- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Talk:From Caravan to Happy Dwarves
I'll work on this a bit more, but I thought that I'd post it here as it can be helpful. --Bongotastic 12:41, 7 August 2010 (UTC)
I like this, you could almost just give this to a new player with instructions to "do all this, top to bottom", resulting in a fortress that won't fall within minutes. I hope you add a few small pointers to the horizontal priority (as in, make things on the left absolutely vital and things on the right nearly optional), but otherwise this is a very solid guide to starting a healthy fortress. --Cirno(9) 22:21, 16 August 2010 (UTC)
Is it wise to put off upgrading the squad(s) with metal weapons until you strike magma? True, I did some fighting with wooden weapons but it really sucked. If you've got a woodcutter, there's no reason not to build a wood furnace, smelter, forge and "upgrade squad" much sooner. Jogar2 19:50, 25 August 2010 (UTC)
Farming issues[edit]
Good chart but needs to be updated for how DF2010 handles agriculture, i.e. surface farming is *far* easier than underground. Maybe something like a new chain [gather plants]->[enclosed farming area]->[surface plot]->[prickle berry or wild strawberry].
Just excellent work here.[edit]
Thanks a lot.Sukiari 06:53, 17 September 2010 (UTC)