery Mesh Size
Temperature Mesh Size
Volcanism Mesh Size
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Minimum Volcano Number
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
Max Semimegabeast Caves
Titan Number
Titan Attack Population Requirement
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Number of Demon Types
Number of Night Troll Types
Number of Bogeyman Types
Number of Vampire Curse Types
Number of Werebeast Curse Types
Number of Secret Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Number of Evil Cloud Types
Number of Evil Rain Types
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial 
Minimum Final 
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Always
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
Animals
Food
Furniture/Siege Ammo
Corpses
Refuse
Coins
Bars/Blocks
Gems
Finished Goods
Cloth
Weapons/Trap Comps
Additional Options
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Leaves
Milled Plant
Bone Meal
Paste
Pressed Material
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Body Parts
Skulls
Bones
Shells
Teeth
Horns/Hooves
Hair/Wool
Type
Other Materials
Stone/Clay
Metal
Bars: Other Materials
Bars: Metal
Blocks: Other Materials
Blocks: Metal
Blocks: Stone/Clay
Metal Ores
Economic
Other Stone
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Thread (Metal)
Cloth (Metal)
Body
Head
Feet
Hands
Legs
Core Quality
Total Quality
Mill Products
Fats
Pastes
Liquids
Types
Corpse
Materials
Silk Thread
Yarn Thread
Metal Thread
Plant Thread
Silk Cloth
Yarn Cloth
Metal Cloth
Trap Comps
Qualities
Empty Cages
Empty Animal Traps
Prepared Food
Sand Bag
Usable
Unusable
Brush Radius 
Smoothing Brush
Normal Brush
ELEV
TEMP
DRAIN
VOLC
Brush = 
Painting
Not painting
Will be saved
Randomize at gen
Range: 
Your Units
Buildings
local_map
Created in DF 
Volume: 
Spouse
Mother
Father
Lover
Child
Friend
Grudge
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
Permitted Workers
COLOR_PATTERN
PATTERN
Unrecognized Colored Pattern Token: 
WORD
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN
Unrecognized Shape Token: 
Gain possession
Pull it out
Read
Could not locate adventure start square
Adventure Starting Site Files Missing/Corrupted
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
Creature
You awaken from your slumber.
Your sleep has been interrupted!
Select your combat preferences.
Strike
Charge
Close Combat
According to Opponent
Move Around
Stand Ground
Dodge Away
You have no companions.
Companion
Companions
Dead
Wrestle
Ground
Not visible
Select your movement preferences.
When Possible
When Necessary
What would you like to do with 
Where would you like to move?
Pick up how many? (0-
What would you like to pick up?
Who will you talk to?
many 
Miasma
Steam
Mist
Sea Foam
Lava Mist
Magma Mist
Smoke
Dragonfire
Fire
Stagnant salt water [
Stagnant water [
Salt water [
Water [
Lava [
Magma [
What do you want to aim for?
Impossible strike
Difficult strike
Tricky strike
Normal strike
Easy strike
Easier strike
Simple strike
can only graze
can't land squarely
can't quite connect
fairly solid
square
very square
direct hit
Really attack 
Really aim an attack at 
Really wrestle 
Which creature will you attack?  
Which creature will you wrestle?  
Select 
adjacent only
own tile only
this location
You will sleep as necessary until dawn.
You will sleep as necessary for 
You will wait, staying awake until dawn.
You will wait, staying awake for 
You've already searched this area recently.
You've found a colony of 
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
You have nothing with which to interact.
You have nothing to examine.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
You are no longer in hiding.
You begin sneaking.
You can't sneak because somebody can see you.
There is no sunlight when you are dead.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
The temperature is pleasant.
You've lost track of time since your death.
You are still surrounded by cackling.
You don't feel safe enough to travel.
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't travel until you've stopped the bleeding.
You can't travel because you can't breathe.
You can't travel because you are dying of thirst.
You can't travel because you are starving to death.
You can't travel because you are swimming.
You can't travel until you emerge from underground.
You must move away from the water before you can travel.
You must come down from the mountains before you can travel.
You cannot travel until you leave this site.
You stand up.
You lie on the ground.
The webs make it impossible to stand.
You can't stand up -- somebody is in the way.
You must 
You must move away from the surrounding obstacles before you can travel.
You must move away from the river before you can travel.
You have reached the summit of 
You are deceased.  Press 
Unconscious
Stunned
Dizzy
Exhausted
Sleep!
Over-Exert
Tired
Drowsy
Drowning
Winded
Flying
Nauseous
Thirsty!
Thirsty
Dhyd
Thir
Stvg
Hung
Mortal Wound
Paralyzed
Webbed
Numb
Bleeding!
Bleeding
Pale
Faint
Fever
Pain
Speed: 
Adventure Log: NULL task
Adventure Log: NULL site
Adventure Log: NULL subregion
Adventure Log: NULL entity
Adventure Log: NULL feature_layer
Adventure Log
Civilization
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
Military Unit
Outcast
Unaligned
Enemy
Criminal
Legendary hero
Famous hero
Hero
Greatly respected for heroic acts
Respected for heroic acts
Devoted
Loyal
Aligned
Affiliated
Associated
Former 
member
mercenary
slave
prisoner
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Taiga
Temperate Coniferous Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
the depths of the world
the magma sea
the Underworld
Wrestle 
The Wrestling of 
Latch
Grasp
JLock
Choke
Wrestle using 
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab
Deceased
Abysmal
Very Low
Below Average
Average
Above Average
High
Superior
Super
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Willpower
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Very small
Small
Average-sized
Large
Very large
Enraged at all enemies!
Throwing a tantrum!
Partially Webbed
Partially Paralyzed
Sluggish
Completely Numb
Partially Numb
Slightly Numb
Heavy Bleeding
Extreme Pain
Slumberous
Very Drowsy
Dehydrated
Starving
Very Hungry
Hungry
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container?
Where would you like to put the 
Your Inventory
There is nothing to do with 
You empty the 
You take out the 
You don't have a suitable container.
You put the 
You feed on 
You've been caught in the act!
You eat the 
You drink the 
You lick the 
You are too full.
You empty 
You drop 
You pick
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
Announcements 
You've located a 
right under you
above and 
below and 
Sewer Access
Abandoned shop
Food imports
Clothing imports
General imports
Cloth shop
Leather shop
Woven clothing shop
Leather clothing shop
Bone carver's shop
Gem cutter's shop
Weaponsmith's shop
Bowyer's shop
Blacksmith's shop
Armorsmith's shop
Metal craft shop
Leather goods shop
Carpenter's shop
Stone furniture shop
Metal furniture shop
Warehouse
Empty market
Imported goods market
Imported food market
Imported clothing market
Meat market
Fruit and vegetable market
Cheese market
Processed goods market
Houses
House
Abandoned houses
Abandoned house
Offloading site...
Dehydratd
You have discovered a 
You cannot travel through the 
There is a 
You raise the bucket.
You lower the bucket.
You pull the lever.
There is a locked 
You break the hatch in!
You pick the lock!
You bash the door down!
Create Your Character
Race: 
Peasant
Demigod
Skill remaining: 
Attributes remaining: 
Name: 
invalid lair entrance
Dawn is breaking.
Night is falling.
You struggle for 
You cannot see.
You cannot read.
You read 
The pages are blank.
You pull out 
Fill 
stagnant 
salt 
Heat 
You fill your 
Your 
You heat the 
Suck 
Drink 
Eat 
Ignite 
Make Campfire (
You don't feel safe enough to make a campfire.
You make a campfire.
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
Attack error
creatures
Interact with 
building
Move to 
Lava
Magma
The cackling fades away.
You are surrounded by incessant cackling.
You cannot rest until you leave this site.
You don't feel safe enough to rest.
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't rest until you've stopped the bleeding.
You can't rest because you can't breathe.
You can't rest because you are drowning.
You can't rest because you are dying of thirst.
You can't rest because you are starving to death.
You can't rest because you are swimming.
You can't rest until you are on a stable surface.
You 
yourself
Squad Order
Disconnected Build Overflow
SOAP
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Engrave Memorial Slab
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs
Machine Components
Building Placement Distance Overflow
Error
Fatal error
Unable to create texture!
INIT FAILED!
New window size: 
Font size: 
Resizing grid to 
Resizing font to 
Dwarf Fortress
data/art/icon.png
SDL initialization failure, trying windowed mode
SDL initialization failure
Requested single-buffering not available
OpenGL
Resetting textures
EMERGENCY: Unknown case in async_wait
TEXT not supported on windows
PRINT_MODE
data/init/interface.txt
Error Initializing Text: 
list<T> too long
deque<T> too long
invalid map/set<T> iterator
map/set<T> too long
Space
Shift+
Ctrl+
Alt+
SDL+
Button 
REPEAT_NOT
REPEAT_SLOW
REPEAT_FAST
REPEAT_BROKEN
Loading bindings from 
Broken repeat request: 
Unknown SDLKey: 
Broken unicode: 
Broken button (should be [BUTTON:#:#]): 
Unknown binding: 
Saving bindings to 
Failed to open 
Missing binding displayed: 
End of macro
Binding name unknown while loading macro: 
Binding missing while loading macro: 
Quantity not numeric or Unexpected tab(s) while loading macro: 
data/init/macros/*.mak
data/init/macros/
CHEESE_MAT
TISSUE_STYLE
DIGGER
TRANSLATION
CIV_CONTROLLABLE
INDIV_CONTROLLABLE
SIEGER
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
LOCAL_BANDITRY
BANDITRY
START_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
GEM_SHAPE
STONE_SHAPE
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
ETHIC
WANDERER
BEAST_HUNTER
SCOUT
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ADVENTURE_TIER
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
CONQUERED_SITE
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
SPECIAL_BURIAL
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
QUEST_GIVER
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
LAND_HOLDER
RESPONSIBILITY
COMMANDER
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
REQUIRED_CABINETS
REQUIRED_RACKS
REQUIRED_STANDS
REQUIRED_OFFICE
REQUIRED_BEDROOM
REQUIRED_DINING
REQUIRED_TOMB
MANDATE_MAX
DEMAND_MAX
ACCOUNT_EXEMPT
DUTY_BOUND
START_GROUP_NUMBER
Unrecognized entity digger token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity instrument token: 
Unrecognized entity tool token: 
Unrecognized entity siege ammo token: 
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
Gem shape not found: 
Stone shape not found: 
CUSTOM_BANDIT_LEADER
leader
leaders
boss
bosses
chief
chiefs
chieftess
chieftesses
captain
captains
master
masters
commander
commanders
ringleader
ringleaders
overlord
overlords
warlord
warlords
chieftain
chieftains
Murder-target mismatch: year 
CUSTOM_LAW_MAKER
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
HIGH_PRIEST
high 
first 
exalted 
holy 
sacred 
high priest
high priests
PRIEST
priest
priests
CUSTOM_CASTLE_HOLDER
lord
lords
lady
ladies
lord consort
lords consort
lady consort
ladies consort
WORSHIP_HF
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
Entity 
TITLE:
FORCED_ADMINISTRATOR
administrator
administrators
Leather armor
Metal armor
Miner destination wiped
body
Merchants have arrived and are unloading their goods.
The merchants need a trade depot to unload their goods.
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
improvable 
butcherable 
millable 
possibly buryable 
unrotten 
undisturbed 
collected 
sharpenable 
distillable 
empty 
processable 
cookable 
solid 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to bag) 
processable (to barrel) 
tameable small creature 
nearby 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
totemable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
plant 
silk 
yarn 
leather 
bone 
hair/wool 
shell 
horn 
pearl 
plaster-containing 
soap 
ivory/tooth 
lye/milk-free 
blunt 
unengraved 
unimproved 
non-absorbent 
food storage 
non-pressed 
hard 
liquid cooking
liquid scoop
powder grinding receptacle
powder grinding
meat carving
meat boning
meat slicing
meat cleaving
meat-carving holder
meal container
liquid container
food storage
hive
nest box
small object container
body part
Short Pathing Flood Overflow
eats
burned
flown
rough 
the river
the cave
the pit
the magma pool
the volcano
the underworld portal
the subterranean water
the underworld
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Horrifying screams come from the darkness below!
Seed text
Year 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
the treatment of animals
the treatment of plants
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
prior aggression by the adversary
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
general ill feelings over past historical events
The causes of the conflict are debated by scholars and very little is truly known.
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
beast
yet 
again 
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
Part of 
ended.
occurred.
began.
Legends
Sorting
Initialization complete...
Historical events 
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
Historical events left to discover: 
Historical Figures
Sites
Artifacts
Regions
Civilizations and other entities
Structures
Historical Maps
Underground Regions
Unnamed 
Unnamed
goddess
deity
Civilizations and Other Entities
Keep
Hovel
Apartment Complex
Apartment Room
Dark Tower
Market
Dungeon
Sewers
Catacombs
Slain
Received 
fled
Fled
victorious
Victorious
drove forward
Drove forward
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Unnamed underground area
Unnamed magma sea area
Unnamed Underworld area
Populations
Movement keys to view.
Standard biome+site map
Elevations including lake and ocean floors
Elevations respecting water level
Current vegetation
Evil
Salinity
Biome
Structures/fields/roads/etc.
Hydrosphere
Export of column 
data/save/current/world.dat
Command Line: World exported.
Saving world...
Offloading units... 
Offloading art images...
Sorting historical figures...
Saving world information...
Synchronizing folders...
data/init/world_gen.txt
WORLD_GEN
TITLE
SEED
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
ELEVATION
RAINFALL
DRAINAGE
VOLCANISM
SAVAGERY
Attempted to set world gen presets prior to dimensions
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
MEGABEAST_CAP
SEMIMEGABEAST_CAP
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
DEMON_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
VAMPIRE_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
EVIL_CLOUD_NUMBER
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
SITE_CAP
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.  
Civilizations use available plants in their surroundings as their initial crops.  
Make sure your parameters and raw objects have adequate vegetation.  
Create A World
World Size
Pocket
Smaller
Medium
History
Very Short
Short
Long
Very Long
Very High
Maximum Number of Sites
Number of Beasts
Natural Savagery
Mineral Occurrence
Very Rare
Rare
Sparse
Frequent
Everywhere
This controls the size of the world map.  Current: 
This is the length of pre-generated history.  Current: 
This controls how many distinct races/cultures there are.
This is how many distinct places can exist after world generation.
Increasing this setting makes large beasts more prevalent.
Increasing savagery makes the world more difficult to settle.
Increasing mineral occurrence makes more embark sites have more minerals.
Title: 
Seed: 
Various
Dimensions: 
Custom Name: 
Random Name
Last Param Set: 
Really delete this parameter set?
Really change the dimensions?
This parameter set will be reset.
Are you sure you want to abort?
You haven't saved your changes.
Are you sure you want to go on?
Creating New Region
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
FARMING CIVILIZATION PLACED WITHOUT CROPS
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
CREATE WORLD NOW = 
LARGE
Command Line: World image, detailed image and info exported.
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
raw/
Preparing Arena...
Importing world...
Continue Playing
Start Playing
Create New World!
Design New World with Advanced Parameters
Object Testing Arena
About DF
Quit
Select a source for your arena objects:
raw (Default)
This Version of DF used the FMOD Sound System
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
This version of DF uses SDL: Simple DirectMedia Layer,
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
See the SDL folder for license information.
Portions of this version are Copyright(C)2008
The FreeType Project (www.freetype.org).
All rights reserved.
world_graphic-
elw-
tmp-
rain-
drn-
sav-
vol-
veg-
evil-
sal-
trd-
str-
hyd-
biome_color_key.txt
mountain (128,128,128)
temperate freshwater lake (0,224,255)
temperate brackish lake (0,192,255)
temperate saltwater lake  (0,160,255)
tropical freshwater lake (0,96,255)
tropical brackish lake (0,64,255)
tropical saltwater lake  (0,32,255)
arctic ocean (0,255,255)
tropical ocean (0,0,255)
temperate ocean (0,128,255)
glacier (64,255,255)
tundra (128,255,255)
temperate freshwater swamp (96,192,128)
temperate saltwater swamp (64,192,128)
temperate freshwater marsh (96,255,128)
temperate saltwater marsh (64,255,128)
tropical freshwater swamp (96,192,64)
tropical saltwater swamp (64,192,64)
mangrove swamp (64,255,96)
tropical freshwater marsh (96,255,64)
tropical saltwater marsh (64,255,64)
taiga forest (0,96,64)
temperate conifer forest (0,96,32)
temperate broadleaf forest (0,160,32)
tropical conifer forest (0,96,0)
tropical dry broadleaf forest (0,128,0)
tropical moist broadleaf forest (0,160,0)
temperate grassland (0,255,32)
temperate savanna (0,224,32)
temperate shrubland (0,192,32)
tropical grassland (255,160,0)
tropical savanna (255,176)
tropical shrubland (255,192,0)
badland desert (255,96,32)
sand desert (255,255,0)
rock desert (255,128,64)
structure_color_key.txt
castle (128,128,128)
village (255,255,255)
crops (255,128,0)(255,160,0)(255,192,0)
pasture (0,255,0)
meadow (64,255,0)
woodland (0,128,0)
orchard (0,160,0)
tunnel (20,20,20)
stone bridge (224,224,224)
other bridge (180,167,20)
stone road (192,192,192)
other road (150,127,20)
stone wall (96,96,96)
other wall (160,127,20)
mountain (255,255,192)
lake (0,96,255)
land (128,64,32)
ocean (0,64,255)
hydro_color_key.txt
brook (0,255,255)
stream (0,224,255)
minor river (0,192,255)
river (0,160,255)
major river (0,128,255)
river/ocean (0,112,255)
Histories of 
Greed
Avarice
Jealousy
Cupidity
Gluttony
Industry
Enterprise
Resourcefulness
Determination
Mettle
Dynamism
Labor
Toil
Diligence
Exertion
Tenacity
Perseverance
Command Line: 
data/init/announcements.txt
PAUSE
RECENTER
UNIT_COMBAT_REPORT
UNIT_COMBAT_REPORT_ALL_ACTIVE
UCR_A
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.png
data/movies
text
data/dipscript/*.*
data/dipscript/
region
Command Line: World generation initiated.
Command Line: World generation aborted because world exists.
data/speech/general.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_reply_after_hero.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/scouting_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/scouting_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_scouting_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
Jobs removed from unpowered 
small
large
logs
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
rock
stones
charcoal
coke
refined coal
bars
cut gems
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
coffer
chest
boxes and bag
backpack
limb/body 
cast
splint
crutch
quiver
casket
sarcophag
coffin
rope
chain
waterskin
vial
flask
musical instrument
unglazed 
tool
goblet
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
strands
yarn
thread
cloth
tanned hide
totem
book
figurine
rotten 
drink
filthy 
sticky 
vomitous 
slimy 
dirty 
gooey 
purulent 
ichorous 
bloody 
liquid
glob
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
large 
green glass 
clear glass 
crystal glass 
ring
earring
bracelet
traction bench
quern
millstone
statue
memorial
craft shop sign
weaponsmith's shop sign
armorsmith's shop sign
general store sign
food shop sign
food imports sign
clothing imports sign
general imports sign
cloth shop sign
leather shop sign
woven clothing shop sign
leather clothing shop sign
bone carver's shop sign
gem cutter's shop sign
bowyer's shop sign
blacksmith's shop sign
metal craft shop sign
leather goods shop sign
carpenter's shop sign
stone furniture shop sign
metal furniture shop sign
slab
corpse
Rotten 
seeds
withered 
leaves
raw 
live 
small live animal
tame 
small tame animal
prepared meal
preserved 
meat
weapon
chain 
suits of 
armor
right 
left 
handwear
shield
footwear
headwear
legwear
Page 
fighting!
hunting.
sparring.
Last Report Date: 
Announcement Date: 
Ingredient Type
Number
Permissions
Brew
You have no appropriate ingredients.
Price
Uninterested
For Sale
Available
Ready for Slaughter
Work Animal
Not For Sale
Unavailable
Being Traded
Not Tame
You have no appropriate creatures.
Violation of Production Order
Violation of Export Prohibition
Violation of Job Order
Conspiracy to Slow Labor
Murder
Disorderly Conduct
Building Destruction
Vandalism
There are no criminals.
Injured Party: 
Convicted: 
Witness: 
Accuses: 
Found the body.
Date: 
Reported: 
Beating.
Officer: 
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Vandalism.
General Items
Thread/Cloth
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Item Type
Setter
Unknown
Wage
Cleaning
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Chest
Store Item in Cabinet
Store Weapon
Store Armor
Store Item in Barrel
Store Item in Bin
Store Item in Hospital
Dump Item
Building Construction
Building Removal
Door Construction
Floodgate Construction
Hatch Cover Construction
Grate Construction
Bed Construction
Chair Construction
Coffin Construction
Table Construction
Bin Construction
Chest Construction
Cabinet Construction
Statue Construction
Slab Construction
Block Construction
Anvil Construction
Window Construction
Pipe Section Construction
Sand Collection
Clay Collection
Gem Encrusting
Glass Cutting
Glass Encrusting
Basic Ore Smelting
Object Melting
Craft Making
Coin Minting
Metal Studding
Metal Strand Extraction
Weapon Construction
Ammo Construction
Quiver Construction
Armor Stand Construction
Weapon Rack Construction
Tool Construction
Totem Construction
Flask Construction
Goblet Construction
Bone/Shell Decoration
Instrument Construction
Toy Construction
Armor Construction
Glove Construction
Helm Construction
Shield Construction
Pants Construction
Shoe Construction
Backpack Construction
Animal Trap Construction
Trap Baiting
Install Colony In Hive
Collect Hive Products
Mechanism Construction
Trap Component Construction
Trap Cleaning
Trigger Linking
Cage Trap Loading
Stone Trap Loading
Weapon Trap Loading
Lever Pulling
Operate Pump
Construct Quern
Construct Millstone
Catapult Loading
Ballista Loading
Catapult Firing
Ballista Firing
Ballista Arrow Head Construction
Siege Ammo Construction
Catapult Part Construction
Ballista Part Construction
Fortification Carving
Wall Detailing
Floor Detailing
Stair/Ramp Removal
Carving Upward Staircase
Carving Downward Staircase
Carving Up/Down Staircase
Carving Ramp
Digging Channel
Tree Felling
Plant Gathering
Construction Removal
Hunting
Returning Kill
Capturing Land Animals
Capturing Fish
Hunting Animal Training
War Animal Training
Web Collection
Cage Construction
Chain Construction
Bucket Construction
Planting
Harvesting
Fertilizing
Thread Dyeing
Cloth Dyeing
Image Sewing
Plant Extraction
Plant Processing
Plant Processing/Bag
Plant Processing/Vial
Plant Processing/Barrel
Fish Extraction
Land Animal Extraction
Small Creature Taming
Large Creature Taming
Butchering
Slaughtering
Fish Processing
Barrel Construction
Other Jobs
Animal Chaining
Animal Unchaining
Releasing Large Creature
Releasing Small Creature
Handling Large Creature
Handling Small Creature
Large Creature Caging
Small Creature Caging
Aquarium Draining
Aquarium Filling
Pond Filling
Large Creature Pit/Ponding
Small Creature Pit/Ponding
Large Creature Pen/Pasturing
Small Creature Pen/Pasturing
Charcoal Making
Ash Making
Potash Making (Lye)
Potash Making (Ash)
Managing Work Orders
Updating Stockpile Records
Trading at Depot
Beat Criminal
Execute Criminal
Give Water
Give Food
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Splint Construction
Crutch Construction
Traction Bench Construction
Work Orders
Left
Validated
All work orders must be validated by the manager before they become active.
