v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31 Talk:Combat

From Dwarf Fortress Wiki
Jump to navigation Jump to search

Fighting a forgotten beast, I was getting lots of severs from hits with the flats of blades and pommels of wooden training swords. LOTS of severs. Now, the beast was a quadroped made of snow with a bloated body and a long swinging trunk. Were these severs a bug, or because the beastie was made of snow? --Zombiejustice 15:59, 10 April 2010 (UTC)

Different types of layers provide different types of protection. Snow monsters aren't as hard to damage as, say, an iron man. Not a bug

Untrained, unarmed[edit]

Had a thief show up, and sent the 4 closest dwarves to KILL him - untrained, unarmed, plus a (untrained) dog. After four days of tag team action, with the gobbo delivering various wounds to the group, they finally bruised him into an early grave. I had saved the part where the thief arrived, so I ran it a few more times - each time uglier than the next. Red wounds, one lost hand - and each time, days and days for the gobbo to succumb. Cyan lungs/heart/kidneys/etc, every body part yellow or red, and he would still crawl toward the map edge. I guess 4 untrained adults (and the family dog) against one psychotic child armed with a bowie knife is not as good as one might have hoped. On the Skill front, one dwarf went from No Skill to Competent Fighter and Wrestler (and Dabbling Striker) - seems that Skill is now more important than anything else (like size or numbers).--Albedo 23:52, 19 April 2010 (UTC)

Actually, from the reports I have been hearing, the thief having a weapon was also very important. The long time it took to kill him was because of the untrained nature of those going after him but the reason so many of them were hurt so badly was because he had a knife more than anything else. --PencilinHand 15:45, 20 April 2010 (UTC)
Had a nasty fight myself, a black bear snuck in near my booze and starting a maul frenzy. I dispatched some Unarmed/Untrained and took heavy casualties. Fight lasted several days and the Black Bear lived, bruised everywhere but alive and deadly. Someone wrestled him through a doorway and I was able to lock it up. SlMagnvox 20:22, 28 April 2010 (UTC)

Friendly Fire?[edit]

As far as I remember there was no friendly fire in earlier version but now I got this: Two human guards were caught in the line of fire between my marksdwarfs and a bunch of goblins and they both ended up dead with my bolts stuck in them. Here are screenshots from the combat logs: http://img248.imageshack.us/img248/3425/friendlyfire1.png http://img294.imageshack.us/img294/2575/friendlyfire2.png There were also goblin crossbowmen in the area, but the bolts are definitely mine.

Not sure if the same can happen to other dwarfs but when they are also vulnerable to friendly fire it would be an important factor to consider when planning a defense strategy. 84.46.86.146 20:28, 10 May 2010 (UTC)

I thought I remembered friendly fire from before. I think it's a function of skill... if they are very good, they always hit the target and nothing else; if they are pretty lousy, the trajectories may include other creatures or obstacles. Cannot confirm, though. --Zombiejustice 01:12, 12 May 2010 (UTC)
Archery training doesn't seem to be subject to friendly fire, either in 40d or 2010. I've seen a lot of cases where, despite my best efforts, cats or other dwarves wander in front of the shooter at an archery range, but they never get hit despite standing right in front of him. --220.255.4.27 06:07, 27 August 2010 (UTC)

Too Much Realism can lead to unrealistic combat[edit]

In my recent tests using different weapons in adventure mode, I have found many areas of combat that are just plain crazy. It seems that blunt weapons never cause bleeding even if they "jam the bone through the..."(apparently only the heart) Against some enemies (grimelings come to mind) blunt weapons are totally useless. I did have a mace and hammer tear a hole in the heart after smashing a rib through it but usually blunt weapons only provide kills when they "smash the skull jamming it through the brain". My last adventurer was torn apart by alligators. Now I can understand being shaken around by a leg or arm or torso but this alligator had me by the middle finger of my left hand, there should be a tag that says 'this appendage is too small to shake someone around by instead just sever it if that happens.' I'd rather lose a finger than a fight. Here's my subjective list of the relative strength of weapons. Basically cutting is the only good way to kill someone. Bashing takes forever.
1. Axe 2. Sword 3. Spear 4. Mace 5. Hammer Just my 2cents. --Anonymous

One of my weapons tests was: 20 copper-spear stone-dwarves vs 20 copper nerfed-battle-axe goblins. (no armor, 1 in all skills): 16 goblins stand victorious.
axe: [ATTACK:EDGE:25000:5000:hack:hacks:NO_SUB:1150]
spear: [ATTACK:EDGE:20:11000:stab:stabs:NO_SUB:1150]
1 x spear tears goblin heart.
1 x spear to upper spine
"Goblin 8 kicks Dwarf 9 in the nose with his left foot and the severed part sails off in an arc!"
1 x axe chops right hand
2 x spear removes right hand

5 x dwarf head flies off
14 x dwarf lowerbody away
1 x dwarf bled out
1 x goblin suffocated
3 x goblin bled out
16 goblins remain. --TomiTapio 02:23, 20 August 2010 (UTC)



Is there a way to view the deathlog in fortress mode? Ie "The elephant has died from blood loss". Or is there any other way to confirm something is dead (other than viewing it)