v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Miasma

From Dwarf Fortress Wiki
(Redirected from Unrotten)
Jump to navigation Jump to search
This article is about the current version of DF.
Note that some content may still need to be updated.

Miasma preview anim.gif

Miasma is a cloud of purple stench that makes your dwarves unhappy. It only occurs in subterranean areas - (specifically, Dark Subterranean tiles; whether a tile is Inside or Outside makes no difference), and is caused by rotting items. It does not pass through closed doors. Miasma is not shown in Adventurer mode, although it will be listed when looking, and can cause negative thoughts.

Rotten items[edit]

A rotten item is a corpse, body part or an item of food that has spoiled, either from not being in a stockpile (if food) or just over time (if a corpse or body part).

Often a job in a kitchen, still or farmer's workshop will be canceled with the announcement ...needs unrotten (item). That doesn't mean you only have rotten ones, it means there was not an appropriate item available at that moment. Items that are involved in another task, forbidden, marked for dumping, or that have no path will be disregarded for workshop tasks.

Body parts of living dwarves may also be marked as rotten if they are affected by a syndrome that causes necrosis. The afflicted body part produces miasma from time to time.

Prepared food will rot the same as meat, cheese, eggs, and prepared fish, but plants will wither instead of producing miasma. The only places where food will not rot are: in a stockpile, a trade depot, the embark wagon, a minecart, when used as a reaction component, or while being carried by a dwarf, caravan pack animal, or wagon. Additionally, eggs will not rot in a nest box. It does not matter if the food is in a container; a barrel or large pot full of meat left in a corridor will rot. While you'd expect milk, fat, and tallow to rot also, it seems that they do not, nor do any of the other categories of food, including flour, drinks, seeds, and rock nut paste. Raw fish will rot no matter where they're stored, which is why it's important to prepare fish as quickly as possible.

Miasma propagation[edit]

Once miasma has been generated (there is a purple square), it will spread for a while, eventually disappearing. This is true even if the original source has been removed: you can still have a spreading cloud of miasma even after you've cleaned up the dead goblin or whatever. The spread of miasma is only north, south, east, west, up, or down. It will not pass through diagonal openings. It will pass through open doors, open floor hatches, and all grates.

Avoiding miasma[edit]

Dwarf fort tut miasma.jpg

To avoid miasma, either keep anything rotten above ground, submerged in 7/7 water, or alternatively have a subterranean refuse pile on its own in a room with several doors; this should halt the miasma's advance (although the room itself will still stink up). It will also not spread diagonally, so one possible solution is to have the only entrance be diagonal.

Alternately, excavate the roof of your refuse pile/butcher's shop/fishery so that it is open to the surface, then build a floor over it. The tiles underneath will forever count as "Light Above Ground" and therefore will not generate miasma. (For style points use a transparent roof.) See tile attributes for more information.

Another option is to have a long garbage chute where refuse is dumped down. If it is long enough, the miasma will not be able to reach all the way to the top, preventing your dwarves from getting unhappy thoughts.

A creative way of constructing garbage chutes is to separate the garbage area and dumping area (where dwarves are) with hatches linked to a pressure plate. That way garbage will land on the hatch, which will open (triggered by a dwarf returning to their duties stepping on a plate), letting it fall down and then close, keeping all the miasma inside. This allows one to construct a short, yet non-smelly chute.

Another option for a short non-smelly chute is to let the chute be separated diagonally from the dumping square(s). Since miasma does not travel across corners, this allows a chute stretching across 2 z-levels to be completely miasma free, without needing additional mechanisms.

Example #1

WWWWWWW   W=Wall
WWWWWOW   .=Floor
....-WW   O=Channel
WWWWWWW   -=Floor with dumping zone
Example #2

WWWWWWW   W=Regular Wall                         .=Regular floor
WWWWMQW   M=Wall with dumping zone
....--W   Q=Channel with dumping zone
WWWWWWW   -=Floor with dumping zone

Of course, if you have easy access to magma, you can simply dump any unwanted garbage in there, destroying it before it has a chance to rot. Beware of magma mist.

If you do encounter miasma coming from a kitchen, you can stop more by deconstructing the kitchen and making the area the kitchen was in a food stockpile. Miasma from a kitchen is (likely) caused by cooked food being left inside the kitchen because of not having food containers to put it in. Butcher shops suffer from the same problem.