Quantity: 
Type in parts of the name to narrow your search.  
Suspended
Inactive
Missing
Independent
Wild Animal
Undead
Opposed to life
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat
Merchant
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
There are no idle 
Citizens
Pets/Livestock
Others
Dead/Missing
There are no 
There are no pets or livestock here.
There are no other creatures nearby.
The year is still young.
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Death
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
Trade Agreement (Exports to 
Trade Agreement (Imports from 
You have no agreements with this land.
himself
herself
itself
The item sparkles with a supernatural brillance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Needs 
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
Mud is left by water
Null site on overall status
Early 
Mid-
Late 
Spring
Summer
Autumn
Winter
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Mountainhome
Metropolis
City
Town
Village
Hamlet
Outpost
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
You don't have any buildings.
Evaluation:
Severe Blood Loss
Moderate Blood Loss
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
Has been sutured
Infection
Diagnosis required
Crutch required
Diagnosed with 
Bleeding stopped
Compound fracture of 
Rotten tissue excised from 
Had 
Placed in traction
Evaluated
Brought to rest
Cleaned
Economic stones
Requires fuel
Takes place at 
REAGENTS
PRODUCTS
The broker recommends keeping 
Select a tool.
nothing.
not consumed
consumed
You are not that hungry.
Butcher this object.
You must unretract to use this ability.
You must wait to use this ability.
You cannot speak.
You are missing a body part.
Use this ability.
You must unretract to use this power.
You must wait to use this power.
Use this power.
Select an action.
Unknown interaction
You make 
You practice your 
You make nothing.
You butcher 
Status
Wounds
Treatment
Ghostly 
Early Wet Season
Late Wet Season
Early Dry Season
Late Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State 
Squads  
Months  
Inactive = Uniformed
Inactive = Civ clothes
Burrow 
Route 
Point 
Position 
Architecture
Desired:
Current:
Offerings
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Modest Dining Room
Meager Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Burial Chamber
Servant's Burial Chamber
Grave
group of 
Many 
swarm of 
lumber limits
ROOM SHARING INDEX OUT OF BOUNDS: 
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
Worker: 
Location: 
Repeating
Items:
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Small Animal Dissection
Leatherworking
Clothesmaking
Farming (Fields)
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Engineering
Hauling
LANGUAGE
MATERIAL_TEMPLATE
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
GRAPHICS
REACTION
INTERACTION
data/save/current/*.dat
data/save/current/*.sav
world.dat
world.sav
Unknown error
GLX 1.2 and up are not supported
Missing GL version
shadow
graphics/graphics_*
graphics/
PLAY
FPS: 
TTF error
data/art/font.ttf
Picked font at 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful thread
added masterful cloth
wove a masterful sewn image
masterfully wrote
created a masterful illustration
the masterful 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
the masterful engraving
the destruction of 
the attack by 
the attack on 
the defeat of 
The new government was called 
the rout of 
their
the withering of 
the formation of 
ascendency of the criminal organization
relocation of
the incorporation of 
the abandonment of the settlement of 
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
the completion of 
the foundation of 
the construction of 
the replacement of 
the razing of 
profaning
disturbing
the reclamation of 
the devouring of 
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
burning
the climbing of 
unknown lands
the escape from 
the return of 
the journey of 
wild beasts
the taming of the 
the escape of 
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
became obsessed with 
became obsessed with an inscrutable goal
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
froze to death
died in a cage
fell into a deep chasm
died of old age
died in the dark
starved to death
died of thirst
drowned
burned up in magma
burned up in 
dragon fire
was burned to death by 
was burned to death by a 
burned to death
was scalded to death
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
succumbed to infection
suffocated
was hacked to pieces
was beheaded
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was fed to beasts
was struck down
was slaughtered
was scuttled
was drained of blood
was murdered
was killed by a trap
vanished
collapsed
was put to rest
died after colliding with an obstacle
was impaled on spikes
was scared to death
the new obsession of
with extending 
with an inscrutable goal
the death of 
the fall of 
the passing of 
the death in the dark of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
the boiling of 
the melting of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
the scalding of 
the crushing of 
the shooting of 
the mortal wounding of 
the fatal illness of 
the hacking of 
the beheading of 
the crucifixion of 
the burial of 
the leaving of 
the feeding of 
the killing of 
the slaughter of 
the scuttling of 
the draining of 
the murder of 
the collapse of 
the vanishment of 
the putting to rest of 
the collision of 
the impalement of 
the scaring of 
were
the reunion of 
the abduction of 
gave up being a 
became a 
stopped being a 
lost a hist fig entry
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
arose from
was discarded in
was buried in
was entombed in
raising
discarding
burial
entombment
aroused general suspicion
appearing not to age
general suspicion
fled to
began wandering
began scouting
began hunting great beasts in
settled in
decided to become a baby-snatcher, operating out of
decided to become a thief, operating out of
fled into
the area around 
flight
wandering
scouting
hunting of great beasts
settling
baby-snatching
thievery
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
was sired by
became the parent of
began worshipping
stopped being the mother of
stopped being the father of
divorced
stopped being the child of
lost the worship of
ended the romantic relationship with
was no longer imprisoned by
stopped being the master of
stopped being the apprentice of
stopped being the parent of
lost faith in
became a shopkeeper at
ruled from
started hanging out at
took up residence in
took up residence
laired within
stopped shopkeeping at
stopped ruling from
stopped hanging out at
moved out of
the learning of 
the moment when 
the transformation of 
the impersonation of 
members of 
created
compelled the creation of
collaborated to create
audacious creation
forcible creation
collaborative creation
popularly-supported creation
ceased to be 
left the service of
made peace with
was brought to the justice of
was no longer considered a hero of
left
escaped from the slavery of
escaped from the prisons of
the status of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
the imprisonment of
the apprenticeship of
the master-apprentice relationship of
under
over
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
the end of the master-apprentice of
the shopkeeping of
the seat of power of
the hanging-out of
the residence of
the lair of
the close of business of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
from
the ascension
the appointment
the election
the selection
the entry
the rise
the crimes
the heroism
the acceptance
the status
the enslavement
the imprisonment
into the mercenary service of
the fall of
the removal of
the departure of
the peace-making of
the loss of heroic status of
the resolution of criminal matters between
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
from the position of 
from the mercenary service of
with
from the slavery of
from the prisons of
the first contact of 
the rejection of contact by 
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
the rejection of 
the acceptance of 
the acceptance of an offer of peace from 
the rejection of an offer of peace from 
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
animated
hung from a 
horribly mutilated
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
display on 
animation of
hanging from a 
horrible mutilation of
They suspected the involvement of 
the loss of a diplomat of 
the voiding of agreements with 
ill-fated
tragic
terrible
costly
unfortunate
the concealment of 
the storing of 
the acquisition of 
the naming of 
the creation of 
the disappearance of 
the discovery of 
the theft of 
the recovery of 
the discardment of 
This nameless being
The identity of 
Although accounts vary, it is universally agreed that 
chosen by fate as the vanguard of destiny.  
guided by forces unknown.  
associated with 
This
The pages are blank.  
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
imprisoner
apprenticeship
former mercenary
enemy
criminal
legendary hero
famous hero
hero
greatly respected for heroic acts
respected for heroic acts
former member
former slave
former prisoner
shopkeeper
seat of power
hangout
home
lair
late 
early 
spring
summer
autumn
winter
myself
the establishment of landed nobility
the elevation of the landed nobility
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
Many facts are still unclear to historians.  
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
The world has passed into 
Unknown Age
Unknown creature in 
Unknown creature[R]
Duel of 
Pillaging
Conquest
Destruction
Attempted 
Abduction
Theft
Monster
Rampage
the Wilds
Journey
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
immortality
murderous ghost
sadistic ghost
violent ghost
angry ghost
moaning spirit
howling spirit
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
forlorn haunt
old age
hunger
thirst
shot
blood
drown
struck
slaughtered
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed
crushed bridge
chasm
cage blasted
murdered
blood drained
trap
vanish
put to rest
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
scared to death
active
buried at site
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
settled
snatcher
thief
refugee
attacker won
defender won
data/art/curses_640x300.png
data/init/init.txt
TRUETYPE
FONT
data/art/
FULLFONT
WINDOWEDX
WINDOWEDY
RESIZABLE
FULLSCREENX
FULLSCREENY
PARTIAL
PROMPT
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TEXT
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FRAME_BUFFER
ACCUM_BUFFER
SHADER
SINGLE_BUFFER
GRAPHICS_FONT
GRAPHICS_FULLFONT
GRAPHICS_WINDOWEDX
GRAPHICS_WINDOWEDY
GRAPHICS_FULLSCREENX
GRAPHICS_FULLSCREENY
GRAPHICS_BLACK_SPACE
BLACK_SPACE
ZOOM_SPEED
MOUSE
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PRIORITY
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HIGH
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TEXTURE_PARAM
LINEAR
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VOLUME
KEY_HOLD_MS
KEY_REPEAT_MS
KEY_REPEAT_ACCEL_LIMIT
KEY_REPEAT_ACCEL_START
MACRO_MS
RECENTER_INTERFACE_SHUTDOWN_MS
COMPRESSED_SAVES
data/init/colors.txt
BLACK_R
BLACK_G
BLACK_B
BLUE_R
BLUE_G
BLUE_B
GREEN_R
GREEN_G
GREEN_B
CYAN_R
CYAN_G
CYAN_B
RED_R
RED_G
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
LCYAN_G
LCYAN_B
LRED_R
LRED_G
LRED_B
LMAGENTA_R
LMAGENTA_G
LMAGENTA_B
YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
WHITE_G
WHITE_B
Start FullScreen?
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data/movies/
data/movies/*.cmv
data/movies/last_record.cmv
data/sound/
force
Woodworker
Woodcutter
Stoneworker
Ranger
Hunter
Armorer
Blacksmith
Metalcrafter
Jeweler
Woodcrafter
Stonecrafter
Fishery Worker
Farmer
Planter
Soap Maker
Engineer
Clerk
Administrator
Trader
Architect
Doctor
Diagnoser
Drunk
Hammer Lord
Spearmaster
Elite Crossbowman
Elite Wrestler
Axe Lord
Swordmaster
Mace Lord
Pikemaster
Elite Bowman
Master Blowgunner
Master Lasher
Recruit
Master Thief
Thief
Baby
SYN_INJECTED
SYN_CONTACT
SYN_INHALED
SYN_INGESTED
interaction_layer
REGION
UNDERGROUND_SPECIAL
SECRET
DISTURBANCE
INGESTION
CREATURE_ACTION
Unrecognized Interaction Source Type: 
LOCATION
Unrecognized Interaction Target Type: 
ANIMATE
RESURRECT
ADD_SYNDROME
HIDE
CONTACT
MATERIAL_EMISSION
Unrecognized Interaction Effect Type: 
Unrecognized Interaction Token: 
ANY_TERRAIN
NORMAL_ALLOWED
EVIL_ALLOWED
GOOD_ALLOWED
SAVAGE_ALLOWED
EVIL_ONLY
GOOD_ONLY
SAVAGE_ONLY
SUPERNATURAL_LEARNING_POSSIBLE
MUNDANE_RESEARCH_POSSIBLE
MUNDANE_TEACHING_POSSIBLE
MUNDANE_RECORDING_POSSIBLE
Interaction Source IS_SECRET token not found 
CONTEXT_REGION
CONTEXT_CREATURE
CONTEXT_ITEM
CONTEXT_BP
CONTEXT_LOCATION
FLOW
CONTEXT_MATERIAL
Target Token not found 
HAS_BLOOD
LIKESFIGHTING
MORTAL
STERILE
FIT_FOR_ANIMATION
FIT_FOR_RESURRECTION
Unrecognized IT_REQUIRES token: 
Unrecognized IT_FORBIDDEN token: 
Unrecognized corpse target affected caste token: 
Unrecognized corpse target affected creature token: 
Unrecognized corpse target immune caste token: 
Unrecognized corpse target immune creature token: 
You have
This is
This is a stack of
These are 
This is a bundle of
All 
craftsman
ship is of the highest quality.  
The ingredients are 
well-
finely 
superiorly 
exceptionally 
masterfully 
minced 
cooked 
encrusted with
studded with
decorated with
glazed with
well-prepared 
finely-prepared 
superior quality 
exceptionally prepared 
masterfully prepared 
well-crafted 
finely-crafted 
exceptionally worked 
masterfully worked 
encircled with bands of 
The handle is made from 
This object 
menaces with spikes of 
You have not read this book.
There is writing in the book, but you cannot read.
The thread is 
gray
superbly 
colored
The slab reads "
There is writing on the slab, but you cannot read.
This object is showing some wear.  
This object is threadbare.  
This object is in tatters.  
This object is heavily worn.  
This object is mangled.  
You gain possession of the 
You maintain possession of the 
You've lost possession of the 
TALLOW
null item load -- type: 
sharp
material
partial 
skeleton
partial remains
mutilated 
your 
Seed
Cheese
Spice
Mill
Rendered Fat
Coin
Bar/Block
aquarium
exceptional 
masterful 
NULL inventory item on load: id #
NULL inventory pointer on load
Slayer
Unknown creature
Boiled
Melted
Condensed
Solidified
Died in the heat
Encased in cooling lava
Encased in cooling magma
Encased in ice
Froze to death
Died in a cage
Fell into a deep chasm
Died peacefully
Died in the dark
Starved to death
Died of thirst
Drowned
Burned up in magma
Burned up in 
Burned to death by 
Burned to death by a 
Burned to death
Scalded to death
Burned up in a magma mist
Crushed by a drawbridge
Crushed under a collapsing ceiling
Killed by falling rocks
Shot and killed
Bled to death
Succumbed to infection
Suffocated
Hacked to pieces
Beheaded
Crucified
Buried alive
Left out in the air
Burned alive
Fed to beasts
Struck down
Slaughtered
Scuttled
Drained of blood
Murdered
Killed by a trap
Vanished
Collapsed
Put to rest
Died after colliding with an obstacle
Impaled on spikes
Scared to death
Died 
Creator of 
Slayer of
Slayer of 
Hunter of 
Loving 
Devoted 
father and husband
mother and wife
parent and spouse
United with 
Lover of 
Admirer of 
Friend of 
The color 
The written portion consists of 
untitled 
manual
guide
chronicle
short story
novel
biography
autobiography
poem
play
letter
essay
dialog
The writing 
hopelessly meanders
meanders somewhat
gets off track from time to time
bubbles over with cheerfulness
has a touch of melancholy
has a very serious tone
skips around a lot
occasionally changes topic abruptly
drives forward relentlessly
has a touch of humor
could only have been produced by a merciful spirit
shows a hint of tenderness
gives a feeling of compassion here and there
has a hint of viciousness to it
contains the occasional biting remark
has its moments of cleverness
descends to a rant in places
BOLT
ITEM_WEAPON
ITEM_TOY
ITEM_TOOL
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
Unrecognized Item Definition Type: 
ADJECTIVE
SIZE
WEIGHT
SHOOT_FORCE
SHOOT_MAXVEL
SKILL
RANGED
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
TRAINING
MATERIAL_SIZE
EDGE
Unrecognized Item Definition (Weapon) Token: 
SOFT_MAT
HARD_MAT
METAL_MAT
METAL_WEAPON_MAT
UNIMPROVABLE
VALUE
TOOL_USE
CONTAINER_CAPACITY
Unrecognized Item Definition (Tool) Token: 
Unrecognized Item Definition (Toy) Token: 
Unrecognized Item Definition (Instrument) Token: 
HITS
Unrecognized Item Definition (Trap Component) Token: 
SOFT
HARD
BARRED
SCALED
SHAPED
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
LAYER_PERMIT
OVER
UNDER
COVER
COVERAGE
PREPLURAL
MATERIAL_PLACEHOLDER
ARMORLEVEL
UBSTEP
LBSTEP
METAL_ARMOR_LEVELS
Unrecognized Item Definition (Armor) Token: 
CLASS
Unrecognized Item Definition (Ammo) Token: 
Unrecognized Item Definition (Siege Ammo) Token: 
UPSTEP
Unrecognized Item Definition (Gloves) Token: 
Unrecognized Item Definition (Shoes) Token: 
BLOCKCHANCE
Unrecognized Item Definition (Shield) Token: 
Unrecognized Item Definition (Helm) Token: 
Unrecognized Item Definition (Pants) Token: 
LEVEL
Unrecognized Item Definition (Food) Token: 
DOUBLE TAGGED ITEM: 
Stop Bleeding
Repair Compound Fracture
Remove Rotten Tissue
Construct Building
Destroy Building
Butcher an Animal
Catch Live Fish
Catch Live Land Animal
Prepare a Raw Fish
Mill Plants
Process Plants
Milk Creature
Shear Creature
Spin Thread
Make Cheese
Process Plants (Vial)
Process Plants (Bag)
Process Plants (Barrel)
Make Lye
Make Potash From Lye
Make Potash From Ash
Prepare Easy Meal
Prepare Fine Meal
Prepare Lavish Meal
Brew Drink
Extract from Plants
Extract from Raw Fish
Extract from Land Animal
Handle Large Creature
Unchain Pet
Release Large Creature
Release Pet
Release Small Creature
Handle Small Creature
Recover Pet
Cage Large Creature
