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Template:Pregen world
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} }
} }
- | |||||||
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Download: | DF version: | World size: |
Location: | |||||||
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Comment: | |||||||
Features present: | No Magma No Sand No River No Adamantine No Chasm No Cave lake No Iron No Flux No Fuel No Bauxite No Obsidian No Aquifer | ||||||
Regions: | Neighboring civilization: | } |
Location: | ||||||||
---|---|---|---|---|---|---|---|---|
Comment: | ||||||||
Features present: | No Magma No Sand No River No Adamantine No Chasm No Cave lake No Iron No Flux No Fuel No Bauxite No Obsidian No Aquifer | |||||||
Regions: | Neighboring civilization: | }} |
Note[edit]
This is my attempt at modifying Template:Seeded World, Any suggestions would be greatly appreciated as I struggle through this :)
Usage[edit]
{{Pregen world |seed = ! Seed used to generate world |name = ! The name assigned to the world by the game |rejects = |version = |World size= ! Name provided at world generation, if any (probably RANDOM) |link = ! Link to downloadable file (should be conditional N/A) |comment = ! Your comment (ad lib., e.g. operative system, architechture) |image = ! Image of starting location |features = ! List of features of starting location |missing = ! List of missing features }}
Example[edit]
Writing This:
{{Pregen world |seed = 4265985437 |name = The Legendary Ever-Realm |rejects = 51 |version = .33f |World size= RANDOM |link = http://hyperfileshare.com/d/f91fae26 |comment = This is just a test of concept, the real thing should have some conditional #ifs, and include some show/hideable sections to the different starting locations of the world in question, maybe with the starting location being a template in itself? |image = [[Image:4265985437.PNG|thumb|500px]] |features = [[Magma]], cave river, chasm, adamantine, sand, trees, flux and iron. |missing = Giant cave spiders?? }}
Gives:
Seed number: 4265985437 - The Legendary Ever-Realm | |||||||
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Rejects: | 51 | DF version: | .33f | World size: | RANDOM |
Location: | |||||||
---|---|---|---|---|---|---|---|
Comment: | This is just a test of concept, the real thing should have some conditional #ifs, and include some show/hideable sections to the different starting locations of the world in question, maybe with the starting location being a template in itself? | ||||||
Features present: | Magma Sand Cave river Adamantine Chasm No Cave lake Yes Iron Flux No Fuel No Bauxite No Obsidian No Aquifer | ||||||
Regions: | Mountain Warm Untamed Wilds | Neighboring civilization: | All } |
Location: | ||||||||
---|---|---|---|---|---|---|---|---|
Comment: | ||||||||
Features present: | Magma Sand Cave river Adamantine Chasm No Cave lake Yes Iron Flux No Fuel No Bauxite No Obsidian No Aquifer | |||||||
Regions: | Mountain Warm Untamed Wilds | Neighboring civilization: | All }} |