Utility Talk:For Each Tile

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[edit] compatibility

is there any info on ways to get this utility to work on 39c or plans to make it 39c compatible? --Madcatuk 09:29, 16 August 2008 (EDT)

I can look into it for next release. Should consist of only really minor changes, and some searching for the memory addresses that no one used previously in other utilities. --Exponent 20:15, 19 August 2008 (EDT)

[edit] Holy shit

I hadn't seen this before, awesome module! —Rick 16:52, 27 August 2008 (EDT)

Thanks for the compliment, and thanks even more for Tweak and the source code for Reveal, as I wouldn't have been inspired without those two elements. —Exponent 16:54, 29 August 2008 (EDT)

[edit] working in 40d...

hey, this is pretty much the only tool i ever use for DF, but i cant get it working for 40d, and i dont understand what i am supposed to do with the code stuff on the main page to get it up and running. i get a box telling me that for each tile "threw and exception." if you want i can send you all the other stuff it vomits out at me, as it has a little list.

[edit] Making tiles walls again?

All right, been using FET for a couple days now, really liking it. Just one thing I'm wondering: Is it possible to change a given tile into a solid wall (preferably natural)?

That is, I played around with make_open_space and make_chasm... and now I want to make those tiles solid again. ChocoHearts 00:50, 5 March 2009 (EST)

You would probably have to recreate the walls/floors with a custom operations set. I just added some examples on mass tile editing, read the examples "Get tile info" and "set tile info" and see if that helps. Orbcontrol 19:26, 9 September 2009 (UTC)

[edit] Feature request

Would it be possible to add functions for dump/forbid/melt/hiding items in a tile? or is it handled too differently from other designations? I want to create an operations set that checks if a tile is outdoors, then forbids everything on it. Orbcontrol 19:43, 9 September 2009 (UTC)

[edit] Bug

In 40d, I can use ForEachTile scripts to do a lot of great mass designation. Unfortunately, dwarves ignore the designations unless I redesignate a tile within the game. Then they proceed to dig designated tiles within maybe a 30 tile radius. Is this the intended behavior?

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