Cage Small Creature
Pit/Pond Large Animal
Pit/Pond Small Animal
Pen/Pasture Large Animal
Pen/Pasture Small Animal
Drain Aquarium
Fill Aquarium
Fill Pond
Trade at Depot
Chain Animal
Slaughter Animal
Unchain Animal
Tame 
Tame a Small Animal
Mint 
Cut 
Decorate With 
Stud With 
Encrust 
Collect Sand
Collect Clay
Construct 
Make Raw 
Construct Traction Bench
Forge 
Make Totem
Bait Trap with 
Assemble 
Construct
Train Hunting Animal
Train War Animal
Make Charcoal
Make Ash
Reaction
Smelt 
Melt a Metal Object
Extract Metal Strands
Dye Thread
Dye Cloth
Sew 
Collect Webs
Weave Metal Cloth
Weave Thread into Silk
Weave Yarn into Cloth
Weave Thread into Cloth
Harvest Plants
Plant Seeds
Fertilize Field
Pull the Lever
Link a Building to Trigger
Carve Fortification
Detail Wall
Detail Floor
Remove Stairs/Ramps
Carve Upward Staircase
Carve Downward Staircase
Carve Up/Down Staircase
Carve Ramp
Dig Channel
Fell Tree
Bring Item to Shop
Bring Item to Depot
Get Provisions
Clean Self
Fill Waterskin
Sleep
Kidnap
Cause Trouble
Report Crime
Hunt
Starting Fist Fight
Hunt for Small Creature
Collect Taxes
Guard Tax Collector
Return Kill
Store Owned Item
Pickup Equipment
Strange Mood
Clean Trap
Load Catapult
Load Ballista
Fire Catapult
Fire Ballista
Load Cage Trap
Load Stone Trap
Load Weapon Trap
Cast Spell
SELECT
SEC_SELECT
DESELECT
SELECT_ALL
DESELECT_ALL
LEAVESCREEN
LEAVESCREEN_ALL
CLOSE_MEGA_ANNOUNCEMENT
TOGGLE_FULLSCREEN
WORLD_PARAM_ADD
WORLD_PARAM_COPY
WORLD_PARAM_DELETE
WORLD_PARAM_TITLE
WORLD_PARAM_NAME_RANDOM
WORLD_PARAM_NAME_ENTER
WORLD_PARAM_SEED_RANDOM
WORLD_PARAM_SEED_ENTER
WORLD_PARAM_LOAD
WORLD_PARAM_SAVE
WORLD_PARAM_DIM_X_UP
WORLD_PARAM_DIM_X_DOWN
WORLD_PARAM_DIM_Y_UP
WORLD_PARAM_DIM_Y_DOWN
WORLD_PARAM_SET
WORLD_PARAM_INCREASE
WORLD_PARAM_DECREASE
WORLD_PARAM_ENTER_VALUE
WORLD_PARAM_NULLIFY
WORLD_PARAM_PRESET
WORLD_PARAM_REJECT_CONTINUE
WORLD_PARAM_REJECT_ABORT
WORLD_PARAM_REJECT_ALLOW_THIS
WORLD_PARAM_REJECT_ALLOW_ALL
WORLD_GEN_CONTINUE
WORLD_GEN_USE
WORLD_GEN_ABORT
SETUP_EMBARK
SETUP_NAME_FORT
SETUP_NAME_GROUP
SETUP_RECLAIM
SETUP_FIND
SETUP_NOTES
SETUP_NOTES_TAKE_NOTES
SETUP_NOTES_DELETE_NOTE
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
SETUP_NOTES_ADOPT_SYMBOL
SETUP_LOCAL_Y_UP
SETUP_LOCAL_Y_DOWN
SETUP_LOCAL_X_UP
SETUP_LOCAL_X_DOWN
SETUP_LOCAL_Y_MUP
SETUP_LOCAL_Y_MDOWN
SETUP_LOCAL_X_MUP
SETUP_LOCAL_X_MDOWN
SETUP_BIOME_1
SETUP_BIOME_2
SETUP_BIOME_3
SETUP_BIOME_4
SETUP_BIOME_5
SETUP_BIOME_6
SETUP_BIOME_7
SETUP_BIOME_8
SETUP_BIOME_9
CHOOSE_NAME_RANDOM
CHOOSE_NAME_CLEAR
CHOOSE_NAME_TYPE
ITEM_DESCRIPTION
ITEM_FORBID
ITEM_MELT
ITEM_DUMP
ITEM_HIDE
HELP
MOVIES
OPTIONS
OPTION_EXPORT
CHANGETAB
SEC_CHANGETAB
STANDARDSCROLL_LEFT
STANDARDSCROLL_RIGHT
STANDARDSCROLL_UP
STANDARDSCROLL_DOWN
STANDARDSCROLL_PAGEUP
STANDARDSCROLL_PAGEDOWN
SECONDSCROLL_UP
SECONDSCROLL_DOWN
SECONDSCROLL_PAGEUP
SECONDSCROLL_PAGEDOWN
CURSOR_UP
CURSOR_DOWN
CURSOR_LEFT
CURSOR_RIGHT
CURSOR_UPLEFT
CURSOR_UPRIGHT
CURSOR_DOWNLEFT
CURSOR_DOWNRIGHT
CURSOR_UP_FAST
CURSOR_DOWN_FAST
CURSOR_LEFT_FAST
CURSOR_RIGHT_FAST
CURSOR_UPLEFT_FAST
CURSOR_UPRIGHT_FAST
CURSOR_DOWNLEFT_FAST
CURSOR_DOWNRIGHT_FAST
CURSOR_UP_Z
CURSOR_DOWN_Z
CURSOR_UP_Z_AUX
CURSOR_DOWN_Z_AUX
WORLDGEN_EXPORT_MAP
LEGENDS_EXPORT_MAP
LEGENDS_EXPORT_XML
LEGENDS_EXPORT_DETAILED_MAP
LEGENDS_TOGGLE_CIVSITE
LEGENDS_STRING_FILTER
UNITVIEW_CUSTOMIZE
UNITVIEW_HEALTH
UNITVIEW_RELATIONSHIPS
UNITVIEW_RELATIONSHIPS_ZOOM
UNITVIEW_RELATIONSHIPS_VIEW
UNITVIEW_KILLS
CUSTOMIZE_UNIT_NICKNAME
CUSTOMIZE_UNIT_PROFNAME
OPTION1
OPTION2
OPTION3
OPTION4
OPTION5
OPTION6
OPTION7
OPTION8
OPTION9
OPTION10
OPTION11
OPTION12
OPTION13
OPTION14
OPTION15
OPTION16
OPTION17
OPTION18
OPTION19
OPTION20
SEC_OPTION1
SEC_OPTION2
SEC_OPTION3
SEC_OPTION4
SEC_OPTION5
SEC_OPTION6
SEC_OPTION7
SEC_OPTION8
SEC_OPTION9
SEC_OPTION10
SEC_OPTION11
SEC_OPTION12
SEC_OPTION13
SEC_OPTION14
SEC_OPTION15
SEC_OPTION16
SEC_OPTION17
SEC_OPTION18
SEC_OPTION19
SEC_OPTION20
HOTKEY_MAKE_ASH
HOTKEY_MAKE_CHARCOAL
HOTKEY_MELT_OBJECT
HOTKEY_GLASS_GREEN
HOTKEY_GLASS_CLEAR
HOTKEY_GLASS_CRYSTAL
HOTKEY_COLLECT_SAND
HOTKEY_COLLECT_CLAY
HOTKEY_GLASS_ROUGH
HOTKEY_GLASS_ARMORSTAND
HOTKEY_GLASS_BOX
HOTKEY_GLASS_CABINET
HOTKEY_GLASS_COFFIN
HOTKEY_GLASS_FLOODGATE
HOTKEY_GLASS_HATCH_COVER
HOTKEY_GLASS_GRATE
HOTKEY_GLASS_GOBLET
HOTKEY_GLASS_TOY
HOTKEY_GLASS_INSTRUMENT
HOTKEY_GLASS_DOOR
HOTKEY_GLASS_STATUE
HOTKEY_GLASS_TABLE
HOTKEY_GLASS_CAGE
HOTKEY_GLASS_CHAIR
HOTKEY_GLASS_BLOCKS
HOTKEY_GLASS_FLASK
HOTKEY_GLASS_WEAPONRACK
HOTKEY_GLASS_WINDOW
HOTKEY_ASHERY_LYE
HOTKEY_ASHERY_POTASH
HOTKEY_ASHERY_POTASH_DIRECT
HOTKEY_CARPENTER_BARREL
HOTKEY_CARPENTER_BLOCKS
HOTKEY_CARPENTER_BUCKET
HOTKEY_CARPENTER_TRAP_ANIMAL
HOTKEY_CARPENTER_CAGE
HOTKEY_CARPENTER_ARMORSTAND
HOTKEY_CARPENTER_BED
HOTKEY_CARPENTER_CHAIR
HOTKEY_CARPENTER_COFFIN
HOTKEY_CARPENTER_DOOR
HOTKEY_CARPENTER_FLOODGATE
HOTKEY_CARPENTER_HATCH_COVER
HOTKEY_CARPENTER_GRATE
HOTKEY_CARPENTER_CABINET
HOTKEY_CARPENTER_BIN
HOTKEY_CARPENTER_BOX
HOTKEY_CARPENTER_WEAPONRACK
HOTKEY_CARPENTER_TABLE
HOTKEY_SIEGE_BALLISTA
HOTKEY_SIEGE_CATAPULT
HOTKEY_LEATHER_BOX
HOTKEY_LEATHER_FLASK
HOTKEY_LEATHER_SHIRT
HOTKEY_LEATHER_CLOAK
HOTKEY_LEATHER_BACKPACK
HOTKEY_LEATHER_QUIVER
HOTKEY_LEATHER_IMAGE
HOTKEY_CLOTHES_MAT_PLANT
HOTKEY_CLOTHES_MAT_SILK
HOTKEY_CLOTHES_MAT_YARN
HOTKEY_CLOTHES_SHIRT
HOTKEY_CLOTHES_CLOAK
HOTKEY_CLOTHES_BOX
HOTKEY_CLOTHES_CHAIN
HOTKEY_CLOTHES_IMAGE
HOTKEY_CRAFTS_MAT_STONE
HOTKEY_CRAFTS_MAT_WOOD
HOTKEY_CRAFTS_DEC_BONE
HOTKEY_CRAFTS_DEC_SHELL
HOTKEY_CRAFTS_DEC_TOOTH
HOTKEY_CRAFTS_DEC_HORN
HOTKEY_CRAFTS_DEC_PEARL
HOTKEY_CRAFTS_TOTEM
HOTKEY_CRAFTS_CLOTH
HOTKEY_CRAFTS_SILK
HOTKEY_CRAFTS_YARN
HOTKEY_CRAFTS_SEL_WOOD
HOTKEY_CRAFTS_SEL_BONE
HOTKEY_CRAFTS_SEL_SHELL
HOTKEY_CRAFTS_SHELL
HOTKEY_CRAFTS_TOOTH
HOTKEY_CRAFTS_HORN
HOTKEY_CRAFTS_PEARL
HOTKEY_CRAFTS_BONE
HOTKEY_CRAFTS_LEATHER
HOTKEY_CRAFTS_SLAB
HOTKEY_CRAFTS_MAT_CRAFTS
HOTKEY_CRAFTS_MAT_GOBLET
HOTKEY_CRAFTS_MAT_INSTRUMENT
HOTKEY_CRAFTS_MAT_TOY
HOTKEY_SMITH_WEAPON
HOTKEY_SMITH_ARMOR
HOTKEY_SMITH_FURNITURE
HOTKEY_SMITH_SIEGE
HOTKEY_SMITH_TRAP
HOTKEY_SMITH_OTHER
HOTKEY_SMITH_METAL
HOTKEY_BUILDING_ARMORSTAND
HOTKEY_BUILDING_BED
HOTKEY_BUILDING_TRACTION_BENCH
HOTKEY_BUILDING_SLAB
HOTKEY_BUILDING_NEST_BOX
HOTKEY_BUILDING_HIVE
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_GRATE_WALL
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_BARS_VERTICAL
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_TABLE
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_SIEGEENGINE
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_WINDOW_GEM
HOTKEY_BUILDING_SHOP
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_SUPPORT
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
HOTKEY_BUILDING_TRAP_STONE
HOTKEY_BUILDING_TRAP_WEAPON
HOTKEY_BUILDING_TRAP_LEVER
HOTKEY_BUILDING_TRAP_TRIGGER
HOTKEY_BUILDING_TRAP_CAGE
HOTKEY_BUILDING_TRAP_SPIKE
HOTKEY_BUILDING_CONSTRUCTION
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
HOTKEY_BUILDING_CONSTRUCTION_WALL
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
HOTKEY_BUILDING_CONSTRUCTION_RAMP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_WORKSHOP_QUERN
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
HOTKEY_BUILDING_WORKSHOP_JEWELER
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_WORKSHOP_STILL
HOTKEY_BUILDING_WORKSHOP_FARMER
HOTKEY_BUILDING_WORKSHOP_KITCHEN
HOTKEY_BUILDING_WORKSHOP_FISHERY
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_FURNACE_GLASS
HOTKEY_BUILDING_FURNACE_KILN
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
HOTKEY_BUILDING_FURNACE_KILN_LAVA
HIVE_INSTALL_COLONY
HIVE_GATHER_PRODUCTS
BUILDINGLIST_ZOOM_T
BUILDINGLIST_ZOOM_Q
ARENA_CREATURE_SIDE_DOWN
ARENA_CREATURE_SIDE_UP
ARENA_CREATURE_NEW_ITEM
ARENA_CREATURE_BLANK_LIST
ARENA_CREATURE_REMOVE_ITEM
ARENA_CREATURE_UNDEAD
ORDERS_AUTOFORBID
ORDERS_FORBID_PROJECTILE
ORDERS_FORBID_YOUR_CORPSE
ORDERS_FORBID_YOUR_ITEMS
ORDERS_FORBID_OTHER_CORPSE
ORDERS_FORBID_OTHER_ITEMS
ORDERS_REFUSE_GATHER
ORDERS_REFUSE_OUTSIDE
ORDERS_REFUSE_OUTSIDE_VERMIN
ORDERS_REFUSE_DUMP_CORPSE
ORDERS_REFUSE_DUMP_SKULL
ORDERS_REFUSE_DUMP_SKIN
ORDERS_REFUSE_DUMP_BONE
ORDERS_REFUSE_DUMP_SHELL
ORDERS_REFUSE_DUMP_OTHER
ORDERS_REFUSE_DUMP_STRAND_TISSUE
ORDERS_GATHER_FURNITURE
ORDERS_GATHER_ANIMALS
ORDERS_GATHER_FOOD
ORDERS_GATHER_BODIES
ORDERS_REFUSE
ORDERS_GATHER_STONE
ORDERS_GATHER_WOOD
ORDERS_ALL_HARVEST
ORDERS_SAMEPILE
ORDERS_MIXFOODS
ORDERS_EXCEPTIONS
ORDERS_LOOM
ORDERS_DYED_CLOTH
ORDERS_WORKSHOP
ORDERS_COLLECT_WEB
ORDERS_SLAUGHTER
ORDERS_BUTCHER
ORDERS_TAN
ORDERS_AUTO_FISHERY
ORDERS_AUTO_KITCHEN
ORDERS_AUTO_KILN
ORDERS_AUTO_SMELTER
ORDERS_AUTO_OTHER
ORDERS_ZONE
ORDERS_ZONE_DRINKING
ORDERS_ZONE_FISHING
DESTROYBUILDING
SUSPENDBUILDING
MENU_CONFIRM
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LOAD_BINDINGS
KEYBINDING_COMPLETE
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ZOOM_OUT
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ZOOM_RESET
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RECORD_MACRO
PLAY_MACRO
SAVE_MACRO
LOAD_MACRO
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HOTKEY_STILL_BREW
HOTKEY_STILL_EXTRACT
HOTKEY_LOOM_COLLECT_SILK
HOTKEY_LOOM_WEAVE_CLOTH
HOTKEY_LOOM_WEAVE_SILK
HOTKEY_LOOM_WEAVE_YARN
HOTKEY_LOOM_WEAVE_METAL
HOTKEY_KITCHEN_COOK_2
HOTKEY_KITCHEN_COOK_3
HOTKEY_KITCHEN_COOK_4
HOTKEY_KITCHEN_RENDER_FAT
HOTKEY_FARMER_PROCESS
HOTKEY_FARMER_PROCESS_VIAL
HOTKEY_FARMER_PROCESS_BAG
HOTKEY_FARMER_PROCESS_BARREL
HOTKEY_FARMER_CHEESE
HOTKEY_FARMER_MILK
HOTKEY_FARMER_SHEAR_CREATURE
HOTKEY_FARMER_SPIN_THREAD
HOTKEY_MILL_MILL
HOTKEY_KENNEL_TRAIN_HUNT
HOTKEY_KENNEL_CATCH_VERMIN
HOTKEY_KENNEL_TAME_VERMIN
HOTKEY_KENNEL_TAME_UNIT
HOTKEY_KENNEL_TRAIN_WAR
HOTKEY_FISHERY_PROCESS
HOTKEY_FISHERY_EXTRACT
HOTKEY_FISHERY_CATCH
HOTKEY_BUTCHER_BUTCHER
HOTKEY_BUTCHER_EXTRACT
HOTKEY_BUTCHER_CATCH
HOTKEY_TANNER_TAN
HOTKEY_DYER_THREAD
HOTKEY_DYER_CLOTH
HOTKEY_JEWELER_FURNITURE
HOTKEY_JEWELER_FINISHED
HOTKEY_JEWELER_AMMO
HOTKEY_JEWELER_CUT
HOTKEY_JEWELER_ENCRUST
HOTKEY_MECHANIC_PARTS
HOTKEY_MECHANIC_TRACTION_BENCH
HOTKEY_MASON_ARMORSTAND
HOTKEY_MASON_BLOCKS
HOTKEY_MASON_CHAIR
HOTKEY_MASON_COFFIN
HOTKEY_MASON_DOOR
HOTKEY_MASON_FLOODGATE
HOTKEY_MASON_HATCH_COVER
HOTKEY_MASON_GRATE
HOTKEY_MASON_CABINET
HOTKEY_MASON_BOX
HOTKEY_MASON_STATUE
HOTKEY_MASON_QUERN
HOTKEY_MASON_MILLSTONE
HOTKEY_MASON_TABLE
HOTKEY_MASON_WEAPONRACK
HOTKEY_MASON_SLAB
HOTKEY_TRAP_BRIDGE
HOTKEY_TRAP_GEAR_ASSEMBLY
HOTKEY_TRAP_DOOR
HOTKEY_TRAP_FLOODGATE
HOTKEY_TRAP_SPIKE
HOTKEY_TRAP_HATCH
HOTKEY_TRAP_GRATE_WALL
HOTKEY_TRAP_GRATE_FLOOR
HOTKEY_TRAP_BARS_VERTICAL
HOTKEY_TRAP_BARS_FLOOR
HOTKEY_TRAP_SUPPORT
HOTKEY_TRAP_CHAIN
HOTKEY_TRAP_CAGE
HOTKEY_TRAP_PULL_LEVER
BUILDJOB_ADD
BUILDJOB_CANCEL
BUILDJOB_PROMOTE
BUILDJOB_REPEAT
BUILDJOB_SUSPEND
BUILDJOB_WORKSHOP_PROFILE
BUILDJOB_WELL_FREE
BUILDJOB_WELL_SIZE
BUILDJOB_TARGET_FREE
BUILDJOB_TARGET_SIZE
BUILDJOB_TARGET_DOWN
BUILDJOB_TARGET_UP
BUILDJOB_TARGET_RIGHT
BUILDJOB_TARGET_LEFT
BUILDJOB_STATUE_ASSIGN
BUILDJOB_STATUE_FREE
BUILDJOB_STATUE_SIZE
BUILDJOB_CAGE_JUSTICE
BUILDJOB_CAGE_FREE
BUILDJOB_CAGE_SIZE
BUILDJOB_CAGE_ASSIGN_OCC
BUILDJOB_CAGE_WATER
BUILDJOB_CAGE_ASSIGN
BUILDJOB_CHAIN_ASSIGN_OCC
BUILDJOB_CHAIN_JUSTICE
BUILDJOB_CHAIN_ASSIGN
BUILDJOB_CHAIN_FREE
BUILDJOB_CHAIN_SIZE
BUILDJOB_SIEGE_FIRING
BUILDJOB_SIEGE_ORIENT
BUILDJOB_DOOR_INTERNAL
BUILDJOB_DOOR_LOCK
BUILDJOB_DOOR_AJAR
BUILDJOB_COFFIN_ASSIGN
BUILDJOB_COFFIN_FREE
BUILDJOB_COFFIN_SIZE
BUILDJOB_COFFIN_BURIAL
BUILDJOB_COFFIN_CIV
BUILDJOB_COFFIN_PET
BUILDJOB_CHAIR_ASSIGN
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BUILDJOB_CHAIR_SIZE
BUILDJOB_TABLE_ASSIGN
BUILDJOB_TABLE_HALL
BUILDJOB_TABLE_FREE
BUILDJOB_TABLE_SIZE
BUILDJOB_BED_ASSIGN
BUILDJOB_BED_FREE
BUILDJOB_BED_BARRACKS
BUILDJOB_BED_DORMITORY
BUILDJOB_BED_RENT
BUILDJOB_BED_SIZE
BUILDJOB_BED_NAME
BUILDJOB_BED_SLEEP
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BUILDJOB_BED_SQUAD_EQ
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BUILDJOB_DEPOT_BRING
BUILDJOB_DEPOT_TRADE
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BUILDJOB_FARM_AUTUMN
BUILDJOB_FARM_WINTER
BUILDJOB_STOCKPILE_MASTER
BUILDJOB_STOCKPILE_DELETE_CHILD
BUILDJOB_STOCKPILE_SETTINGS
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BUILDJOB_STOCKPILE_BARREL_DOWN
BUILDJOB_STOCKPILE_BARREL_ZERO
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BUILDJOB_STAND_MAT_BONE
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BUILDJOB_STAND_MAT_WOOD
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BUILDJOB_RACKSTAND_ASSIGN
BUILDJOB_RACKSTAND_FREE
BUILDJOB_RACKSTAND_SIZE
BUILDJOB_RACKSTAND_ITEM
BUILDJOB_RACKSTAND_MAT
BUILDJOB_RACKSTAND_DEFAULTS1
BUILDJOB_RACKSTAND_KILL1
BUILDJOB_RACKSTAND_DEFAULTS2
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STOCKPILE_SETTINGS_DISABLE
STOCKPILE_SETTINGS_PERMIT_ALL
STOCKPILE_SETTINGS_FORBID_ALL
STOCKPILE_SETTINGS_PERMIT_SUB
STOCKPILE_SETTINGS_FORBID_SUB
STOCKPILE_SETTINGS_SPECIFIC1
STOCKPILE_SETTINGS_SPECIFIC2
MOVIE_RECORD
MOVIE_PLAY
MOVIE_SAVE
MOVIE_LOAD
ASSIGNTRADE_VIEW
ASSIGNTRADE_STRING
ASSIGNTRADE_EXCLUDE_PROHIBITED
ASSIGNTRADE_PENDING
ASSIGNTRADE_SORT
NOBLELIST_REPLACE
NOBLELIST_SETTINGS
NOBLELIST_CAPITAL
NOBLELIST_VIEW_CANDIDATE
TRADE_VIEW
TRADE_TRADE
TRADE_OFFER
TRADE_SEIZE
STORES_VIEW
STORES_ZOOM
STORES_FORBID
STORES_MELT
STORES_DUMP
STORES_HIDE
MILITARY_ACTIVATE
MILITARY_VIEW
MILITARY_WEAPON
MILITARY_ZOOM
ANNOUNCE_ZOOM
UNITJOB_REMOVE_CRE
UNITJOB_ZOOM_CRE
UNITJOB_ZOOM_BUILD
UNITJOB_VIEW
UNITJOB_MANAGER
MANAGER_NEW_ORDER
MANAGER_REMOVE
MANAGER_PROMOTE
MANAGER_MAX
MANAGER_WAGES
PET_BUTCHER
KITCHEN_COOK
KITCHEN_BREW
SETUPGAME_NEW
SETUPGAME_VIEW
SETUPGAME_CUSTOMIZE_UNIT
SETUPGAME_SAVE_PROFILE
SETUPGAME_SAVE_PROFILE_ABORT
SETUPGAME_SAVE_PROFILE_GO
SETUPGAME_VIEW_PROFILE_PROBLEMS
CIVZONE_REMOVE
CIVZONE_REMOVE_ZONE
CIVZONE_SHAPE
CIVZONE_NEXT
CIVZONE_POND_OPTIONS
CIVZONE_HOSPITAL_OPTIONS
CIVZONE_WATER_SOURCE
CIVZONE_FISH
CIVZONE_DUMP
CIVZONE_POND
CIVZONE_HOSPITAL
CIVZONE_SAND_COLLECT
CIVZONE_CLAY_COLLECT
CIVZONE_ACTIVE
CIVZONE_MEETING
CIVZONE_POND_WATER
CIVZONE_PEN
CIVZONE_PEN_OPTIONS
STOCKPILE_ANIMAL
STOCKPILE_FOOD
STOCKPILE_WEAPON
STOCKPILE_ARMOR
STOCKPILE_CUSTOM
STOCKPILE_CUSTOM_SETTINGS
STOCKPILE_FURNITURE
STOCKPILE_GRAVEYARD
STOCKPILE_REFUSE
STOCKPILE_WOOD
STOCKPILE_STONE
STOCKPILE_GEM
STOCKPILE_BARBLOCK
STOCKPILE_CLOTH
STOCKPILE_LEATHER
STOCKPILE_AMMO
STOCKPILE_COINS
STOCKPILE_FINISHED
STOCKPILE_NONE
DESIGNATE_BITEM
DESIGNATE_CLAIM
DESIGNATE_UNCLAIM
DESIGNATE_MELT
DESIGNATE_NO_MELT
DESIGNATE_DUMP
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DESIGNATE_TRAFFIC
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DESIGNATE_TRAFFIC_LOW
DESIGNATE_TRAFFIC_RESTRICTED
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
DESIGNATE_DIG
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_STAIR_UP
DESIGNATE_STAIR_DOWN
DESIGNATE_STAIR_UPDOWN
DESIGNATE_RAMP
DESIGNATE_CHANNEL
DESIGNATE_CHOP
DESIGNATE_PLANTS
DESIGNATE_SMOOTH
DESIGNATE_ENGRAVE
DESIGNATE_FORTIFY
DESIGNATE_TOGGLE_ENGRAVING
DESIGNATE_UNDO
DESIGNATE_REMOVE_CONSTRUCTION
BUILDING_DIM_Y_UP
BUILDING_DIM_Y_DOWN
BUILDING_DIM_X_UP
BUILDING_DIM_X_DOWN
BUILDING_ORIENT_UP
BUILDING_ORIENT_LEFT
BUILDING_ORIENT_RIGHT
BUILDING_ORIENT_DOWN
BUILDING_ORIENT_NONE
BUILDING_VIEW_ITEM
BUILDING_ADVANCE_STAGE
BUILDING_EXPAND_CONTRACT
BUILDING_TRIGGER_ENABLE_WATER
BUILDING_TRIGGER_MIN_WATER_UP
BUILDING_TRIGGER_MIN_WATER_DOWN
BUILDING_TRIGGER_MAX_WATER_UP
BUILDING_TRIGGER_MAX_WATER_DOWN
BUILDING_TRIGGER_ENABLE_MAGMA
BUILDING_TRIGGER_MIN_MAGMA_UP
BUILDING_TRIGGER_MIN_MAGMA_DOWN
BUILDING_TRIGGER_MAX_MAGMA_UP
BUILDING_TRIGGER_MAX_MAGMA_DOWN
BUILDING_TRIGGER_ENABLE_CREATURE
BUILDING_TRIGGER_ENABLE_LOCALS
BUILDING_TRIGGER_RESETS
BUILDING_TRIGGER_MIN_SIZE_UP
BUILDING_TRIGGER_MIN_SIZE_DOWN
BUILDING_TRIGGER_MAX_SIZE_UP
BUILDING_TRIGGER_MAX_SIZE_DOWN
UNITVIEW_GEN
UNITVIEW_INV
UNITVIEW_PRF
UNITVIEW_WND
UNITVIEW_NEXT
UNITVIEW_SLAUGHTER
UNITVIEW_GEN_COMBAT
UNITVIEW_GEN_LABOR
UNITVIEW_GEN_MISC
UNITVIEW_PRF_PROF
UNITVIEW_PRF_PET
UNITVIEW_PRF_PET_HUNT
UNITVIEW_PRF_PET_WAR
UNITVIEW_PRF_VIEW
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CUSTOM_A
CUSTOM_B
CUSTOM_C
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CUSTOM_R
CUSTOM_S
CUSTOM_T
CUSTOM_U
CUSTOM_V
CUSTOM_W
CUSTOM_X
CUSTOM_Y
CUSTOM_Z
CUSTOM_SHIFT_A
CUSTOM_SHIFT_B
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CUSTOM_SHIFT_D
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CUSTOM_SHIFT_F
CUSTOM_SHIFT_G
CUSTOM_SHIFT_H
CUSTOM_SHIFT_I
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CUSTOM_SHIFT_K
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CUSTOM_SHIFT_M
CUSTOM_SHIFT_N
CUSTOM_SHIFT_O
CUSTOM_SHIFT_P
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CUSTOM_SHIFT_X
CUSTOM_SHIFT_Y
CUSTOM_SHIFT_Z
CUSTOM_CTRL_A
CUSTOM_CTRL_B
CUSTOM_CTRL_C
CUSTOM_CTRL_D
CUSTOM_CTRL_E
CUSTOM_CTRL_F
CUSTOM_CTRL_G
CUSTOM_CTRL_H
CUSTOM_CTRL_I
CUSTOM_CTRL_J
CUSTOM_CTRL_K
CUSTOM_CTRL_L
CUSTOM_CTRL_M
CUSTOM_CTRL_N
CUSTOM_CTRL_O
CUSTOM_CTRL_P
CUSTOM_CTRL_Q
CUSTOM_CTRL_R
CUSTOM_CTRL_S
CUSTOM_CTRL_T
CUSTOM_CTRL_U
CUSTOM_CTRL_V
CUSTOM_CTRL_W
CUSTOM_CTRL_X
CUSTOM_CTRL_Y
CUSTOM_CTRL_Z
CUSTOM_ALT_A
CUSTOM_ALT_B
CUSTOM_ALT_C
CUSTOM_ALT_D
CUSTOM_ALT_E
CUSTOM_ALT_F
CUSTOM_ALT_G
CUSTOM_ALT_H
CUSTOM_ALT_I
CUSTOM_ALT_J
CUSTOM_ALT_K
CUSTOM_ALT_L
CUSTOM_ALT_M
CUSTOM_ALT_N
CUSTOM_ALT_O
CUSTOM_ALT_P
CUSTOM_ALT_Q
CUSTOM_ALT_R
CUSTOM_ALT_S
CUSTOM_ALT_T
CUSTOM_ALT_U
CUSTOM_ALT_V
CUSTOM_ALT_W
CUSTOM_ALT_X
CUSTOM_ALT_Y
CUSTOM_ALT_Z
FPS_UP
FPS_DOWN
TOGGLE_TTF
Select
Secondary Select
Deselect
Select all
Deselect All
Leave screen
Leave all screens
Close mega announcement
Toggle Fullscreen
World Param: Add
World Param: Copy
World Param: Delete
World Param: Title
World Param: Name, Random
World Param: Name, Enter
World Param: Seed, Random
World Param: Seed, Enter
World Param: Load
World Param: Save
World Param: Dim X, Up
World Param: Dim X, Down
World Param: Dim Y, Up
World Param: Dim Y, Down
World Param: Enter Advanced Parameters
World Param: Increase Parameter
World Param: Decrease Parameter
World Param: Enter Value
