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v0.31:Filth
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This article is about an older version of DF. |
Filth is one of the more obscure materials present within the game code. It comes in two varieties: the solid brown and liquid yellow filth. Randomly generated creatures such as forgotten beasts may occasionally be composed of grime and filth, and it is currently unknown where filth can be encountered otherwise.
Brown filth[edit]
This type of filth is a brown-colored solid. It does not melt, but gradually decomposes in temperatures above 10180 °U . It has a density of 1200, slightly higher than water.
Raws |
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[MATERIAL:FILTH_B] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:BROWN]
[STATE_NAME_ADJ:ALL_SOLID:filth]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed filth]
[BASIC_COLOR:6:0]
[BUILD_COLOR:6:0:0]
[TILE_COLOR:7:7:1]
[SPEC_HEAT:4181]
[HEATDAM_POINT:10180]
[SOLID_DENSITY:1200] |
Yellow filth[edit]
The yellow-colored filth is a liquid that freezes at 10000 °U and boils at 10180 °U . It has a density of 920 when frozen and 1000 when liquid, exactly the same as water.
Raws |
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[MATERIAL:FILTH_Y] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:YELLOW]
[STATE_NAME_ADJ:ALL_SOLID:frozen filth]
[STATE_NAME_ADJ:LIQUID:filth]
[STATE_NAME_ADJ:GAS:boiling filth]
[STATE_NAME_ADJ:SOLID_POWDER:frozen filth powder]
[STATE_NAME_ADJ:SOLID_PASTE:filth slush]
[BASIC_COLOR:6:1]
[BUILD_COLOR:6:0:1]
[TILE_COLOR:7:7:1]
[SPEC_HEAT:4181]
[HEATDAM_POINT:10180]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[SOLID_DENSITY:920]
[LIQUID_DENSITY:1000] |