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User:JT/Starting Builds
Primitive Build[edit]
This is a simple build intended for a leisurely pace in a relatively safe game setting. It's a nearly direct conversion of my old starting build from v0.23.130.23a.
Dwarves[edit]
- Dwarf #1 - Miner
- Miner (x2, 11 pts)
- Dwarf #2 - Carpenter
- Carpenter (x2, 11 pts)
- Dwarf #3 - Mason-Architect
- Mason (x2, 11 pts)
- Novice Building Designer (x1, 5 pts)
- Dwarf #4 - Farmer/Fisher
- Novice Fisherdwarf (x1, 5 pts)
- Proficient Grower (x5, 35 pts)
- Dwarf #5 - Farmer/Lumberjack/Fish Cleaner
- Wood Cutter (x2, 11 pts)
- Proficient Grower (x5, 35 pts)
- Novice Fish Cleaner (x1, 5 pts)
- Dwarf #6 - Farmer/Stonecrafter
- Stone Crafter (x2, 11 pts)
- Skilled Grower (x4, 26 pts)
- Dwarf #7 - Hunter
- Hunter (x2, 11 pts)
- Novice Marksdwarf (x1, 5 pts)
Equipment[edit]
- Tools
- Copper Picks (x1, 20 pts)
- Steel Battle Axe (x1, 300 pts)
- Iron Anvil (x1, 1000 pts)
- Food
- Horse Meat (x15, 30 pts)
- Plump Helmets (x15, 60 pts)
- Drink
- Dwarven Wine (x11, 22 pts)
- Dwarven Beer (x11, 22 pts)
- Dwarven Rum (x11, 22 pts)
- Dwarven Ale (x10, 20 pts)
- Seeds
- Plump Helmet Spawn (x6, 6 pts)
- Pig Tail Seeds (x5, 5 pts)
- Sweet Pod Seeds (x5, 5 pts)
- Cave Wheat Seeds (x5, 5 pts)
- Dimple Cup Spawn (x5, 5 pts)
Livestock[edit]
- Dogs (x2, 32 pts)
- Cats (x2, 22 pts)
- Cows (x2, 302 pts)
Audit[edit]
- Dwarves: 182 pts
- Tools: 1,320 pts
- Food: 90 pts
- Drink: 86 pts
- Seeds: 26 pts
- Livestock: 356 pts
- Total: 2,060 pts
No Anvil[edit]
This is a variation on the above build which discards the anvil.
Dwarves[edit]
- Dwarf #1 - Miner
- Competent Miner (3) [18 pts]
- Dwarf #2 - Carpenter
- Competent Carpenter (3) [18 pts]
- Dwarf #3 - Mason-Engineer
- Competent Mason (3) [18 pts]
- Novice Building Designer [5 pts]
- Dwarf #4 - Stonecrafter/Farmer
- Stone Crafter (2) [11 pts]
- Grower (2) [11 pts]
- Dwarf #5 - Fisherdwarf/Farmer
- Fisherdwarf (2) [11 pts]
- Grower (2) [11 pts]
- Dwarf #6 - Woodcutter/Farmer/Fish Cleaner
- Wood Cutter (2) [11 pts]
- Grower (2) [11 pts]
- Novice Fish Cleaner [5 pts]
- Dwarf #7 - Commander
- Trapper (2) [11 pts]
- Novice Wrestler [5 pts]
- Novice Marksdwarf [5 pts]
- Novice Armor User [5 pts]
- Novice Negotiator [5 pts]
- Novice Appraiser [5 pts]
- Novice Organizer [5 pts]
- Novice Record-Keeper [5 pts]
Equipment[edit]
- Tools
- Copper Pick [20 pts]
- Steel Battle Axe [300 pts]
- Iron Crossbow [100 pts]
- Steel Bolts (10) [300 pts]
- Materials
- Tower-Cap Logs (20) [60 pts]
- Gazelle Leather (12) [60 pts]
- Pig-Tail Rope [20 pts]
- Food
- Plump Helmet (15) [60 pts]
- Horse Meat (50) [100 pts]
- Drink
- Dwarven Rum (16) [32 pts]
- Dwarven Wine (16) [32 pts]
- Dwarven Ale (16) [32 pts]
- Dwarven Beer (16) [32 pts]
- Seeds
- Rock Nuts (15) [15 pts]
- Pig-Tail Seeds (15) [15 pts]