World Param: Nullify Parameter
World Param: Set Presets
World Param: Reject, Continue
World Param: Reject, Abort
World Param: Reject, Allow This
World Param: Reject, Allow All
World Generation: Continue
World Generation: Use
World Generation: Abort
Setup game: Embark
Setup game: Name Fort
Setup game: Name Group
Setup game: Reclaim
Setup game: Find
Setup game: Notes
Setup game: Notes, New Note
Setup game: Notes, Delete Note
Setup game: Notes, Change Symbol Selection
Setup game: Notes, Adopt Symbol
Setup game: Resize Local Y Up
Setup game: Resize Local Y Down
Setup game: Resize Local X Up
Setup game: Resize Local X Down
Setup game: Move Local Y Up
Setup game: Move Local Y Down
Setup game: Move Local X Up
Setup game: Move Local X Down
Setup game: View Biome 1
Setup game: View Biome 2
Setup game: View Biome 3
Setup game: View Biome 4
Setup game: View Biome 5
Setup game: View Biome 6
Setup game: View Biome 7
Setup game: View Biome 8
Setup game: View Biome 9
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Move view/cursor up (z), aux
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Adventure: return to arena
Adventure: move north
Adventure: move south
Adventure: move east
Adventure: move west
Adventure: move northwest
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Adventure: move southwest
Adventure: move southeast
Adventure: move same square
Adventure: careful move north up/down
Adventure: careful move south up/down
Adventure: careful move east up/down
Adventure: careful move west up/down
Adventure: careful move northwest up/down
Adventure: careful move northeast up/down
Adventure: careful move southwest up/down
Adventure: careful move southeast up/down
Adventure: careful move up/down
Adventure: move north/up
Adventure: move south/up
Adventure: move east/up
Adventure: move west/up
Adventure: move northwest/up
Adventure: move northeast/up
Adventure: move southwest/up
Adventure: move southeast/up
Adventure: move up
Adventure: move north/down
Adventure: move south/down
Adventure: move east/down
Adventure: move west/down
Adventure: move northwest/down
Adventure: move northeast/down
Adventure: move southwest/down
Adventure: move southeast/down
Adventure: move down
Adventure: move up, aux
Adventure: move down, aux
World Gen: Export Map
Legends: Export Map
Legends: Export XML
Legends: Export Detailed Map
Legends: Civ/Site
Legends: String filter
Adventure: Combat, Attack Mode
Adventure: Combat, Dodge Mode
Adventure: Combat, Charge Defend Mode
Adventure: Status
Adventure: Status, Close Combat
Adventure: Status, Customize
Adventure: Status, Kills
Adventure: Status, Health
Adventure: Status, Att/Skills
Adventure: Status, Desc
Unit View, Customize
Unit View, Health
Unit View, Relationships
Unit View, Relationships, Zoom
Unit View, Relationships, View
Unit View, Kills
Customize Unit, Nickname
Customize Unit, Profession
Adventure: Clear announcements
Adventure: Sleep
Adventure: Sleep, Sleep
Adventure: Sleep, Wait
Adventure: Sleep, Dawn
Adventure: Wait
Adventure: Attack
Adventure: Attack, Confirm
Adventure: Look
Adventure: Search
Adventure: Talk
Adventure: Inv. Interact
Adventure: Misc. Action
Adventure: Misc. Action, Create
Adventure: Misc. Action, Butcher
Adventure: Misc. Action, Ability
Adventure: Misc. Action, Power
Adventure: Inv. Look
Adventure: Inv. Remove
Adventure: Inv. Wear
Adventure: Inv. Eat/Drink
Adventure: Inv. Put In
Adventure: Inv. Drop
Adventure: Get/Ground
Adventure: Throw
Adventure: Fire
Adventure: Announcements
Adventure: Combat Options
Adventure: Movement Options
Adventure: Movement Options, Swim
Adventure: Sneak
Adventure: Center
Adventure: Companions
Adventure: Building Interact
Adventure: Travel
Adventure: Travel, Sleep
Adventure: Travel, Map
Adventure: Travel, Hide Instructions
Adventure: Get Date
Adventure: Get Weather
Adventure: Get Temperature
Adventure: Change Stance
Option 1
Option 2
Option 3
Option 4
Option 5
Option 6
Option 7
Option 8
Option 9
Option 10
Option 11
Option 12
Option 13
Option 14
Option 15
Option 16
Option 17
Option 18
Option 19
Option 20
Secondary Option 1
Secondary Option 2
Secondary Option 3
Secondary Option 4
Secondary Option 5
Secondary Option 6
Secondary Option 7
Secondary Option 8
Secondary Option 9
Secondary Option 10
Secondary Option 11
Secondary Option 12
Secondary Option 13
Secondary Option 14
Secondary Option 15
Secondary Option 16
Secondary Option 17
Secondary Option 18
Secondary Option 19
Secondary Option 20
Hotkey: Make Ash
Hotkey: Make Charcoal
Hotkey: Melt Object
Hotkey: Green Glass
Hotkey: Clear Glass
Hotkey: Crystal Glass
Hotkey: Collect Sand
Hotkey: Collect Clay
Hotkey: Raw Glass
Hotkey: Glass Armorstand
Hotkey: Glass Box
Hotkey: Glass Cabinet
Hotkey: Glass Coffin
Hotkey: Glass Floodgate
Hotkey: Glass Hatch Cover
Hotkey: Glass Grate
Hotkey: Glass Goblet
Hotkey: Glass Toy
Hotkey: Glass Instrument
Hotkey: Glass Portal
Hotkey: Glass Statue
Hotkey: Glass Table
Hotkey: Glass Cage
Hotkey: Glass Chair
Hotkey: Glass Blocks
Hotkey: Glass Vial
Hotkey: Glass Weaponrack
Hotkey: Glass Window
Hotkey: Ashery, Lye
Hotkey: Ashery, Potash (Lye)
Hotkey: Ashery, Potash (Ash)
Hotkey: Carpenter, Barrel
Hotkey: Carpenter, Blocks
Hotkey: Carpenter, Bucket
Hotkey: Carpenter, Animal Trap
Hotkey: Carpenter, Cage
Hotkey: Carpenter, Armorstand
Hotkey: Carpenter, Bed
Hotkey: Carpenter, Chair
Hotkey: Carpenter, Coffin
Hotkey: Carpenter, Door
Hotkey: Carpenter, Floodgate
Hotkey: Carpenter, Hatch Cover
Hotkey: Carpenter, Grate
Hotkey: Carpenter, Cabinet
Hotkey: Carpenter, Bin
Hotkey: Carpenter, Box
Hotkey: Carpenter, Weaponrack
Hotkey: Carpenter, Table
Hotkey: Siege Shop, Ballista
Hotkey: Siege Shop, Catapult
Hotkey: Leather, Bag
Hotkey: Leather, Flask
Hotkey: Leather, Shirt
Hotkey: Leather, Cloak
Hotkey: Leather, Backpack
Hotkey: Leather, Quiver
Hotkey: Leather, Image
Hotkey: Clothes, Cloth
Hotkey: Clothes, Silk
Hotkey: Clothes, Yarn
Hotkey: Clothes, Shirt
Hotkey: Clothes, Cloak
Hotkey: Clothes, Box
Hotkey: Clothes, Rope
Hotkey: Clothes, Image
Hotkey: Crafts, Mat Stone
Hotkey: Crafts, Mat Wood
Hotkey: Crafts, Dec Bone
Hotkey: Crafts, Dec Shell
Hotkey: Crafts, Dec Tooth
Hotkey: Crafts, Dec Horn
Hotkey: Crafts, Dec Pearl
Hotkey: Crafts, Totem
Hotkey: Crafts, Cloth
Hotkey: Crafts, Silk
Hotkey: Crafts, Yarn
Hotkey: Crafts, Wood Material
Hotkey: Crafts, Bone Material
Hotkey: Crafts, Shell Material
Hotkey: Crafts, Shell
Hotkey: Crafts, Tooth
Hotkey: Crafts, Horn
Hotkey: Crafts, Pearl
Hotkey: Crafts, Bone
Hotkey: Crafts, Leather
Hotkey: Crafts, Slab
Hotkey: Crafts, Mat Crafts
Hotkey: Crafts, Mat Goblet
Hotkey: Crafts, Mat Instrument
Hotkey: Crafts, Mat Toy
Hotkey: Forge, Weapon
Hotkey: Forge, Armor
Hotkey: Forge, Furniture
Hotkey: Forge, Siege
Hotkey: Forge, Trap
Hotkey: Forge, Other
Hotkey: Forge, Metal Clothing
Hotkey: Building, Armorstand
Hotkey: Building, Bed
Hotkey: Building, Traction Bench
Hotkey: Building, Slab
Hotkey: Building, Nest Box
Hotkey: Building, Hive
Hotkey: Building, Chair
Hotkey: Building, Coffin
Hotkey: Building, Door
Hotkey: Building, Floodgate
Hotkey: Building, Hatch
Hotkey: Building, Wall Grate
Hotkey: Building, Floor Grate
Hotkey: Building, Vertical Bars
Hotkey: Building, Floor Bars
Hotkey: Building, Cabinet
Hotkey: Building, Chest
Hotkey: Building, Kennel
Hotkey: Building, Farm Plot
Hotkey: Building, Weaponrack
Hotkey: Building, Statue
Hotkey: Building, Table
Hotkey: Building, Dirt Road
Hotkey: Building, Paved Road
Hotkey: Building, Bridge
Hotkey: Building, Well
Hotkey: Building, Siege
Hotkey: Building, Workshop
Hotkey: Building, Furnace
Hotkey: Building, Glass Window
Hotkey: Building, Gem Window
Hotkey: Building, Shop
Hotkey: Building, Animal Trap
Hotkey: Building, Chain
Hotkey: Building, Cage
Hotkey: Building, Trade Depot
Hotkey: Building, Trap
Hotkey: Building, Machine Component
Hotkey: Building, Support
Hotkey: Building, Archery Target
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Siege, Ballista
Hotkey: Building, Siege, Catapult
Hotkey: Building, Trap, Stone
Hotkey: Building, Trap, Weapon
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Trigger
Hotkey: Building, Trap, Cage
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Construction, Fortification
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Floor
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Upward Stair
Hotkey: Building, Construction, Downward Stair
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Wksp, Leather
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Clothes
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Still
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Furn, Wood
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Kiln
Hotkey: Building, Hive, Install Colony
Hotkey: Building, Hive, Gather Products
Main: One-Step
Main: Pause/Resume
Depot Access
Main: Hot Keys
Main: Hot Key 1
Main: Hot Key 2
Main: Hot Key 3
Main: Hot Key 4
Main: Hot Key 5
Main: Hot Key 6
Main: Hot Key 7
Main: Hot Key 8
Main: Hot Key 9
Main: Hot Key 10
Main: Hot Key 11
Main: Hot Key 12
Main: Hot Key 13
Main: Hot Key 14
Main: Hot Key 15
Main: Hot Key 16
Hot Keys: Change Name
Hot Keys: Zoom
Main: Announcements
Main: Reports
Main: Place Building
Main: Civilizations
Main: Designations
Main: Artifacts
Main: Nobles
Main: Standing Orders
Main: Military
Main: Military, Create Squad
Main: Military, Disband Squad
Main: Military, Create Sub-Squad
Main: Military, Cancel Orders
Main: Military, Positions
Main: Military, Alerts
Main: Military, Alerts, Add
Main: Military, Alerts, Delete
Main: Military, Alerts, Set
Main: Military, Alerts, Name
Main: Military, Alerts, Set/Retain
Main: Military, Equip
Main: Military, Equip, Customize
Main: Military, Equip, Uniform
Main: Military, Equip, Priority
Main: Military, Uniforms
Main: Military, Supplies
Main: Military, Supplies, Water Down
Main: Military, Supplies, Water Up
Main: Military, Supplies, Food Down
Main: Military, Supplies, Food Up
Main: Military, Ammunition
Main: Military, Ammunition, Add Item
Main: Military, Ammunition, Remove Item
Main: Military, Ammunition, Lower Amount
Main: Military, Ammunition, Raise Amount
Main: Military, Ammunition, Lower Amount Lots
Main: Military, Ammunition, Raise Amount Lots
Main: Military, Ammunition, Material
Main: Military, Ammunition, Combat
Main: Military, Ammunition, Training
Main: Military, Training
Main: Military, Schedule
Main: Military, Add Uniform
Main: Military, Delete Uniform
Main: Military, Name Uniform
Main: Military, Add Armor
Main: Military, Add Pants
Main: Military, Add Helm
Main: Military, Add Gloves
Main: Military, Add Boots
Main: Military, Add Shield
Main: Military, Add Weapon
Main: Military, Add Material
Main: Military, Add Color
Main: Military, Replace Clothing
Main: Military, Exact Match
Main: Rooms
Building List: Zoom T
Building List: Zoom Q
Main: Control Squads
Main: Control Squads, Move
Main: Control Squads, Kill
Main: Control Squads, Kill List
Main: Control Squads, Kill Rect
Main: Control Squads, Schedule
Main: Control Squads, Cancel Order
Main: Control Squads, Alert
Main: Control Squads, Select Individuals
Main: Control Squads, Center
Squad Schedule: Sleep
Squad Schedule: Civilian Uniform
Squad Schedule: Give Order
Squad Schedule: Edit Order
Squad Schedule: Cancel Order
Squad Schedule: Copy Orders
Squad Schedule: Paste Orders
Squad Schedule: Name Grid Cell
Main: Stockpiles
Main: Activity Zone
Main: View Units
Main: Job List
Main: Unit List
Main: Look
Main: Burrows
Main: Burrows, Add
Main: Burrows, Delete
Main: Burrows, Define
Main: Burrows, Add Citizen
Main: Burrows, Center
Main: Burrows, Name
Main: Burrows, Change Selector
Main: Burrows, Brush
Main: Burrows, Paint/Erase
Main: Note
Main: Note, Place
Main: Note, Delete
Main: Note, Enter Name
Main: Note, Enter Text
Main: Note, Adopt Symbol
Main: Note, Change Selection
Main: Note, Route, Done
Main: Note, Routes
Main: Note, Route, Add
Main: Note, Route, Edit
Main: Note, Route, Delete
Main: Note, Route, Center
Main: Note, Route, Name
Main: Building Jobs
Main: Overall Status
Main: Status, Overall Health, Recenter
Main: Building Items
Building Items: Forbid
Building Items: Dump
Building Items: Melt
Building Items: Hide
Dwf Look: Forbid
Dwf Look: Dump
Dwf Look: Melt
Dwf Look: Hide
Dwf Look: Arena Creature
Dwf Look: Arena Adv Mode
Dwf Look: Arena Water
Dwf Look: Arena Magma
Arena Creature: Side Down
Arena Creature: Side Up
Arena Creature: New Item
Arena Creature: Blank List
Arena Creature: Remove Item
Arena Creature: Undead
Adventure: Creation, Name Entry
Adventure: Creation, Customize Name
Adventure: Creation, Random Name
Adventure: Creation, Change Gender
Adventure: Travel, Visit Site
Adventure: Travel, Clouds
Adventure: Log
Adventure: Travel, Log
Adventure: Log, Tasks
Adventure: Log, Entities
Adventure: Log, Sites
Adventure: Log, Regions
Adventure: Log, Feature Layers
Adventure: Log, Zoom to Current Location
Adventure: Log, Zoom to Selected
Adventure: Log, Toggle Line
Adventure: Log, Toggle Map/Info
Orders: Forbid
Orders: Forbid Projectiles
Orders: Forbid Your Corpse
Orders: Forbid Your Items
Orders: Forbid Other Corpse
Orders: Forbid Other Items
Orders: Gather Refuse
Orders: Gather Outside
Orders: Gather Outside Vermin
Orders: Dump Corpse
Orders: Dump Skull
Orders: Dump Skin
Orders: Dump Bone
Orders: Dump Shell
Orders: Dump Other
Orders: Dump Strand Tissue
Orders: Gather Furniture
Orders: Gather Animals
Orders: Gather Food
Orders: Gather Bodies
Orders: Refuse
Orders: Gather Stone
Orders: Gather Wood
Orders: All Harvest
Orders: Piles Same
Orders: Mix Foods
Orders: Exceptions
Orders: Loom
Orders: Dyed Cloth
Orders: Workshop
Orders: Auto-Collect Web
Orders: Auto-Slaughter
Orders: Auto-Butcher
Orders: Auto-Tan
Orders: Auto-Fishery
Orders: Auto-Kitchen
Orders: Auto-Kiln
Orders: Auto-Smelter
Orders: Auto-Other
Orders: Zone
Orders: Zone, Drinking
Orders: Zone, Fishing
Suspend Building
Menu Confirm
Save Bindings
Load Bindings
Complete Binding
Zoom In
Zoom Out
Toggle Zoom
Reset Zoom
Macro, Break
Macro, Record
Macro, Play
Macro, Save
Macro, Load
Hotkey: Alchemist, Soap
Hotkey: Still, Brew
Hotkey: Still, Extract
Hotkey: Loom, Collect Silk
Hotkey: Loom, Weave Cloth
Hotkey: Loom, Weave Silk
Hotkey: Loom, Weave Yarn
Hotkey: Loom, Metal
Hotkey: Kitchen, Meal 1
Hotkey: Kitchen, Meal 2
Hotkey: Kitchen, Meal 3
Hotkey: Kitchen, Render Fat
Hotkey: Farmer, Process
Hotkey: Farmer, Vial
Hotkey: Farmer, Bag
Hotkey: Farmer, Barrel
Hotkey: Farmer, Cheese
Hotkey: Farmer, Milk
Hotkey: Farmer, Shear
Hotkey: Farmer, Spin
Hotkey: Mill, Mill
Hotkey: Kennel, Hunt
Hotkey: Kennel, Catch
Hotkey: Kennel, Tame Small
Hotkey: Kennel, Tame Large
Hotkey: Kennel, War
Hotkey: Fishery, Process
Hotkey: Fishery, Extract
Hotkey: Fishery, Catch
Hotkey: Butcher, Butcher
Hotkey: Butcher, Extract
Hotkey: Butcher, Catch
Hotkey: Tanner, Tan
Hotkey: Dyer, Thread
Hotkey: Dyer, Cloth
Hotkey: Jeweler, Furniture
Hotkey: Jeweler, Finished
Hotkey: Jeweler, Ammo
Hotkey: Jeweler, Cut
Hotkey: Jeweler, Encrust
Hotkey: Mechanic, Mechanisms
Hotkey: Mechanic, Traction Bench
Hotkey: Mason, Armorstand
Hotkey: Mason, Blocks
Hotkey: Mason, Chair
Hotkey: Mason, Coffin
Hotkey: Mason, Door
Hotkey: Mason, Floodgate
Hotkey: Mason, Hatch Cover
Hotkey: Mason, Grate
Hotkey: Mason, Cabinet
Hotkey: Mason, Box
Hotkey: Mason, Statue
Hotkey: Mason, Quern
Hotkey: Mason, Millstone
Hotkey: Mason, Table
Hotkey: Mason, Weaponrack
Hotkey: Mason, Slab
Hotkey: Trap, Bridge
Hotkey: Trap, Gear Assembly
Hotkey: Trap, Door
Hotkey: Trap, Floodgate
Hotkey: Trap, Spike
Hotkey: Trap, Hatch
Hotkey: Trap, Wall Grate
Hotkey: Trap, Floor Grate
Hotkey: Trap, Vertical Bars
Hotkey: Trap, Floor Bars
Hotkey: Trap, Support
Hotkey: Trap, Chain
Hotkey: Trap, Cage
Hotkey: Trap, Lever
Buildjob: Add
Buildjob: Cancel
Buildjob: Promote
Buildjob: Repeat
Buildjob: Suspend
Buildjob: Workshop Profile
Buildjob: Well, Free
Buildjob: Well, Size
Buildjob: Target, Free
Buildjob: Target, Size
Buildjob: Target, Down
Buildjob: Target, Up
Buildjob: Target, Right
Buildjob: Target, Left
Buildjob: Statue, Assign
Buildjob: Statue, Free
Buildjob: Statue, Size
Buildjob: Cage, Justice
Buildjob: Cage, Free
Buildjob: Cage, Size
Buildjob: Cage, Assign Occ
Buildjob: Cage, Water
Buildjob: Cage, Assign Owner
Buildjob: Chain, Assign Occ
Buildjob: Chain, Justice
Buildjob: Chain, Assign Owner
Buildjob: Chain, Free
Buildjob: Chain, Size
Buildjob: Siege, Fire
Buildjob: Siege, Orient
Buildjob: Door, Internal
Buildjob: Door, Forbid
Buildjob: Door, Pet-passable
Buildjob: Coffin, Assign
Buildjob: Coffin, Free
Buildjob: Coffin, Size
Buildjob: Coffin, Gen. Burial
Buildjob: Coffing, Allow Citizens
Buildjob: Coffing, Allow Pets
Buildjob: Chair, Assign
Buildjob: Chair, Free
Buildjob: Chair, Size
Buildjob: Table, Assign
Buildjob: Table, Hall
Buildjob: Table, Free
Buildjob: Table, Size
Buildjob: Bed, Assign
Buildjob: Bed, Free
Buildjob: Bed, Barracks
Buildjob: Bed, Dormitory
Buildjob: Bed, Rent
Buildjob: Bed, Size
Buildjob: Bed, Name
Buildjob: Bed, Sleep
Buildjob: Bed, Train
Buildjob: Bed, Indiv Eq
Buildjob: Bed, Squad Eq
Buildjob: Bed, Position
Buildjob: Depot, Bring
Buildjob: Depot, Trade
Buildjob: Depot, Request Trader
Buildjob: Depot, Broker Only
Buildjob: Animal Trap, No Bait
Buildjob: Animal Trap, Meat Bait
Buildjob: Animal Trap, Fish Bait
Buildjob: Animal Trap, Gem Bait
Buildjob: Farm, Fallow
Buildjob: Farm, Fertilize
Buildjob: Farm, Seas Fert
Buildjob: Farm, Spring
Buildjob: Farm, Summer
Buildjob: Farm, Autumn
Buildjob: Farm, Winter
Buildjob: Stockpile, Master
Buildjob: Stockpile, Delete Child
Buildjob: Stockpile, Settings
Buildjob: Stockpile, Barrel Up
Buildjob: Stockpile, Barrel Down
Buildjob: Stockpile, Barrel Zero
Buildjob: Stockpile, Barrel Max
Buildjob: Stockpile, Bin Up
Buildjob: Stockpile, Bin Down
Buildjob: Stockpile, Bin Zero
Buildjob: Stockpile, Bin Max
Buildjob: Rack, Mat, Bone
Buildjob: Rack, Mat, Bronze
Buildjob: Rack, Mat, Copper
Buildjob: Rack, Mat, Iron
Buildjob: Rack, Mat, Steel
Buildjob: Rack, Mat, Wood
