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User:Kataklistika

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Game Designer. Chef. Poet

Contents

[edit] Dwarf Journals

[edit] Design Strategies

[edit] 2010: Modifications and Graphics

[edit] MAYDAY Doctor Dwarfs

Doctordorfs.png I cut and pasted some of Tocky's Civilian sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines.

 [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]
 [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]

The X:Y refer to the X,Y coordinates that you're new sprites are in the file.

[edit] Creature: Ferret

Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the Game Object Data below and copy it into your raws.

DF ferret.png Here is a sprite that I created if you want graphics for it.

[edit] 40d: Modifications

[edit] Creatures

[CREATURE:FERRET]
       [NAME:ferret:ferrets:ferret]
       [TILE:'f'][COLOR:0:0:1]
       [VERMINHUNTER]
       [PETVALUE:20]
       [CARNIVORE][NATURAL][PET]
       [LARGE_ROAMING]
       [COMMON_DOMESTIC][BENIGN]
       [PREFSTRING:war dance]
       [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]
       [BODYGLOSS:PAW]
       [SIZE:2]
       [MAXAGE:7:12]
       [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
       [CHILD:1][CHILDNAME:kit:kits]
       [FAT:1]
       [CREPUSCULAR]
       [STANDARD_FLESH]
       [HOMEOTHERM:10070]
       [LAYERING:100]
       [SWIMS_INNATE][SWIM_SPEED:2500]
       [MUNDANE]
       [LITTERSIZE:1:3]

Here is the image that goes with this creature. DF ferret.png

[edit] Pants

Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.

[ITEM_PANTS:ITEM_PANTS_TASSETS]
       [NAME:tassets:tassets]
       [WEIGHT:60]
       [VALUE:30]
       [ARMORLEVEL:3]
       [BLOCKPOWER:70]
       [LBSTEP:MAX]
       [SHAPED]
       [LAYER:ARMOR]
       [COVERAGE:100]
       [LAYER_SIZE:15]
       [LAYER_PERMIT:30]
       [MATERIAL_SIZE:6]
       [METAL]
       [BARRED]
       [HARD] 

[edit] Trap Components

Here are two new trap components. They cause different damage types than the original trap components.

[ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]
       [NAME:wrecking ball:wrecking balls]
       [DAMAGE:200:BLUDGEON]
       [WEIGHT:250]
       [HITS:1]
       [MATERIAL_SIZE:5]
       [WOOD]
       [METAL]
[ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]
       [NAME:vice:vice]
       [ADJECTIVE:jagged]
       [DAMAGE:85:GORE]
       [WEIGHT:160]
       [HITS:1]
       [MATERIAL_SIZE:4]
       [WOOD]
       [METAL]

[edit] Titanium Stone and Ore

Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable.

[MATGLOSS_STONE:TITANITE]
       [NAME:titanite][COLOR:0:4:1][TILE:129]
       [ENVIRONMENT:SEDIMENTARY:VEIN:50]
       [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
       [ITEM_SYMBOL:'*']
       [METAL_ORE:TITANIUM:100]
       [SOLID_DENSITY:7500]
       [VALUE:35]
       
[MATGLOSS_METAL:TITANIUM]
       [NAME:titanium][ADJ:titanium][COLOR:0:4:1]
       [VALUE:35]
       [SPEC_HEAT:500]
       [MELTING_POINT:12718]
       [BOILING_POINT:14968]
       [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
       [DAMAGE_PERC:133]
       [BLOCK_PERC:133]
       [SOLID_DENSITY:7400]
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