- Sweet Pod Seeds (15) [15 pts]
- Cave Wheat Seeds (15) [15 pts]
- Dimple Cup Spawn (15) [15 pts]
- Plump Helmet Spawn (16) [16 pts]
Livestock[edit]
- Horses (2) [202 pts]
- Dogs (3) [48 pts]
- Cats (3) [33 pts]
- Cows (2) [302 pts]
Audit[edit]
- Dwarves: 176 pts
- Tools: 780 pts
- Materials: 140 pts
- Food: 160 pts
- Drink: 128 pts
- Seeds: 91 pts
- Livestock: 585 pts
- Total: 2,060 pts
Gnome Build[edit]
Gnomes are dwarf-like surface-dwellling creatures who are about half the size of dwarves. They are a frequent pest for dwarven societies because they will loot and plunder unguarded resources. Sometimes the term is applied disaffectionately for those dwarves who choose to build stone buildings and surface settlements, living on the surface instead of beneath the ground.
The gnome build is intended for surface-only settlements with wooden housing. The dwarves will bring along a pick for use in digging basements and moats, but will not otherwise dig deep into the earth: the culture is supported entirely by wooden buildings, so ideally a settlement of this sort will be built in an area with a significant quantity of trees. The dwarves are not so foolish to never dig into the ground, but will only dig for resources as much as ordinary humans would, preferring to support themselves through surface agriculture, river fishing, and trade. A dwarf village such as this will develop very slowly and your population count will be very low.
Dwarves[edit]
- Dwarf #1 - Woodcutter
- Competent Woodcutter (3) [18 pts]
- Dwarf #2 - Woodcutter
- Competent Woodcutter (3) [18 pts]
- Dwarf #3 - Carpenter-Architect
- Carpenter (2) [11 pts]
- Novice Building Designer [5 pts]
- Dwarf #4 - Carpenter-Architect
- Carpenter (2) [11 pts]
- Novice Building Designer [5 pts]
- Dwarf #5 - Farmer/Crafter
- Novice Wood Crafter [5 pts]
- Novice Bone Carver [5 pts]
- Novice Grower [5 pts]
- Novice Herbalist [5 pts]
- Dwarf #6 - Farmer/Fisher
- Fisherdwarf (2) [11 pts]
- Novice Grower [5 pts]
- Novice Herbalist [5 pts]
- Dwarf #7 - Administrator
- Novice Fish Cleaner [5 pts]
- Novice Organizer [5 pts]
- Appraiser (2) [11 pts]
- Novice Record Keeper [5 pts]
Equipment[edit]
- Tools
- Copper Pick [20 pts]
- Steel Battle Axes (2) [600 pts]
- Materials
- Tower-Cap Logs (5) [15 pts]
- Pig Tail Rope [20 pts]
- Deer Leather Bags (15) [150 pts]
- Copper Cages (5) [100 pts]
- Food
- Turtle (11) [22 pts]
- Deer Meat (65) [130 pts]
- Drink
- Dwarven Ale (25) [50 pts]
- Dwarven Beer (25) [50 pts]
- Dwarven Rum (25) [50 pts]
- Dwarven Wine (25) [50 pts]
- Seeds
- None -- Gather plants upon arrival!
Livestock[edit]
- Dogs (4) [64 pts]
- Cows (4) [604 pts]
Audit[edit]
- Dwarves: 135 pts
- Tools: 620 pts
- Materials: 285 pts
- Food: 152 pts
- Drink: 200 pts
- Seeds: 0 pts
- Livestock: 668 pts
- Total: 2,060 pts