Buildjob: Rack, Mat, Special Metal
Buildjob: Stand, Mat, Bone
Buildjob: Stand, Mat, Leather
Buildjob: Stand, Mat, Copper
Buildjob: Stand, Mat, Bronze
Buildjob: Stand, Mat, Steel
Buildjob: Stand, Mat, Iron
Buildjob: Stand, Mat, Wood
Buildjob: Stand, Mat, Special Metal
Buildjob: Rackstand, Assign
Buildjob: Rackstand, Free
Buildjob: Rackstand, Size
Buildjob: Rackstand, Item
Buildjob: Rackstand, Mat
Buildjob: Rackstand, All Items
Buildjob: Rackstand, No Items
Buildjob: Rackstand, All Mats
Buildjob: Rackstand, No Mats
Stockpile Settings: Enable
Stockpile Settings: Disable
Stockpile Settings: Permit All
Stockpile Settings: Forbid All
Stockpile Settings: Permit Sub
Stockpile Settings: Forbit Sub
Stockpile Settings: Specific 1
Stockpile Settings: Specific 2
Movie: Record
Movie: Play
Movie: Save
Movie: Load
Assign Trade: View
Assign Trade: String
Assign Trade: Exclude Prohibited
Assign Trade: Pending
Assign Trade: Sort
Noble List: Replace
Noble List: Settings
Noble List: Capital
Noble List: View Candidate
Adventure: Barter, View
Adventure: Barter, Currency 1
Adventure: Barter, Currency 2
Adventure: Barter, Trade
Trade, View
Trade, Trade
Trade, Offer
Trade, Seize
Stores, View
Stores, Forbid
Stores, Melt
Stores, Dump
Stores, Zoom
Stores, Hide
Military, Activate
Military, View
Military, Weapon
Military, Zoom
Announcements, Zoom
Unitjob, Remove Unit
Unitjob, Zoom Unit
Unitjob, Zoom Building
Unitjob, View
Unitjob, Manager
Manager, New Order
Manager, Remove
Manager, Promote
Manager, Max
Manager, Wages
Animals, Slaughter
Kitchen, Cook
Kitchen, Brew
Setup, New
Setup, View
Setup, Customize Unit
Setup, Save Profile
Setup, Save Profile, Abort
Setup, Save Profile, Go
Setup, View Profile Problems
Main: Activity Zone, Remove
Main: Activity Zone, Remove Zone
Main: Activity Zone, Shape
Main: Activity Zone, Next
Main: Activity Zone, Water Source
Main: Activity Zone, Garbage Dump
Main: Activity Zone, Pond
Main: Activity Zone, Hospital
Main: Activity Zone, Sand Collect
Main: Activity Zone, Clay Collect
Main: Activity Zone, Active
Main: Activity Zone, Fish
Main: Activity Zone, Meeting
Main: Activity Zone, Pond Options
Main: Activity Zone: Pond, Water
Main: Activity Zone, Hospital Options
Main: Activity Zone, Pen
Main: Activity Zone, Pen Options
Stockpile, Animal
Stockpile, Food
Stockpile, Weapon
Stockpile, Armor
Stockpile, Custom
Stockpile, Custom Settings
Stockpile, Furniture
Stockpile, Corpse
Stockpile, Refuse
Stockpile, Wood
Stockpile, Stone
Stockpile, Gem
Stockpile, Bar/Block
Stockpile, Cloth
Stockpile, Leather
Stockpile, Ammo
Stockpile, Coins
Stockpile, Finished
Stockpile, None
Designate, Building/Item
Designate, Reclaim
Designate, Forbid
Designate, Melt
Designate, No Melt
Designate, Dump
Designate, No Dump
Designate, Hide
Designate, No Hide
Designate, Traffic
Designate, High Traffic
Designate, Normal Traffic
Designate, Low Traffic
Designate, Restricted Traffic
Designate, Increase Weight
Designate, Decrease Weight
Designate, Increase Weight More
Designate, Decrease Weight More
Designate, Dig
Designate, Dig Remove Stairs Ramps
Designate, U Stair
Designate, D Stair
Designate, UD Stair
Designate, Ramp
Designate, Channel
Designate, Chop
Designate, Plants
Designate, Smooth
Designate, Engrave
Designate, Fortify
Designate, Toggle Engraving
Designate, Undo
Designate, Remove Construction
Building, Change Height +
Building, Change Height -
Building, Change Width +
Building, Change Width -
Building, Orient Up
Building, Orient Left
Building, Orient Right
Building, Orient Down
Building, Orient None
Building, View Item
Building, Done Selecting
Building, Expand/Contract
Building, Trigger, Enable Water
Building, Trigger, Min Water Up
Building, Trigger, Min Water Down
Building, Trigger, Max Water Up
Building, Trigger, Max Water Down
Building, Trigger, Enabler Magma
Building, Trigger, Min Magma Up
Building, Trigger, Min Magma Down
Building, Trigger, Max Magma Up
Building, Trigger, Max Magma Down
Building, Trigger, Enable Creature
Building, Trigger, Enable Locals
Building, Trigger, Resets
Building, Trigger, Min Size Up
Building, Trigger, Min Size Down
Building, Trigger, Max Size Up
Building, Trigger, Max Size Down
Unitview, General
Unitview, Inventory
Unitview, Prefs
Unitview, Wounds
Unitview, Next Unit
Unitview, Slaughter
Unitview, General, Combat
Unitview, General, Labor
Unitview, General, Misc
Unitview, Prefs, Labor
Unitview, Prefs, Pets
Unitview, Prefs, Pets, Hunting
Unitview, Prefs, Pets, War
Unitview, Prefs, Profile
String: Backspace
String: Character 001
String: Character 002
String: Character 003
String: Character 004
String: Character 005
String: Character 006
String: Character 007
String: Character 008
String: Character 009
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String: Character 011
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String: Character 255
Custom: A
Custom: B
Custom: C
Custom: D
Custom: E
Custom: F
Custom: G
Custom: H
Custom: I
Custom: J
Custom: K
Custom: L
Custom: M
Custom: N
Custom: O
Custom: P
Custom: Q
Custom: R
Custom: S
Custom: T
Custom: U
Custom: V
Custom: W
Custom: X
Custom: Y
Custom: Z
Custom: Shift + A
Custom: Shift + B
Custom: Shift + C
Custom: Shift + D
Custom: Shift + E
Custom: Shift + F
Custom: Shift + G
Custom: Shift + H
Custom: Shift + I
Custom: Shift + J
Custom: Shift + K
Custom: Shift + L
Custom: Shift + M
Custom: Shift + N
Custom: Shift + O
Custom: Shift + P
Custom: Shift + Q
Custom: Shift + R
Custom: Shift + S
Custom: Shift + T
Custom: Shift + U
Custom: Shift + V
Custom: Shift + W
Custom: Shift + X
Custom: Shift + Y
Custom: Shift + Z
Custom: Ctrl + A
Custom: Ctrl + B
Custom: Ctrl + C
Custom: Ctrl + D
Custom: Ctrl + E
Custom: Ctrl + F
Custom: Ctrl + G
Custom: Ctrl + H
Custom: Ctrl + I
Custom: Ctrl + J
Custom: Ctrl + K
Custom: Ctrl + L
Custom: Ctrl + M
Custom: Ctrl + N
Custom: Ctrl + O
Custom: Ctrl + P
Custom: Ctrl + Q
Custom: Ctrl + R
Custom: Ctrl + S
Custom: Ctrl + T
Custom: Ctrl + U
Custom: Ctrl + V
Custom: Ctrl + W
Custom: Ctrl + X
Custom: Ctrl + Y
Custom: Ctrl + Z
Custom: Alt + A
Custom: Alt + B
Custom: Alt + C
Custom: Alt + D
Custom: Alt + E
Custom: Alt + F
Custom: Alt + G
Custom: Alt + H
Custom: Alt + I
Custom: Alt + J
Custom: Alt + K
Custom: Alt + L
Custom: Alt + M
Custom: Alt + N
Custom: Alt + O
Custom: Alt + P
Custom: Alt + Q
Custom: Alt + R
Custom: Alt + S
Custom: Alt + T
Custom: Alt + U
Custom: Alt + V
Custom: Alt + W
Custom: Alt + X
Custom: Alt + Y
Custom: Alt + Z
Increase FPS limit
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Toggle truetype rendering
Backspace
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Enter
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Exclaim
Quotedbl
Hash
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Leftparen
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Numpad 0
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World
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Macros
Save and exit
Exit, discard changes when DF quits
Mouse button: 
Add binding
Don't repeat
Delayed repeat
Immediate repeat
Mouse: 
Select a macro, then press 
Keybinding - currently registering new key
Keybinding
Select a binding, then press 
Select binding, or press space to abort
Key binding & macro center
SYMBOL
NOUN
PREFIX
VERB
ADJ_DIST
THE_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_ADJ
FRONT_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_ADJ
REAR_COMPOUND_ADJ
FRONT_COMPOUND_PREFIX
THE_COMPOUND_PREFIX
STANDARD_VERB
Unrecognized Word Token: 
Unrecognized Symbol Token: 
Unrecognized Translation Token: 
NAME_SWAMP
HOLY
NAME_DESERT
NAME_GLACIER
NAME_TUNDRA
NAME_GRASSLAND
NAME_HILLS
NAME_REGION
NAME_PEAK
NAME_ISLAND_SMALL
NAME_ISLAND
NAME_CONTINENT
NAME_WAR
NAME_BATTLE
NAME_SIEGE
NAME_COMMON_RELIGION
NAME_BUILDING_TEMPLE
NAME_ROAD
NAME_BRIDGE
NAME_TUNNEL
NAME_WALL
NAME_BUILDING_KEEP
NAME_BUILDING_TOMB
Unrecognized word token: 
Impoverished Word Selector
Machine node out of bounds on split
Failed to find machine node frontier on split
Unreachable machine node on split
MOON_PHASE
Unrecognized Material Template Token: 
Unrecognized Color Token in Material Template: 
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PASTE
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
STRUCTURAL_PLANT_MAT
SEED_MAT
LEAF_MAT
BONE
THREAD_PLANT
TOOTH
HORN
SHELL
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
UNDIGGABLE
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STONE_NAME
OVERWRITE_SOLID
TEMP_DIET_INFO
SLIME
ICHOR
FILTH
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MAX_EDGE
MATERIAL_VALUE
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_NAME
BLOCK_NAME
MATERIAL_REACTION_PRODUCT
HARDENS_WITH_WATER
SOAP_LEVEL
MULTIPLY_VALUE
magma
boiling magma
GRAY
amber
ground amber
amber paste
pressed amber
coral
ground coral
coral paste
pressed coral
WHITE
green glass
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
clear glass
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
CLEAR
crystal glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
snow
slush
coal
coal powder
coal slush
pressed coal
BLACK
potash
potash slush
pressed potash
ash paste
pressed ash
ASH_GLAZE
GLAZE_MAT
pearlash
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
boiling lye
dirt
pressed dirt
BROWN
vomit
pressed vomit
molten salt
boiling salt
filth
pressed filth
frozen filth
frozen filth powder
filth slush
boiling filth
YELLOW
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime
grime paste
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
SYNDROME
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_CLASS
SYN_IMMUNE_CREATURE
Unrecognized CE_PAIN token: 
Unrecognized CE_SWELLING token: 
Unrecognized CE_OOZING token: 
Unrecognized CE_BRUISING token: 
Unrecognized CE_BLISTERS token: 
Unrecognized CE_NUMBNESS token: 
Unrecognized CE_PARALYSIS token: 
Unrecognized CE_FEVER token: 
Unrecognized CE_BLEEDING token: 
Unrecognized CE_COUGH_BLOOD token: 
Unrecognized CE_VOMIT_BLOOD token: 
Unrecognized CE_NAUSEA token: 
Unrecognized CE_UNCONSCIOUSNESS token: 
Unrecognized CE_NECROSIS token: 
Unrecognized CE_IMPAIR_FUNCTION token: 
Unrecognized CE_DROWSINESS token: 
Unrecognized CE_DIZZINESS token: 
Unsupported CE add tag: 
Unsupported CE remove tag: 
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token: 
Unrecognized CE_DISPLAY_NAME token: 
Unrecognized CE_FLASH_TILE token: 
Unrecognized CE_PHYS_ATT_CHANGE token: 
Unrecognized CE_MENT_ATT_CHANGE token: 
APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: 
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token: 
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: 
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token: 
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token: 
Unrecognized CE_CAN_DO_INTERACTION token: 
Unrecognized CE_BODY_TRANSFORMATION token: 
PERC
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token: 
CDI token precedes any CAN_DO_INTERACTION tag
SYNDROME_TAG
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token: 
ALCOHOLIC
COMBATHARDNESS
TIME_SINCE_BREAK
PARTIED_OUT
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter: 
PROB
LOCALIZED
RESISTABLE
SIZE_DELAYS
SIZE_DILUTES
VASCULAR_ONLY
MUSCULAR_ONLY
START
PEAK
Unrecognized Caste Token in Body Transformation Effect: 
Interaction Token not recognized : 
TARGET
LINE_OF_SIGHT
TOUCHABLE
DISTURBER_ONLY
SELF_ALLOWED
SELF_ONLY
Unrecognized CDI Target Token: 
TARGET_RANGE
LOCATION_HINT
USAGE_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB_REVERSE
TARGET_VERB
WAFERS
SPECIAL
DEEP_SPECIAL
THREAD_METAL
DEEP_SURFACE
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
LAVA
Unrecognized Inorganic Material Definition Token: 
NAME_PLURAL
ALL_NAMES
AUTUMNCOLOR
GRASS
TREE_TILE
DEAD_TREE_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
SAPLING
GROWDUR
PICKED_TILE
DEAD_PICKED_TILE
GRASS_TILES
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
PICKED_COLOR
DEAD_PICKED_COLOR
SHRUB_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
MILL
SHRUB_DROWN_LEVEL
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
Unrecognized Plant Token: 
Sharp blades
Extract 
Ore of 
inorganic_generated
You flounder
Your mason has defaced a 
loop path fail: 
Tried to call lock a second time before unlock was called. 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). 
Neither NTSCSI nor ASPI could be initialised. 
Couldn't find the specified device. 
Error trying to allocate a channel. 
The specified channel has been reused to play another sound. 
DMA Failure.  See debug output for more information. 
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128). 
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format. 
DSP connection error.  Couldn't find the DSP unit specified. 
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback. 
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output. 
Can't execute this command on an EVENT_INFOONLY event. 
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. 
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. 
The requested event, event group, event category or event property could not be found. 
Error loading file. 
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format. 
Media was ejected while reading. 
End of file unexpectedly reached while trying to read essential data (truncated data?). 
File not found. 
Unwanted file access occured. 
Unsupported file or audio format. 
The specified resource requires authentication or is forbidden. 
Proxy authentication is required to access the specified resource. 
The HTTP request timed out. 
FMOD was not initialized correctly to support this function. 
Cannot call this command after System::init. 
Value passed in was a NaN, Inf or denormalized float. 
The syncpoint did not come from this sound handle. 
The vectors passed in are not unit length, or perpendicular. 
Reached maximum audible playback count for this sound's soundgroup. 
Not enough memory or resources. 
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. 
Not enough memory or resources on console sound ram. 
Tried to call a command on a 3d sound when the command was meant for 2d sound. 
Tried to call a command on a 2d sound when the command was meant for 3d sound. 
Tried to use a feature that requires hardware support.  (ie trying to play a VAG compressed sound in software on PS2). 
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. 
Couldn't connect to the specified host. 
The specified URL couldn't be resolved. 
Operation on a non-blocking socket could not complete immediately. 
Operation could not be performed because specified sound is not ready. 
Error initializing output device, but more specifically, the output device is already in use and cannot be reused. 
Error creating hardware sound buffer. 
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. 
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). 
Error initializing output device. 
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. 
Attempted to create a software sound but no software channels were specified in System::init. 
Panning only works with mono or stereo sound sources. 
The number of allowed instances of a plugin has been exceeded. 
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. 
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. 
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first. 
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. 
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with. 
The specified tag could not be found or there are no tags. 
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. 
Something in FMOD hasn't been implemented when it should be! contact support! 
This command failed because System::init or System::setDriver was not called. 
The version number of this file format is not supported. 
Unknown error.
sound: failure: 
Nemesis Unit Load Failed
ANXIETY
ANGER
DEPRESSION
SELF_CONSCIOUSNESS
IMMODERATION
VULNERABILITY
FRIENDLINESS
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
CHEERFULNESS
IMAGINATION
ARTISTIC_INTEREST
EMOTIONALITY
ADVENTUROUSNESS
INTELLECTUAL_CURIOSITY
LIBERALISM
TRUST
STRAIGHTFORWARDNESS
ALTRUISM
COOPERATION
MODESTY
SYMPATHY
SELF_EFFICACY
ORDERLINESS
DUTIFULNESS
ACHIEVEMENT_STRIVING
SELF_DISCIPLINE
CAUTIOUSNESS
Unrecognized Personality Facet Token: 
text_viewer
The work slowdown by the 
Wagon Pathing Catastrophe
caravan from 
Their wagons have bypassed your inaccessible site.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have arrived, despite the danger.
Some migrants have arrived.
Others refused to journey to this dangerous fortress.
Others were too nervous to make the journey.
Migrants refused to journey to such a dangerous fortress this season.
Migrants were too nervous to make the journey this season.
The fortress attracted no migrants this season.
Inaccessible
Distance: 
Sorting by distance
Merchants Present
Trading with 
Greetings.  Let's trade.
Yes, and trade we will!  Simply tell me
what interests you and what you're prepared to offer in exchange.
These _are_ fine items, aren't they?  Now,
what do offer for them?
Are these gifts?  Do you wish to trade?
You truly despise life, don't you?
Once a beautiful tree, and now?
That poor, gentle creature...
Perhaps if you throw in some more goods I can make an offer.
Asking for 
Offering 
Not trading currency
Trade how many? (0-
Ask for how much? (0-
Offer how much? (0-
You receive 
There are no merchants present with which to trade.
Greetings from the outer lands.  
Greetings from the Mountainhomes.  
Your efforts are legend there.  Let us trade!
Greetings.  We are enchanted by 
your more ethical works.  We've come to trade.
Greetings.  The 
ship of the 
What do you want?
Perhaps you'd consider this superior proposal?
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
With your trade goods such as they are, I can't 
fathom you ending up with all of those items.
You are too kind.
Take what you wish.  I can't stop you.
You wish to make an offering?  We love gifts.
You wish to make an offering to our leader?  
This would please us greatly.  What do you offer?
going there.  Obviously, your copious wit is matched only by your industry!
Yes, and trade we will!  Simply tell me 
These _are_ fine items, aren't they?  Now, 
wish to trade or to make an offering to our leader?
You truely despise life, don't you?  
Once a beautiful tree, and now?  
ecstatic with the trading
very happy about the trading
pleased with the trading
willing to trade
not going to take much more of this
unwilling to trade
Allowed Weight: 
Excess Weight: 
Value: 
Trader Profit: 
Trader Loss: 
The following fortress goods were added for the counteroffer:
Good
Priority
Peace is calling out to us.  How do you respond?
Let's discuss the state of our current agreements...
Well then, we have finalized the export agreement.
Feel free to go over the documents.
Let's discuss what we are willing to offer for your 
ship...
Well then, we have finalized the import agreement.
Remember, trade agreements strengthen bonds.  Please consider an import
agreement next year.
What requests do you have of our merchants?
Merit deserves a reward, and I come empowered to establish this colony as an
official land of our realm.
You continue to impress!  I have come empowered to elevate this land in the
eyes of our realm.
surrounding your lands.  Although we are loathe to spare a
single branch to your senseless slaughter, we are willing to ask
that you cap your tree-fells at one hundred until we next meet.
The dead walk.  Hide while you still can!
Miners Guild
Carpenters Guild
Masons Guild
Metalsmiths Guild
Jewelers Guild
Craftsmen
Guild
The merchants from 
Text generation failed: 
GLOBAL
CHAR
IKEY
CHOICE
LOCX
LINK
TREESREMOVED
DIPLOMACYFLAG_SUCCESS
DIPLOMACYFLAG_FAILURE
YOURCIV
YOURFORT
NULL
LOCAL_LARGE_PREDATOR
RANGE
DIPLOMAT
ASSOCIATE
ACTOR
NOBLE
ADD_FLAG
REMOVE_FLAG
NATIVENAME
TRANSLATEDNAME
TITLENAME
HISTNAME
beasts
Gate
This building has
been claimed by
works
furiously!
keeps
muttering 
secretly...
works,
darkly brooding...
with menacing fury!
broods
things...  certain things
screams
mutters
bones...  yes
tree... life
raw... green
raw... clear
raw... crystal
rough... color
stone... rock
bars... metal
gems... shining
blocks... bricks...
leather... skin
cloth... thread
sketches
pictures of 
skeletons
shells
glass
glass and burning wood
rough gems and glass
shining bars
square blocks
stacked leather
stacked cloth
Nobody
Must have magma accessible
from below one of the 8
boundary tiles
Needs to be powered
Check for raw material access
and fuel if necessary
You don't have enough
mechanisms.
There is nothing that
can be linked up.
Profile requires manager
Bucket full
Active
Frozen Here
Frozen Elsewhere
Total Power: 
Total Power Needed: 
Stable Foundation
Hanging
Pumps from the north
Pumps from the east
Pumps from the south
Pumps from the west
Shoot: 
From Top to Bottom
From Bottom to Top
From Left to Right
From Right to Left
Give name
This is a memorial to
Current Owner:
Outdoor access
Ready to be split
Not ready to be split
Too many hives
Occupants:
Assigned: 
Chained: 
Fire at Will
Prepare to Fire
Not in Use
Operated by Mechanisms
Forbidden
Passable
Pet-passable
Open
DOOR TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
HATCH TAKEN BY INVADERS
Retake hatch to forbid it.
HATCH USED BY INTRUDER
This is the resting
place of
Move the cursor to the pile
you want to take from.
Shopkeeper:
For Sale at 
Nest box claimed by
Nest box unclaimed
There are no merchants
trading right now.
Broker:
Broker can access depot
Broker cannot access depot
You do not have a broker.
Trap Occupied:
Trap Baited:
for this location
Disengaged
Cancel
Done
First, you need to create a
squad in the military
screen.  The military screen
view or you can press 
Orders
Sched - 
Near sq: 
Resume
one tile
round 5x5
Outside
Inside
Light
Dark
Subterranean
Above Ground
Corrupt Soldier Mood: 
Has a horrible fell look!
Brooding darkly...
Has the aspect of one fey!
Peculiarly secretive...
Possessed by unknown forces!
Stricken by melancholy...
Crawling around babbling!
Running around babbling!
Crawling around crazed!
Running around crazed!
Staring off into space...
Corrupt Strange Mood: 
Pet of 
Somebody
Over-Exerted
Miserable
Very Unhappy
Unhappy
This animal is waiting for
conflict.
This animal hunts at will.
This adorable animal
can't work.
This animal isn't interested
This animal is waiting to be
trained.
This animal can't work.
Assign a trained animal:
There are no animals left.
The baby can't work yet.
The noble will not work.
Horizontal Axle 
Upright Weapon
Pump from north
Pump from east
Pump from south
Pump from west
Chain
Chair or Throne
Placement
Raise Dir
Item
Dist
Current Refuse Orders:
Current Workshop Orders:
Current Zone Orders:
Current Forbid Orders:
Forbidding of death objects
occurs at time of death.
Current Standing Orders:
These orders are superceded
Hotkey 
Zoom
Beds: 
Tables: 
Traction Benches: 
Boxes/bags: 
Thread: 
Cloth: 
Splints: 
Crutches: 
Powder for casts: 
Buckets: 
Soap: 
Remove Activity Zone
New Activity Zone
Water Source (
Fishing (
Garbage Dump (
Pen/Pasture (
Pit/Pond (
Sand (
Clay (
Meeting Area (
Cold
Hospital (
Activity Zone #
Rectangle
Flow
Floor Flow
High Traffic Cost: 
Normal Traffic Cost: 
Low Traffic Cost: 
Restricted Traffic Cost: 
Depot accessible
Depot inaccessible
All depots inaccessible
All depots accessible
Warm 
Damp 
Muddy 
Snow-covered 
Mossy 
Sculpted
Detailed
Rough-hewn 
Straight 
Smooth 
Exposed 
Pillar
Cluster
Burning 
Dead 
Tree
Dense 
Sparse 
Grass
Dry 
Dry Grass
Dead Grass
Level
Driftwood
Wet 
Young 
Sapling
Shrub
Furrowed 
Ashes
Waterfall
River Source
Chasm
Eerie Glowing Pit
Glowing Floor
Glowing Barrier
Semi-molten Rock
Lava Flow
Magma Flow
Murky Pool
Murky Pool Slope
River
Brook
Grassy Upward Stairway
Grassy Up/Down Stairway
Grassy Downward Stairway
Ice Up/Down Stairway
Ice Downward Stairway
Ice Upward Stairway
Grassy Upward Slope
Dry Grass Upward Slope
Dead Grass Upward Slope
Glacial Upward Slope
Glacial Downward Slope
Grassy Downward Slope
Dry Grass Downward Slope
Dead Grass Downward Slope
Downward Slope
Open Space
SLATED FOR REMOVAL
Waiting for construction...
Waiting for architect...
Designed...
Construction initiated.
Partially constructed.
Construction nearly done.
Construction suspended.
Construction inactive.
Any Metalsmithing
Any Workshop Farming
Wood/Stone/Boneworking
Any Fishing
Null
Here we have 
prone 
swimming 
animated 
guts
deep in 
various
many corpses
some corpses
much gore
some gore
many bones
some bones
many objects
some objects
warm 
damp 
vomit-covered 
blood-stained 
pus-spattered 
ichor-drenched 
mossy 
sculpted 
detailed 
rough-hewn 
straight 
smooth 
exposed 
pillar
fortification
cluster
wall
bloody
pus-spattered
ichor
ichor-flecked
gooey
slime
slimy
chunky 
You slam
blow
blows
FUEL
AUTOMATIC
ADVENTURE_MODE_ENABLED
CONTAINS
NOT_IMPROVED
DOES_NOT_ABSORB
FOOD_STORAGE_CONTAINER
HARD_ITEM_MATERIAL
NOT_PRESSED
REAGENT
ANY_RAW_MATERIAL
ANY_CRAFT
PRODUCT
IMPROVEMENT
PRODUCT_DIMENSION
PRODUCT_TO_CONTAINER
PRESERVE_REAGENT
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
FORCE_EDGE
PRODUCT_PASTE
PRODUCT_PRESSED
KILN
SMELTER
KITCHEN
STILL
hanging
art to
cover to
rings to
bands to
spikes to
specific improvement to
thread to
cloth to
sewn image to
pages to
illustration to
They
the Age
Only
Suddenly
Surely
Then
Slowly
Time
The Day
The Night
The Wind
The Sea
The Sands
The Wise
The Dirt
The Fool
Nothing
The Future
The Past
Will Tell
Foretell
Can Say
Know
Mourn
Weep
Laugh
Afterward
There
the Treasure
Treasure
the Artifact
craft shop
weaponsmith's shop
armorsmith's shop
general store
food shop
mead hall
keep
collection of homes
apartment room
temple
tower
market
tomb
dungeon
sewers
catacombs
the Craft Shop
the Weaponsmith's Shop
the Armorsmith's Shop
the General Store
the Food Shop
the Mead Hall
the Keep
the Home
the Homes
the Room
the Temple
the Tower
the Market
the Tomb
the Dungeon
the Sewers
the Catacombs
the Time
the Attack
the Invasion
the Razing
the Founders
Loss
First Contact
the Agreement
the Deal
Peace
the Diplomat
Tragedy
the Caravan
the Merchants
Concealment
the Secret
Creation
Genius
the Discovery
the Reclamation
the Resettlement
Masterpiece
the Battle
the Clash
Pillage
Plunder
the Tribute
the Desecration
the Abduction
the Kidnapping
the Theft
the Thief
the Devouring
Hunger
the Wound
the Wounding
the Maiming
the Duel
the Struggle
the Construction
the Reunion
the Summit
the Explorer
the Traveler
the Journey
the Pet
the Companion
the Impersonation
Trickery
Deceit
Change
the Resurrection
Rebirth
the Mystery
the Confrontation
the Obsession
Storage
the Spirit
the Dead
the Ghost
the Corpse
the Mountain Halls
the Mountainhome
the Fortress
the Dark Fortress
the Cave
the Pit
the Dark
the Darkness
the Hole
the Cavern
the Tree
the Trees
the Forest
the Forest Retreat
the City
the Town
the Farm
the Village
the Hamlet
the Labyrinth
the Maze
the Tunnels
the Shrine
the Lair
the Burrow
the Castle
the Burial
the Mausoleum
the Monument
the Camp
the Place
the Horror
Goodness
the Joy
the World
the Region
the Universe
the Wetland
the Marsh
the Swamp
the Bog
the Mire
the Murk
the Desert
the Sand
the Rocks
the Canopy
the Undergrowth
the Mountains
the Peaks
the Mountain
the Ocean
the Waves
the Deep
the Sea
the Lake
the Waters
the Glacier
the Ice
the Tundra
the Frozen Wastes
the Grassland
the Plains
the Savanna
the Shrubland
the Hills
the fiery bowels of the earth
the Depths
the Underground
the Caverns
the Fire
the Flames
the Magma
the Fiery Depths
Hell
the Creatures
Creatures
the Creature
the Coins
the Art
the People
the Group
the Settlement
the Vessel
the Migration
the Religion
the Faith
Beliefs
the Fighters
the Squad
the Outcasts
the Criminals
Set Region Information Overflow
Not enough peaks: 
Not enough medium altitudes
Not enough medium altitudes after shift down
Not enough low altitudes after shift down: 
Not enough medium altitudes after shift up
Not enough high altitudes after shift up
Not enough partial edge oceans
Not enough complete edge oceans
Rainfall not evenly distributed: 
Flat/rough areas not evenly distributed: 
Savagery not evenly distributed
Volcanism not evenly distributed
Initial swamp square count fails by 
Initial desert square count fails by 
Initial forest square count fails by 
Initial mountain square count fails by 
Initial ocean square count fails by 
Initial glacier square count fails by 
Initial tundra square count fails by 
Initial grassland square count fails by 
Initial hill square count fails by 
Not enough volcanos
Swamp region count fails by 
Desert region count fails by 
Forest region count fails by 
Mountain region count fails by 
Ocean region count fails by 
Glacier region count fails by 
Tundra region count fails by 
Grassland region count fails by 
Hill region count fails by 
Not enough river start points before erosion
Too many distinct subregions (over by 
Error sorting rivers: working with 
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion: 
Not enough high altitude locations after erosion
Not enough mountain cave locations
Not enough mountain cave locations after location check
Not enough low-lying cave locations
Not enough low-lying cave locations after location check
Not enough entity placement locations
Did not place controllable entity
Placed farming entity without crops
Final swamp region count fails by 
Final desert region count fails by 
Final forest region count fails by 
Final mountain region count fails by 
Final ocean region count fails by 
Final glacier region count fails by 
Final tundra region count fails by 
Final grassland region count fails by 
Final hill region count fails by 
There is thick fog outside.
There is fog outside.
There is a thin mist outside.
You cannot see the sky clearly from here, but the available sunlight indicates 
the night
the dawn
the day
the sunset
There is a heavy blanket of fog enveloping everything.
Fog enshrouds the area.
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
The sky above you is completely gray, with dark cloud pillars pressing through it.
The sky above you is a uniform and dark gray.
The sky above you is gray.
The sky above you is hazy and white.
Mounds of clouds are clustered through a striped sky.
There are scattered clouds underneath a striped sky.
The sky is striped with thin clouds.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
There are scattered puffy clouds above you.
The sky is otherwise clear above you.
The sky is clear above you.
The sun is rising
The sun is
western
eastern
The sun is directly above you
The sun is setting
full moon
waxing gibbous moon
waxing half moon
waxing crescent moon
waning gibbous moon
waning half moon
waning crescent moon
The stars are out.
There is a strong breeze blowing from the 
There is a cool breeze blowing from the 
There is a gentle breeze blowing from the 
Loop Erase River Overflow
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
territory_map-
historical_map-
world_map-
CUSTOM_NAME:
SEED:
HISTORY_SEED:
NAME_SEED:
CREATURE_SEED:
DIM:
EMBARK_POINTS:
END_YEAR:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
CULL_HISTORICAL_FIGURES:
MINERAL_SCARCITY:
MEGABEAST_CAP:
SEMIMEGABEAST_CAP:
TITAN_NUMBER:
TITAN_ATTACK_TRIGGER:
DEMON_NUMBER:
NIGHT_TROLL_NUMBER:
BOGEYMAN_NUMBER:
VAMPIRE_NUMBER:
WEREBEAST_NUMBER:
SECRET_NUMBER:
REGIONAL_INTERACTION_NUMBER:
DISTURBANCE_INTERACTION_NUMBER:
EVIL_CLOUD_NUMBER:
EVIL_RAIN_NUMBER:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
PEAK_NUMBER_MIN:
PARTIAL_OCEAN_EDGE_MIN:
COMPLETE_OCEAN_EDGE_MIN:
VOLCANO_MIN:
EROSION_CYCLE_COUNT:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
CAVERN_LAYER_COUNT:
CAVERN_LAYER_OPENNESS_MIN:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_WATER_MAX:
HAVE_BOTTOM_LAYER_1:
HAVE_BOTTOM_LAYER_2:
LEVELS_ABOVE_GROUND:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_LAYER_2:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_4:
LEVELS_ABOVE_LAYER_5:
LEVELS_AT_BOTTOM:
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
MOUNTAIN_CAVE_MIN:
NON_MOUNTAIN_CAVE_MIN:
ALL_CAVES_VISIBLE:
SHOW_EMBARK_TUNNEL:
TOTAL_CIV_NUMBER:
TOTAL_CIV_POPULATION:
SITE_CAP:
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
RAIN_RANGES:
DRAINAGE_RANGES:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
feature-
data/save/current/feature-
Mountain-Slope Overflow
Worship List
Married
Never Married
Worshipped 
Worships 
Civilized World Population
Total: 
Parent Civ: 
Unnumbered 
Unnumbered
Unnumbered animated 
Outdoor Animal Populations (Including Undead)
Underground Animal Populations (Including Undead)
data/save/current/region_snapshot-
region_snapshot-
Midmap creation failure on graphical map export: 
Elevation negative on graphical map export (main)
Elevation negative on graphical map export (midmap)
RCP_BASIC_BODY
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_UPPER_BODY
RCP_LOWER_BODY
RCP_THORAX
RCP_ABDOMEN
RCP_CEPHALOTHORAX
RCP_HEAD
RCP_TWO_PART_ARMS
RCP_PINCERS
RCP_CLAW_ARMS
RCP_FIRST_SIMPLE_LEGS
RCP_SECOND_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_FOURTH_SIMPLE_LEGS
RCP_FIFTH_SIMPLE_LEGS
RCP_SIMPLE_FRONT_LEGS
RCP_SIMPLE_REAR_LEGS
RCP_TWO_PART_LEGS
RCP_FRONT_FLIPPER
RCP_REAR_FLIPPER
RCP_TWO_FLIGHTLESS_WINGS
RCP_TWO_WINGS
RCP_TAIL
RCP_2_TAILS
RCP_3_TAILS
RCP_TAIL_STINGER
RCP_LOWER_BODY_STINGER
RCP_PROBOSCIS
RCP_TRUNK
RCP_SHELL
RCP_ANTENNAE
RCP_1_HEAD_HORN
RCP_2_HEAD_HORNS
RCP_3_HEAD_HORNS
RCP_4_HEAD_HORNS
RCP_LARGE_MANDIBLES
RCP_5_FINGERS
RCP_4_FINGERS
RCP_3_FINGERS
RCP_2_FINGERS
RCP_5_TOES
RCP_4_TOES
RCP_3_TOES
RCP_2_TOES
RCP_5_FRONT_TOES
RCP_4_FRONT_TOES
RCP_3_FRONT_TOES
RCP_2_FRONT_TOES
RCP_5_REAR_TOES
RCP_4_REAR_TOES
RCP_3_REAR_TOES
RCP_2_REAR_TOES
RCP_1_EYE
RCP_2_EYES
RCP_3_EYES
RCP_BEAK
RCP_NOSE
RCP_CHEEKS
RCP_LUNGS
RCP_HEART
RCP_GUTS
RCP_THROAT
RCP_SPINE
RCP_NECK
RCP_BRAIN
RCP_SKULL
RCP_MOUTH
RCP_TEETH
RCP_RIBS
RCP_RIBS_EXTERNAL
RCP_LIPS
RCP_EYELIDS
RCP_GLOSS_HOOF
RCP_GLOSS_PAW
Cannot generate random creatures -- missing body 
Cannot generate random creatures -- missing body gloss 
STANDARD_MATERIALS
STANDARD_TISSUES
CHITIN_MATERIALS
CHITIN_TISSUES
FACIAL_HAIR_TISSUES
HEAD_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUE_LAYERS
BODY_HAIR_TISSUE_LAYERS
BODY_FEATHER_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
EXOSKELETON_TISSUE_LAYERS
STANDARD_HEAD_POSITIONS
HUMANOID_HEAD_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
SHELL_POSITIONS
HUMANOID_RELSIZES
Cannot generate random creatures -- missing body detail plan 
SKIN_TEMPLATE
FAT_TEMPLATE
MUSCLE_TEMPLATE
SINEW_TEMPLATE
BONE_TEMPLATE
CARTILAGE_TEMPLATE
HAIR_TEMPLATE
FEATHER_TEMPLATE
SCALE_TEMPLATE
NAIL_TEMPLATE
TOOTH_TEMPLATE
EYE_TEMPLATE
NERVE_TEMPLATE
BRAIN_TEMPLATE
LUNG_TEMPLATE
HEART_TEMPLATE
LIVER_TEMPLATE
GUT_TEMPLATE
STOMACH_TEMPLATE
PANCREAS_TEMPLATE
SPLEEN_TEMPLATE
KIDNEY_TEMPLATE
LEATHER_TEMPLATE
HORN_TEMPLATE
PEARL_TEMPLATE
SILK_TEMPLATE
BLOOD_TEMPLATE
ICHOR_TEMPLATE
GOO_TEMPLATE
SLIME_TEMPLATE
SHELL_TEMPLATE
SOAP_TEMPLATE
TALLOW_TEMPLATE
CHITIN_TEMPLATE
MILK_TEMPLATE
CREATURE_CHEESE_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
SEED_TEMPLATE
LEAF_TEMPLATE
THREAD_PLANT_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_EXTRACT_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
FLAME_TEMPLATE
Cannot generate random creatures -- missing material template 
CHEEK_WHISKERS_TEMPLATE
CHIN_WHISKERS_TEMPLATE
MOUSTACHE_TEMPLATE
SIDEBURNS_TEMPLATE
EYEBROW_TEMPLATE
EYELASH_TEMPLATE
CLAW_TEMPLATE
TALON_TEMPLATE
Cannot generate random creatures -- missing tissue template 
EVIL_CLOUD_
cursed
wicked
evil
creeping
haunting
abominable
devilish
fiendish
heinous
nefarious
profane
vile
accursed
blighted
execrable
infernal
unholy
eerie
dust
soot
gloom
murk
smoke
vapor
husk
husks
zombie
zombies
thrall
thralls
EVIL_RAIN_
pungent
acrid
bitter
abhorrent
horrid
loathsome
malodorous
nauseating
putrid
repellent
repulsive
revolting
mucus
ooze
sludge
FORGOTTEN_BEAST_
TITAN_
DEMON_
NIGHT_CREATURE_
RCP_TONGUE
embers
cinders
composed of ash
shade
composed of mud
brown
slick
quagmire
composed of vomit
green
disgusting appearance
brine
composed of salt
white
composed of grime and filth
waste
composed of snow
blizzard
sleet
composed of water
flood
tear
composed of steam
boiling
FLAME
flame
composed of flame
inferno
flare
flash
flaming
scorching
composed of amber
composed of coral
composed of green glass
composed of clear glass
composed of crystal glass
composed of coke
composed of charcoal
black
composed of solid salt
composed of ice
composed of 
SKIN
SCALE
CHITIN
hairy 
feathered 
scaly 
armored 
fleshy 
eyeless 
one-eyed 
three-eyed 
beakless 
noseless 
skinless 
six-legged 
eight-legged 
thin wings of stretched skin
wings
feathered wings
lacy wings
long, hanging
long, straight
long, curly
short
stubby
narrow
long, spiral
long, curving
broad
muttering
grumbling
whispering
brooding
groaning
moaning
screaming
howling
baying
bellowing
shrieking
wailing
bloated
lumbering
hulking
its joints are backward
backward
its limbs jut out at asymmetric angles
crooked
twisted
starved
emaciated
peaceful nature
kind nature
joy marks its every movement
joyful nature
rhythmic undulations
bloated appearance
eyes
long and shaggy
very curly
short and even
patchy
unkempt
long and straight
long and wavy
fluffed-out
downy
long and broad
long and sparse
long and narrow
round
blocky
jagged
oval-shaped
overlapping
set far apart
close-set
waxy
leathery
warty
sleek and smooth
rough and cracked
wrinkled
Now you will know why you fear the night.
horrifying features
macabre ways
terror-inspiring antics
swamp
marsh
sand
desert
taiga
jungle
forest
mountain
ocean
lake
glacier
tundra
brush
savanna
plains
hill
winged
horned
skinless
three-eyed
one-eyed
eyeless
blind
demon
demons
demonic
devil
devils
fiend
fiends
brute
brutes
monster
monsters
spirit
spirits
ghost
ghosts
banshee
banshees
haunt
haunts
phantom
phantoms
specter
specters
wraith
wraiths
bogeyman:bogeymen:bogeyman]
dark
midnight
bleak
troll
trolls
Black
woman
women
hags
crone
crones
ogre
ogres
ogress
ogresses
freak
freaks
horrors
spouses
mate
mates
bride
brides
consort
consorts
husbands
bridegroom
bridegrooms
groom
grooms
SECRET_
SECRET_ANIMATE_
REGIONAL_
INDEX
DISTURBANCE_
DISTURBANCE_CURSE_
DISTURBANCE_ANIMATE_
DEITY_CURSE_WEREBEAST_
DEITY_CURSE_VAMPIRE_
The Arena
Inappropriate Waterlevel Biome Choice (2)
Inappropriate Waterlevel Biome Choice (4)
Midmap effective coordinate check out of bounds
Woe unto any that disturb the resting place of 
Imported Food
Imported Clothing
Imported Goods
Woven Clothing
Leather Clothing
Metal Crafts
Leather Goods
Wooden Furniture
Stone Furniture
Metal Furniture
DREAM
UNDEAD_ARMY
DIPEV
MEETING
DIPSCRIPT
SETVAR
UNIT
LONG
ACTION
ELSE
ENDIF
TEXTVIEWER
HISTORY_DIPEV
DISCUSS
TOPICDISCUSSION
CONSTRUCTTOPICLIST
DIPEVENT
INVASION
data/dipscript/text/
FIRSTCONTACT
Connectivity Overflow
Connectivity Placement Overflow
Connected Component Overflow
Update Connectivity Placement Overflow
FLUX
Local
Region
Temperate Conifer Forest
Tropical Dry Brdlf Forest
Tropical Moist Brdlf Forst
Temperature: 
Freezing
Temperate
Warm
Scorching
Trees: 
Scarce
Woodland
Heavily Forested
Other Vegetation: 
Moderate
Thick
Surroundings: 
Serene
Calm
Sinister
Mirthful
Wilderness
Haunted
Joyous Wilds
Untamed Wilds
Terrifying
Multiple Constructions
Major River: 
River: 
Minor River: 
Stream: 
Brook: 
Volcano: 
Mountain: 
Shallow Clay
Little soil
Some soil
Deep soil
Very deep soil
Extremely deep soil
Aquifer
Shallow metals
Shallow metal
Deep metals
Deep metal
Flux stone
Neighbors
Your Civilization
Relative Elevation
Cliff Indicator
Flat
Slopes
Low Cliffs
Medium Cliffs
High Cliffs
Very High Cliffs (10+)
Extreme Cliffs (20+)
Reclaim 
Searching 
Find Desired Location
Partial Candidate
Suitable Site
Rain
Flux Stone
Underground River
Underground Pool
Magma Pool
Magma Pipe
Bottomless Pit
Other Features
Shallow Metal
Deep Metal
Soil
Multiple
Reclaim a Fortress
Movement keys control region cursor.
NOTICE: Notes are saved only when you save/lose your fort.
Are you sure you want to embark here?
This is your only warning!
You have selected the largest possible area.
You have selected a very large area.
You have selected a large area.
Choose a smaller area if you experience lags.
You have selected an area with salt water.
You have selected an area with an aquifer.
Singular Noun
Plural Noun
Adjective
Prefix
Present (1st)
Present (3rd)
Preterite
Past Participle
Present Participle
Front Compound
Rear Compound
First Adjective
Second Adjective
Hyphen Compound
The X
Could not give dwarf 
Cannot afford 
Play Now!
Prepare for the journey carefully
Use 
Pts: 
Warning!  The following embark profile name is already in use:
Embark preparations were not completed.
Profile 
Active/Training
data/init/embark_profiles.txt
PROFILE
RECLAIM_SKILL
Unrecognized Embark Profile Token: 
This strange language cannot be translated.
You have located 
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
site_map-
mountain halls
fortress
cave
forest retreat
town
hamlet
labyrinth
shrine
monument
camp
important location
site
Site Center Flood Overflow
Non-feature related elevation hole
begins to talk in a hushed whisper when 
starts to whisper when 
whispers when 
usually speaks in a whisper
talks very quietly when 
keeps 
speaks very quietly
starts yelling whenever 
begins to talk louder when 
talks very loudly when 
shouts when 
talks very loudly whenever 
greets others very loudly
speaks very loudly
begins speaking in a monotone whenever 
starts to drone when 
begins to talk in a monotone when 
speaks in a monotone when 
has a very monotonous way of speaking
begins to talk more slowly when 
begins to talk much more slowly when 
When 
begins to talk rapidly when 
talks very quickly when 
speaks rapidly when 
talks very rapidly after 
speaks very deliberately when 
tends to speak very deliberately
mutters under 
starts to mutter under 
Whenever there's a pause in a conversation, 
constantly mutters under 
starts to stutter when 
always stutters when 
stammers when 
begins to stammer when 
stutters occasionally
talks to inanimate objects when 
often talks to inanimate objects when 
has a tendency to talk to inanimate objects
talks to 
starts talking to 
When there's a pause in a conversation, 
gets distracted from conversations easily when 
gets distracted during conversations when 
gets easily distracted during conversations when 
tends to be easily distracted during conversations
often tells pointless stories when 
quite often tells pointless stories when 
will frequently ramble on with stories that don't any point or even conclusion
becomes very focused during conversations when 
tends to be very focused during conversations
will often pause in conversation to look for the right word
often touches others during conversations when 
will often touch others when greeting them
often touches those to whom 
has a way of arguing with those that are in agreement with 
can't stand quiet pauses in conversations and always finds something to say
pauses before speaking
talks about others behind their backs
interrupts others during conversations when 
tends to interrupts others during conversations when 
has a habit of interrupting speakers
gives incredibly vague answers to questions
will without fail turn any conversation to 
rarely speaks when 
has trouble speaking when 
rarely speaks
rarely starts conversations
has the habit of answering questions with questions
repeatedly snaps 
often snaps 
snaps 
always snaps 
has a habit of snapping 
drums 
has a habit of drumming 
scratches 
has a habit of scratching 
tends to scratch 
always scratches 
often rubs 
points and shakes 
shakes 
runs 
has a habit of running 
cracks 
often gives 
occasionally cracks 
laughs in a unique way when 
has a very distinct laugh for when 
laughs in a distinct fashion when 
laughs in a unique way whenever 
has a very distinct laugh
laughs silently
has a nervous laugh
laughs at 
walks as if in a terrible hurry whenever 
skips around when 
skips over to others when 
skips wherever 
walks with a confident stride
holds 
slouches when 
chews 
idly chews 
gnaws 
tends to chew 
gnaws on 
has a habit of chewing on 
often bites 
bites 
gives hugs out freely
When greeting others, 
has a nervous smile
stomps 
taps 
has a habit of tapping 
lowers 
often lowers 
often has 
has a menacing stare when 
stares intently when 
tends to stare unwaveringly when 
has a certain stare for when 
has a habit of staring at others
winks when 
winks during conversations
commonly winks as a form of greeting
exhales sharply when 
exhales slowly and deliberately when 
blows 
inhales sharply when 
always takes a deep breath whenever 
clicks 
has a habit of clicking 
licks 
tends to stretch 
has a habit of stretching 
tends to stretch out when 
likes to stretch 
bounces 
has a calm demeanor
has a very calm demeanor
has an incredibly calm demeanor
never becomes angry
often feels discouraged
rarely feels discouraged
almost never feels discouraged
never feels discouraged
feels strong urges and seeks short-term rewards
occasionally overindulges
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
becomes completely helpless in stressful situations
cracks easily under pressure
doesn't handle stress well
can handle stress
genuinely likes others and openly expresses positive feelings toward them
makes friends quickly
does not actively seek friendships and is incredibly distant and reserved
truly treasures the company of others
enjoys being in crowds
enjoys the company of others
tends to avoid crowds
prefers to be alone
considers spending time alone much more important than associating with others
loves to take charge and direct activities
prefers that others handle the leadership roles
never speaks out or attempts to direct activities
lives life at a leisurely pace
can't be bothered with frantic, fast-paced living
lives for risk and excitement
loves a good thrill
doesn't need thrills or risks in life
often feels filled with joy
can be very happy and optimistic
has a fertile imagination
isn't given to flights of fancy
can easily become absorbed in art and the beauty of the natural world
greatly appreciates art and natural beauty
appreciates art and natural beauty
does not have a great aesthetic sensitivity
has a profound understanding of 
has a great awareness of 
has a good awareness of 
tends not to openly express emotions
does not display 
likes to try new things
prefers familiar routines
loves new and fresh ideas
dislikes intellectual discussions
regards intellectual exercises as a waste of energy
revels in chaos and disorder
loves to defy convention
admires tradition
prefers stability and security to ambiguity and disorder
does not trust others
sees others as selfish and conniving
believes that some deception is necessary in relationships with others
finds helping others very rewarding
finds helping others rewarding
does not go out of 
dislikes helping others
views helping others as an imposition on 
sacrifices 
dislikes confrontations
doesn't like to compromise with others
would rather intimidate others than compromise with them
would never deny 
would never claim to be better than somebody else
finds immodesty distasteful
would never shy away from an opportunity to say 
would never let an objective judgement be tempered by mercy or pity
lacks confidence
does not feel effective in life
always feels as if 
loves to make lists and keep schedules
tries to live a well-organized life
has a profound sense of duty and obligation
has a strong sense of duty
has a sense of duty
finds rules confining
dislikes contracts and regulations
hates rules, contracts and other confining elements in 
constantly strives for perfection
thinks it is incredibly important to strive for excellence
strives for excellence
doesn't go out of 
very rarely does more work than necessary
does the bare minimum necessary to accomplish the task at hand
will persist in the face of any difficulty until the task is complete
possesses great willpower
has very little self-discipline
rarely completes tasks and is often overcome by distractions
thinks through every alternative and its consequences before acting
takes time when making decisions
often does the first thing that comes to mind
acts impulsively
always acts without considering alternatives or thinking through possibilities
Mixed
Station
Kill
Defend Burrows
Patrol Route
Train
Defend 
Patrol 
Report Death of 
Kill 
Seek 
TILE_PAGE
CREATURE_GRAPHICS
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
GPU does not support non-power-of-two textures, using 
GPU unable to accomodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU.
Asked for nonexistent texture data
Asked to clone nonexistent texture!
grayscale_texture ran into mysteriously uncanocalized texture
Tileset not found
Not found: 
Image not found
Unscheduled
Cannot reach site
Getting married
Interrupted by 
combat
Inappropriate dig square
Area became inappropriate
Moved
Need empty bucket
Need empty trap
Need empty bag
Need empty cage
Need valid, active sand collection zone
Need valid, active clay collection zone
Sand vanished
Clay vanished
Incapable of carrying
Too injured
Resting injury
Animal inaccessible
Patient inaccessible
Infant inaccessible
Item inaccessible
Drop-off inaccessible
Building inaccessible
Area inaccessible
Nothing in cage
Nothing to cage
Nothing to catch
Patient not resting
Already leading creature
Water source vanished
Water source contaminated
Creature occupying site
Bucket full of extraneous material
Well dry
Need office
Wrong ammunition
Ammunition inaccessible
Item blocking site
Building site submerged
Animal not restrained
Inappropriate building
Wrong justice state
Nothing in building
Relieved
Water is frozen
Too insane
Taken by mood
Went insane
Throwing tantrum
Could not find path
Path blocked
Seeking artifact
Handling dangerous creature
Going to bed
Seeking Infant
Dangerous terrain
Forbidden area
Job item misplaced
Job item lost or destroyed
Getting food
Getting water
Hunting vermin for food
Target inaccessible
Target too injured
Attacking building
Lost pick
Invalid officer
Removed from guard
Equipment mismatch
Caged
Getting something to drink
Using well
Lost axe
Not responsible for trade
Need splint
Need thread
Need cloth
Need crutch
Bad script! #1
Bad script! #2
Bad script! #3
Need bag containing powder suitable for cast application
Not appointed
OVERWROTE JOB: 
miner
woodworker
carpenter
bowyer
woodcutter
stoneworker
engraver
mason
ranger
animal caretaker
animal trainer
hunter
trapper
animal dissector
metalsmith
furnace operator
weaponsmith
armorer
blacksmith
metalcrafter
jeweler
gem cutter
gem setter
woodcrafter
potter
glazer
wax worker
stonecrafter
leatherworker
bone carver
weaver
clothier
glassmaker
strand extractor
fishery worker
fisherman
fish dissector
fish cleaner
farmer
cheese maker
milker
shearer
spinner
cook
thresher
miller
butcher
tanner
dyer
presser
beekeeper
planter
herbalist
brewer
soap maker
potash maker
lye maker
wood burner
engineer
mechanic
siege engineer
siege operator
pump operator
clerk
trader
architect
doctor
diagnoser
bone doctor
suturer
surgeon
alchemist
merchant
drunk
hammerman
spearman
crossbowman
wrestler
axeman
swordsman
maceman
pikeman
bowman
blowgunner
lasher
recruit
babies
baby
peasant
Stray 
Ghost
Cultist
There is nothing to catch in 
There is nothing to catch in the 
northwestern
southwestern
northeastern
southeastern
northern
southern
central
cavern
magma sea
eerie cavern
swamps
You have learned the power "
You have 
transformed into a 
The rest of the vomit burns away in the lava.
The vomit burns away in the lava.
The rest of the vomit burns away in the magma.
The vomit burns away in the magma.
The rest of the vomit disappears into the water.
The vomit disappears into the water.
The rest of the vomit falls away into the chasm.
The vomit falls away into the chasm.
The rest of the vomit falls away into the underworld.
The vomit falls away into the underworld.
The rest of the vomit splatters into the shallow puddle of water.
The vomit splatters into the shallow puddle of water.
Horrors!  Demons in the deep!
Intruders!  Drive them away!
Thief!  Protect the hoard from skulking filth!
Snatcher!  Protect the children!
You've spotted a 
You spring from ambush!
You've been spotted!
unit contained in unit
Double Caged Unit
Receive job pay: NULL JOB
They have organized a wedding reception
You are 
blistering
being incinerated
freezing
being frozen solid
freezing to death
burning alive
burning to death
You are melting!
ecstatic
happy
quite content
fine
unhappy
very unhappy
miserable
gave birth to 
got married recently
became caught up in a new romance recently
gained siblings
gained a sibling
became a parent
was disgusted to be forced to talk to a pillar of society recently
was upset to be forced to talk to a pillar of society recently
was irritated to be forced to talk to a pillar of society recently
was pleased to be able to talk to a pillar of society recently
was ecstatic to be able to talk to a pillar of society recently
was still bathing in awe after talking to a pillar of society recently
slept uneasily due to noise lately
slept very uneasily due to noise lately
was woken by noise while sleeping lately
has been evicted lately
has been tired lately
had a miscarriage recently
has been exhausted lately
has complained of hunger lately
has complained of thirst lately
has been starving lately
has been dehydrated lately
was worried by the scarcity of tax collection escorts lately
was worried by the scarcity of guards lately
was worried by the scarcity of cages and chains lately
was unable to reach a room for tax collection lately
was misinformed about a room for tax collection lately
was upset that the tax collection didn't go smoothly lately
has been taxed recently
has lost property to the tax collector's escorts recently
was upset to have disappointed a noble lately
has been attacked lately
has been attacked by the dead lately
has been attacked by own dead 
haunted
tormented
possessed
tortured
has been 
has been tormented in nightmares by a dead pet lately
has been tormented in nightmares by a dead spouse lately
has been tormented in nightmares by a dead lover lately
has been tormented in nightmares by a dead sibling lately
has been tormented in nightmares by own dead mother lately
has been tormented in nightmares by own dead father lately
has been tormented in nightmares by own dead child lately
has been tormented in nightmares by a dead friend lately
has been tormented in nightmares by a dead and still annoying acquaintance lately
has been tormented in nightmares by the dead lately
had a wonderful soapy bath recently
had a nice bath recently
was forced to eat vermin to survive lately
was forced to eat a beloved creature to survive lately
was forced to eat a treasured pet to survive lately
has complained of the lack of chairs lately
has complained of the crowded tables lately
has complained of the lack of dining tables lately
has complained of the lack of a well lately
has complained of the nasty water lately
was forced to drink bloody water lately
was forced to drink gooey water lately
was forced to drink ichorous water lately
was forced to drink purulent water lately
was forced to drink slime lately
was forced to drink vomit lately
has suffered the travesty of art defacement
has been annoyed by flies
has witnessed death
has lost a pet recently
had a satisfying sparring session recently
killed somebody by accident while sparring recently
enjoyed starting a fist fight recently
enjoyed smashing up a building recently
enjoyed toppling something over recently
enjoyed throwing something recently
accidentally killed somebody in a fit of rage recently
has lost a spouse to tragedy recently
has lost a lover to tragedy recently
had a terrifying nightmare about an army of the dead
has lost an annoying acquaintance to tragedy recently
was just a little happy to lose an annoying acquaintance to tragedy recently
was happy to lose an annoying acquaintance to tragedy recently
was thrilled to lose an annoying acquaintance to tragedy recently
has lost a friend to tragedy recently
has lost a sibling to tragedy recently
has lost a child to tragedy recently
has lost a mother to tragedy recently
has lost a father to tragedy recently
was forced to endure the decay of a pet
was forced to endure the decay of a spouse
was forced to endure the decay of a lover
was forced to endure the decay of a sibling
was forced to endure the decay of a mother
was forced to endure the decay of a father
was forced to endure the decay of a child
was forced to endure the decay of a friend
was forced to endure the decay of an annoying acquaintance
has been accosted by terrible vermin
saw something unpleasant in a cage recently
was comforted by a wonderful creature in a cage recently
saw something unpleasant in a pond recently
was comforted by a wonderful creature in a pond recently
was able to rest and recuperate lately
received water recently
received food recently
was rescued recently
was overjoyed to be able to give somebody water lately
was happy to have been able to give somebody water lately
was pleased to have been able to give somebody water lately
gave somebody water lately
was irritated at having to give somebody water lately
was unhappy at having to give somebody water lately
has suffered the pain of having to give somebody water lately
was overjoyed to be able to give somebody food lately
was happy to have been able to give somebody food lately
was pleased to have been able to give somebody food lately
gave somebody food lately
was irritated at having to give somebody food lately
was unhappy at having to give somebody food lately
has suffered the pain of having to give somebody food lately
was overjoyed to be able to help somebody to bed lately
was happy to have been able to help somebody to bed lately
was pleased to have been able to help somebody to bed lately
brought somebody to bed lately
was irritated at having to haul somebody to bed lately
was unhappy at having to haul somebody to bed lately
has suffered the pain of having to haul somebody to bed lately
has complained about the draft lately
was worried not to have adequate protection lately
was upset about being relieved from duty
has been satisfied at work lately
was happy to have pleased a noble lately
was pleased that the tax collection went smoothly lately
was upset that a criminal could not be properly punished
was glad to have punishment reduced recently
was upset by the delayed punishment of a criminal
was glad to have punishment delayed recently
beat somebody recently
beat somebody with a hammer recently
was beaten recently
was beaten with a hammer recently
made a satisfying acquisition lately
talked with a pet lately
talked with the spouse lately
talked with a lover lately
talked with a sibling lately
talked with mother lately
talked with father lately
talked with a child lately
talked with a friend lately
was forced to talk to somebody annoying lately
talked with somebody lately
made a friend recently
formed a grudge recently
adopted a new pet recently
was unhappy with the lack of work last season
was caught in the rain recently
was caught in freakish weather recently
was caught in a snow storm recently
has been tired of eating the same old food lately
has been tired of drinking the same old booze lately
ate rotten food lately
drank something spoiled lately
took joy in slaughter lately
ate a pretty decent meal lately
ate a fine dish lately
ate a wonderful dish lately
ate a truly decadent dish lately
ate a legendary meal lately
had a pretty decent drink lately
had a fine drink lately
had a wonderful drink lately
had a truly decadent drink lately
had a legendary drink lately
was comforted by a pet lately
saw a beloved creature lately
was pleased to have a mandate deadline met lately
was angered that nobody could be punished for a recent failure
was upset by having a request ignored lately
was pleased by having a request approved lately
was upset by having a mandate ignored lately
was upset by having a mandate deadline missed lately
was comforted by a lovely waterfall lately
was disgusted by a miasma lately
choked on dust underground lately
choked on smoke underground lately
was knocked out during a cave-in lately
was embarrassed to have to conduct an official meeting in a dining room
was very embarrassed to have to conduct an official meeting in a bedroom
was incredibly embarrassed not to have any rooms lately
was very happy to be elected mayor recently
was very happy to be re-elected mayor recently
was very satisfied to be chosen as the expedition leader recently
was greatly pleased to enter the nobility recently
was very pleased to receive a higher rank of nobility recently
was proud to have become a mayor recently
sustained major injuries recently
sustained minor injuries recently
slept in the mud recently
slept in the grass recently
slept in the dirt recently
slept on rocks recently
slept on ice recently
slept on a pile of driftwood recently
slept on a rough cave floor recently
slept on the floor recently
slept in a bedroom like a personal palace recently
slept in a fantastic bedroom recently
slept in a great bedroom recently
slept in a very good bedroom recently
slept in a good bedroom recently
slept in a horribly substandard bedroom recently
slept in a horrible bedroom recently
slept in an awful bedroom recently
slept in a very poor bedroom recently
slept in a poor bedroom recently
slept without a proper room recently
conducted a meeting in a setting worthy of legends recently
conducted a meeting in a fantastic setting recently
conducted a meeting in a great setting recently
conducted a meeting in a very good setting recently
conducted a meeting in a good setting recently
conducted a meeting in a horribly substandard setting recently
conducted a meeting in a horrible setting recently
conducted a meeting in an awful setting recently
conducted a meeting in a very poor setting recently
conducted a meeting in a poor setting recently
dined in a legendary dining room recently
dined in a fantastic dining room recently
dined in a great dining room recently
dined in a very good dining room recently
dined in a good dining room recently
dined in a horribly substandard dining room recently
dined in a horrible dining room recently
dined in an awful dining room recently
dined in a very poor dining room recently
dined in a poor dining room recently
dined without a proper dining room recently
worried greatly about not having a tomb after gaining another year
celebrated having a legendary tomb after gaining another year
celebrated having a fantastic tomb after gaining another year
celebrated having a great tomb after gaining another year
celebrated having a very good tomb after gaining another year
celebrated having a good tomb after gaining another year
worried about having a horribly substandard tomb after gaining another year
worried about having a horrible tomb after gaining another year
worried about having an awful tomb after gaining another year
worried about having a very poor tomb after gaining another year
worried about having a poor tomb after gaining another year
was greatly pleased at the state of demands recently
was very pleased at the state of demands recently
was pleased at the state of demands recently
was greatly angered at the state of demands recently
was very angered at the state of demands recently
was angered at the state of demands recently
was upset by not having enough chests lately
was upset by not having enough cabinets lately
was upset by not having enough armor stands lately
was upset by not having enough weapon racks lately
was upset to be wearing old clothing lately
was upset to be wearing tattered clothing lately
was very upset to have worn clothes rot away lately
was very embarrassed to be uncovered lately
was embarrassed to have no shirt lately
was embarrassed to have no shoes lately
was very embarrassed to be uncloaked lately
was unable to find an available hammer lately
was nauseated by the sun lately
was irritated by the sun lately
was 
grumbling about
depressed by
angered by
enraged by
was outraged at the ridiculous conviction of a long-dead corpse recently
was outraged at the ridiculous conviction of an animal recently
was outraged at the bizarre conviction against all reason of the victim of a crime recently
was pleased to have received justice recently
was pleased that a family member received justice recently
was yelled at by an unhappy citizen recently
was cried on by an unhappy citizen recently
was satisfied to bring up job scarcity in a meeting lately
was able to make suggestions about work allocations lately
was glad to request weapon production lately
had a cathartic experience yelling at somebody in charge lately
yelled at somebody in charge lately and felt fantastic afterward
yelled at somebody in charge lately and felt great afterward
yelled at somebody in charge lately and felt a lot better afterward
yelled at somebody in charge lately and felt better afterward
yelled at somebody in charge lately and felt a little better afterward
yelled at somebody in charge lately
yelled at somebody in charge lately but only got angrier
had a cathartic experience crying on somebody in charge lately
cried on somebody in charge lately and felt fantastic afterward
cried on somebody in charge lately and felt great afterward
cried on somebody in charge lately and felt a lot better afterward
cried on somebody in charge lately and felt better afterward
cried on somebody in charge lately and felt a little better afterward
cried on somebody in charge lately
cried on somebody in charge lately but only felt more depressed
was unable to find somebody to complain to about job scarcity lately
was unable to make suggestions about work allocations lately
was unable to request weapon production lately
was unable to find somebody in charge to yell at lately
was unable to find somebody in charge to cry on lately
put off
flustered
upset
very upset
greatly upset
angered
enraged
shattered
traumatized
utterly traumatized
office
dining
sleeping
admired 
very fine
splendid
wonderful
completely sublime
tastefully arranged 
the former 
the fortress
the color 
When possible, 
unknown meat
unknown fish
unknown plants
unknown drink
unknown liquid
unknown seeds
unknown leaves
unknown powder
unknown cheese
unknown item
unbelievably strong
mighty
very strong
strong
unfathomably weak
unquestionably weak
very weak
weak
amazingly agile
extremely agile
very agile
agile
abysmally clumsy
totally clumsy
quite clumsy
clumsy
basically unbreakable
incredibly tough
quite durable
tough
shockingly fragile
remarkably flimsy
very flimsy
flimsy
absolutely inexhaustible
indefatigable
very slow to tire
slow to tire
truly quick to tire
extremely quick to tire
very quick to tire
quick to tire
possessed of amazing recuperative powers
incredibly quick to heal
quite quick to heal
quick to heal
shockingly slow to heal
really slow to heal
very slow to heal
slow to heal
virtually never sick
almost never sick
very rarely sick
rarely sick
stunningly susceptible to disease
really susceptible to disease
quite susceptible to disease
susceptible to disease
but 
awesome intellectual powers
great analytical abilities
very bad analytical abilities
poor analytical abilities
unbreakable focus
very good focus
the ability to focus
the absolute inability to focus
really poor focus
quite poor focus
poor focus
willpower
absolutely no willpower
next to no willpower
little willpower
great creativity
very good creativity
good creativity
next to no creative talent
lousy creativity
poor creativity
meager creativity
uncanny intuition
great intuition
very good intuition
good intuition
horrible intuition
lousy intuition
very bad intuition
bad intuition
absolutely boundless patience
very little patience
little patience
little memory to speak of
difficulty with words and language
very little linguistic ability
little linguistic ability
poor spatial senses
absolutely no feel for music at all
next to no natural musical ability
little natural inclination toward music
the utter inability to judge others' emotions
next to no empathy
poor empathy
Conduct Meeting
Attend Meeting
Soldier
Noble
Chained
Null Precise Civ Equipment Link: 
Hauled
Multigrasp
Wrapped around 
Stuck in 
Sewn into 
Right shoulder
Left shoulder
releases
drops
Unit has misaligned body modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
Your miners have defaced a 
get your
your very own
real
authentic
clear
all the way
distant
faraway
fair
the great
here
right here
tanned
made
the surrounding area
just outside town
the settlements
some of my kind 
some of our kind 
out to the 
Are you interested in 
Might I interest you in 
Splendid
Decent
Fantastic
Excellent
there
right there
person
Acceptable Liquid Flood Overflow
Acceptable Fish Liquid Flood Overflow
path fail: 
old.  
isn't very muscular but has a gigantic build
bears untold amounts of fat over a gigantic frame
has an enormous build but is very skinny
isn't strong but is very large
has a very large body with quite a bit of fat on it
has a very large frame but is incredibly skinny
has a large body but it is very skinny and frail
has bulky muscles on a large body
has a large body but is quite weak
has ill-defined muscles but is large overall
has a large body made larger still by mounds of fat
has a large body and is very fat
has a large body but is incredibly skinny
would be lanky were it not for the massive muscles and slabs of lard
has a tall, skinny body that is very frail
packs extraordinary obesity on to what was once a tall and thin body
has a tall, thin frame but manages to be very fat
has a tall, thin body layered with some fat
has a tall, narrow body that is just incredibly skinny
has a tall, thin frame with very little fat on it
has a tall, thin body with little fat
has a short, broad body stacked thick with muscles and lard
has a short body that is broad yet with few traces of muscle or fat
has a short broad body but is kind of weak and skinny at the same time
has a stout muscular body
has a short broad body but is very frail
has a short broad body with little in the way of muscles
has a short broad body with ill-defined muscles
has a short broad body with a lot of fat on it
has a short, broad frame with almost no fat on it
has a short, broad body with very little fat
has a short, broad build overall but is somewhat skinny
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has an incredibly broad body with some muscle and fat on it
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body that is somewhat weak with only a little fat on it
has an incredibly broad body but is very frail
has an extremely broad body but is weak
has an incredibly broad body hung with curtains of lard
has an extremely broad body with lots of fat on it
has an incredibly broad body with almost no fat on it
has an extremely broad body with very little fat
has an extremely broad body with little fat
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a very broad, muscular, fat body
has a very broad body but it is frail with very little fat on it
has a very broad body overall but it is weak with little fat on it
has a very broad body but it is frail
has ill-defined muscles on an otherwise broad body
has a broad body that is somewhat weak
has a very broad body and is incredibly fat
has a very broad body but almost no fat
has a very broad frame with very little fat on it
has a very broad body with little fat
has a broad body bearing impressive muscles and a great load of fat
has incredible muscles stretched over a broad body
has a broad body but it is very frail
has a broad body made broader still by no shortage of surrounding lard
has a broad body with almost no fat on it
has a broad body with very little fat
has a broad body with little fat
has a broad body
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body, thickened by muscle and fat
has a long, thin frame, frail with very little fat
has a long, thin body that is somewhat weak with little fat
has a long, thin frame strapped with incredible muscles
has a long, thin frame hidden beneath copious rolls of lard
has a long, thin body with a lot of fat on it
has a long, thin body with some fat on it
has a long, thin body with almost no fat on it
has a long, thin body with very little fat
has a long, thin frame with little fat
could be incredibly thin but has massive lardy rolls and enormous muscles
has managed to put some muscle and fat on an extremely thin frame
has an extremely thin body packed with huge muscles
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin frame with a lot of fat on it
has an incredibly thin frame with some fat on it
has an extremely thin body with almost no fat on it
has an extremely thin body with very litte fat on it
has an incredibly thin body with little fat
has a very thin build buried underneath endless muscles and fat
would be very thin but has opted for some muscle and fat
has a very thin, frail body without visible traces of fat
would be very thin but bears an enormous lardy burden
has much fat on a very thin frame
has a very thin frame with a bit of fat on it
has a very thin body with almost no fat on it
has a very thin frame with very little fat
has a very thin body with little fat
has a thin frame but it is loaded with muscles and great layers of fat
has a generally thin build with some muscle and fat on it
has what was once a thin frame, now bearing enormous, thick layers of fat
has a once-thin frame, now belarded
has a thin frame with some fat on it
has a thin body with almost no fat on it
has a thin body with very little fat
has a thin body with little fat
has loaded a tall body with incredible muscles
has a very long body, frail and skinny
has a very long body that is beset by a morbid corpulence
has a frail body, long and incredibly skinny
has an incredibly muscular, long body
has put on an extreme amount of muscle, especially for one so short
packs enormous muscles on to a very short body
carries massive amounts of fat, especially for one so short
isn't very tall but makes up for it with muscle and fat
isn't tall but has incredible muscles
has an extremely short body that is incredibly muscular
has an incredibly short body but still manages to be very fat
carries great muscles on a very short body
has a very short body buttressed by rolls of lard
has a small build yet is strapped with massive amounts of muscle and lard
has a small build but is muscular and fat
has a small build and is very weak and incredibly skinny
has a small build and is weak and skinny
has incredible muscles over a small build
packs massive amounts of fat on to a small build
has a small build but is very fat
has a very small body bedecked with lardy rolls
has an extremely small body but it is very muscular
bears an enormous amount of fat for one so tiny
cut open
smashed open
broken open
torn open
gouting
gushing
spraying
running with
dripping
oozing
frost-bitten
frozen
blistered
completely swollen
heavily swollen
very swollen
quite swollen
swollen
slightly swollen
tall
long
high
wide-set
large-irised
small-irised
sunken
protruding
smooth
convex
concave
curly
straight
dense
sparse
thick
thin
upturned
hooked
splayed out
flattened
great-lobed
fuse-lobed
gapped
crowded
high-cheekboned
low-cheekboned
broad-chinned
narrow-chinned
jutting-chinned
recess-chinned
square-chinned
round-chinned
greasy
deep-voiced
high-voiced
raspy-voiced
clear-voiced
body is 
extremely tall
somewhat tall
very short
somewhat short
extraordinarily broad
somewhat broad
extremely narrow
somewhat narrow
extremely long
quite long
somewhat long
extremely short
incredibly high
somewhat high
extremely low
slightly low
incredibly close-set
slightly close-set
very wide-set
slightly wide-set
deeply sunken
slightly sunken
bulging
slightly protruding
have very large irises
have large irises
have slightly large irises
have very thin irises
have thin irises
have slightly thin irises
very large-irised
slightly large-irised
very thin-irised
thin-irised
slightly thin-irised
extremely wrinkled
slightly wrinkled
very smooth
slightly smooth
wavy
incredibly straight
very convex
slightly convex
incredibly concave
somewhat concave
extremely dense
quite dense
slightly dense
extremely sparse
quite sparse
slightly sparse
very thick
slightly thick
very thin
somewhat thin
incredibly upturned
slightly upturned
sharply hooked
slightly hooked
very splayed out
somewhat splayed out
very flattened
slightly flattened
have great swinging lobes
have large hanging lobes
are free-lobed
are fuse-lobed
have nearly fused lobes
have small lobes
hanging-lobed
free-lobed
nearly fuse-lobed
small-lobed
widely-spaced
tangled
very round
slightly rounded
slit
somewhat greasy
crinkly
striped 
mottled 
with a touch of
with flecks of
with some
mixed with
are 
has a deep, guttural voice
has a high-pitched, clear voice
has a high-pitched, grating voice
has a clear, deep voice
has a fairly deep and raspy voice
has a high squeaky voice
has a low, clear voice
has a high, clear voice
has a very clear voice
has a clear voice
has a grating, raspy voice
has a scratchy voice
has a very high-pitched voice
has a high voice
has a very deep voice
has a low voice
has very high cheekbones
has high cheekbones
has low cheekbones
has very low cheekbones
square chin
round chin
chin
has a massive
has a deeply recessed, broad
has a narrow, jutting
has a deeply recessed, narrow
has a broad, prominent
has a broad, recessed
has a narrow, prominent
has a narrow, recessed
has a very broad
has a broad
has a very narrow
has a narrow
has a jutting
has a prominent
has a recessed
has a deeply recessed
has a square chin
has an angular chin
has very round chin
has a round chin
very long
medium-length
clean-shaven
stubble
neatly combed
braided
arranged in double braids
tied in a pony tail
massive 
very long 
long 
short 
very short 
tiny 
curving scar.  
straight scar.  
huge 
very large 
very small 
dent.  
jagged scar.  
You have disturbed the sleep of the dead!
sucks the wind out of
raises a high fever in
makes
convulse and retch
inflicts excruciating pain upon
causes a spell of dizziness in
paralyzes
stuns
You hear 
RESERVED_BLOOD
died in a cage.
fallen into a deep chasm.
died of old age.
been scared to death
died in the dark.
starved to death.
died of thirst.
drowned.
burned up in magma.
burned up in dragon fire.
boiled.
melted.
condensed.
solidified.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
succumbed to infection.
suffocated.
been struck down.
been slaughtered.
been scuttled.
been hacked to pieces.
been beheaded.
been crucified.
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been drained of blood
been drained of blood by 
been murdered by 
been killed by a trap.
vanished.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
been put to rest.
been found dead.
been found dead, contorted in fear!
been found, starved to death.
been found dead, dehydrated.
been found dead, drowned.
been found dead, badly burned.
been found boiled.
been found melted.
been found condensed.
been found solidified.
been found dead, frozen.
been found dead, badly crushed.
been found scuttled.
been found dead, completely drained of blood!
data/save/current/unit-
unit-
SQUADS/LEADERS
SQUAD POSITIONS
CANDIDATES
VACANT
AVAILABLE
You need somebody who
can appoint this position.
Squad: 
move/station order
kill order
defend order
patrol order
training
skilled
Schedule: 
Order: 
Uniform 
ERROR
ALERTS
SQUADS
BURROWS
Civilian alert: 
Are you sure?  Squad alert schedules will be lost!
POSITION UNIFORM
missing item
leather
silk
plant fiber
metal
wood
stone
bone
shell
pearl
tooth
horn
BROKEN
individual choice
indiv choice, melee
indiv choice, ranged
any color
any material
specific armor
specific helm
specific pants
specific gloves
specific shoes
specific shield
specific weapon
UNIFORMS
ITEMS
SELECTION
SQUADS/GROUP
AMMUNITION
ASSIGNED
Hunters
Carry water
Carry any drink
Carry one food
Carry two food
Carry three food
Leave Vacant
There are no reasonable candidates.
Lowest Precision
Low Precision
Medium Precision
High Precision
Highest Precision
All counts accurate
Your bookkeeper has done enough work to attain 
Your bookkeeper needs to work in an office to improve precision
low precision
medium precision
high precision
highest precision
The stockpile records are 
Duplicate Object: 
inorganic
plant
creaturebody
creaturebodygloss
entity
word
symbol
translation
color
shape
color_pattern
reaction
material_template
tissue_template
body_detail_plan
creature_variation
interaction
failed vermin colony deletion
Generating world using parameter set 
Null unit chunk on export
The wet season has arrived!
Spring has arrived!
Spring has arrived on the calendar.
Summer has arrived on the calendar.
The dry season has come.
Autumn has come.
Autumn has arrived on the calendar.
Winter is upon you.
Winter has arrived on the calendar.
This artwork appears on 
This work of art is a 
This artwork appears on a 
This artwork appears 
This engraving appears on a floor 
This engraving appears on a wall 
This artwork is a
The item 
Engraved 
The artwork relates to 
The image is 
the symbol of
migrating 
nomadic 
local 
outcast 
civilization
group
government
vessel
religion
miltary unit
objects/text/book_instruction.txt
objects/text/book_art.txt
objects/text/secret_death.txt
objects/language_*
objects/descriptor_shape_*
objects/descriptor_color_*
objects/descriptor_pattern_*
objects/material_template_*
objects/inorganic_*
objects/plant_*
objects/tissue_template_*
objects/item_*
objects/building_*
objects/b_detail_plan_*
objects/body_*
objects/c_variation_*
objects/creature_*
objects/entity_*
objects/reaction_*
objects/interaction_*
objects/
Missing Material Template: 
Missing Inorganic Gloss: 
Missing Plant Gloss: 
Missing Tissue Template: 
Missing Item Definition: 
Missing Building Definition: 
Missing Body Detail Plan: 
Missing Creature Body Definition: 
Missing Creature Body Gloss Definition
Missing Creature Variation: 
Missing Creature Definition: 
Missing Entity Definition
Missing Word Definition
Missing Symbol Definition
Missing Translation Definition
Missing Color Definition
Missing Shape Definition
Missing Color Pattern Definition
Missing Reaction Definition
Missing Interaction Definition: 
Site Map:  Extra Item Occupancy 
very near
nearly a day's travel
inaccessible from here
The weather has cleared.
Load Game: Invalid Job ID Number, 
Load Game: Invalid Unit ID Number, 
Load Game: Invalid Item ID Number, 
Load Game: Invalid Entity ID Number
Load Game: Invalid Nemesis ID Number, 
Load Game: Invalid Building ID Number, 
Load Game: Invalid Machine ID Number
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Artifact ID Number, 
Unloaded
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
Load Game: Invalid Task ID Number
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Hist Event Collection ID Number
Load Game: Invalid Squad ID Number
Load Game: Invalid Formation ID Number
Load Game: Invalid Activity ID Number
Load Game: Invalid Interaction Instance ID Number
Load Game: Invalid Written Content ID Number
Load Game: Invalid Identity ID Number
Load Game: Invalid Incident ID Number
Load Game: Invalid Crime ID Number
Tell them it was 
You will remember 
Halt in the name of 
Night creatures!
Night creature!
You feel uneasy.
data/save/current/site-
site-
You have discovered a river.
You have discovered an expansive cavern deep underground.
You have discovered a great magma sea.
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.
You have discovered a cave entrance.
You have discovered a downward passage.
You have discovered a deep pit.
You have discovered a magma pool.
You have discovered a volcano.
You have found a curious underground structure.
You have struck 
column update out of bounds: 
Evaluate Wagon Edge Access Overflow
The falling debris has defaced a 
Sizing Flow... Overflow
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow 4
Dungeon Flood Fill Overflow 2
The impertinent vegetation has defaced a 
They have decided to forego any formal celebrations.
wooden
soap
ivory/tooth
unknown material
data/init/arena.txt
underworld
green glass gems
clear glass gems
crystal glass gems
MbP?
RSDS{#
FMOD_System_Create
fmodex.dll
inflateInit_
deflateEnd
inflate
deflateInit_
inflateEnd
deflate
zlib1.dll
SDL_CreateSemaphore
SDL_WM_SetIcon
SDL_Init
SDL_DestroySemaphore
SDL_SetVideoMode
SDL_GL_GetAttribute
SDL_GetAppState
SDL_SemWait
SDL_GL_SwapBuffers
SDL_FillRect
SDL_WM_SetCaption
SDL_PollEvent
SDL_EnableUNICODE
SDL_ThreadID
SDL_InitSubSystem
SDL_ShowCursor
SDL_NumJoysticks
SDL_GetMouseState
SDL_CreateThread
SDL_SemPost
SDL_SemTryWait
SDL_Delay
SDL_LockSurface
SDL_UnlockSurface
SDL_GetVideoSurface
SDL_UpperBlit
SDL_GetTicks
SDL_GetError
SDL_GL_SetAttribute
SDL_GetVideoInfo
SDL_MapRGB
SDL_CreateRGBSurface
SDL_Flip
SDL_EnableKeyRepeat
SDL_Quit
SDL_FreeSurface
SDL_SaveBMP_RW
SDL_RWFromFile
SDL_CreateRGBSurfaceFrom
SDL_DisplayFormat
SDL_DisplayFormatAlpha
SDL_GetRGBA
SDL_ConvertSurface
SDL_SetAlpha
SDL_SetColorKey
SDL.dll
IMG_Load
SDL_image.dll
timeEndPeriod
timeBeginPeriod
WINMM.dll
TTF_WasInit
TTF_FontHeight
TTF_GlyphMetrics
TTF_RenderUNICODE_Blended
TTF_SizeUNICODE
TTF_OpenFont
TTF_CloseFont
TTF_Init
SDL_ttf.dll
CreateDirectoryA
GetTickCount
FindFirstFileA
FindClose
FindNextFileA
SetPriorityClass
GetCurrentProcess
KERNEL32.dll
MessageBoxA
USER32.dll
MSVCP100.dll
memmove
fputc
ungetc
fgetpos
fflush
fgetc
fsetpos
setvbuf
memcpy_s
fwrite
fclose
memchr
atoi
strtoul
qsort
exit
strstr
abort
sprintf
isspace
fprintf
realloc
puts
remove
rename
srand
ceil
modf
printf
ldiv
strtol
isgraph
rand
MSVCR100.dll
glDeleteTextures
glEnableClientState
glAlphaFunc
glClear
glAccum
glBindTexture
glTexImage2D
glDisable
glColorPointer
glDrawArrays
glTexParameteri
glDisableClientState
glBlendFunc
glMatrixMode
glViewport
glVertexPointer
glTexCoordPointer
glEnable
glGenTextures
glLoadIdentity
glGetString
wglGetCurrentDC
wglGetProcAddress
glTexSubImage2D
glGetTexLevelParameteriv
glPixelStorei
glTexEnvi
OPENGL32.dll
gluOrtho2D
GLU32.dll
EncodePointer
DecodePointer
InterlockedExchange
Sleep
InterlockedCompareExchange
HeapSetInformation
GetStartupInfoW
TerminateProcess
UnhandledExceptionFilter
SetUnhandledExceptionFilter
IsDebuggerPresent
QueryPerformanceCounter
GetCurrentThreadId
GetCurrentProcessId
GetSystemTimeAsFileTime
GetModuleHandleA
GetCommandLineA
FreeLibrary
LoadLibraryA
strrchr
SDL_SetModuleHandle
SDL_strlcpy
memset
memcpy
IsProcessorFeaturePresent