v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31 Talk:Creature Tokens

From Dwarf Fortress Wiki
Jump to navigation Jump to search

Are all these tokens verified? There was a reason I was adding them independently. I know for a fact that this is an incomplete list, which throws the entire list into suspicion for me, because it looks very much ripped from the 40d page with some minor edits. Many of these tokens may function differently from the previous version. For now, I motion that this edit be undone.



I'm going to cross-reference it with the string dump and seperate it into creature-level tokens and caste-level tokens. --Untelligent 14:43, 5 April 2010 (UTC)

Added a bunch of stuff from the string dump. Left out some HFS-related stuff that doesn't show up in the normal raws for now. A lot of stuff still needs to be verified, and some of the tokens might not be used yet, but at least it's more complete now. --Untelligent 16:31, 5 April 2010 (UTC)


Wouldn't ATTACK_TRIGGER not be min:medium:max but rather pop:trade:production minimums as it is in the entity definitions? dragons have [ATTACK_TRIGGER:80:10000:100000] which would mean you need a minimum population of 80, (exported and/or imported?) trade total of 10000*, and a created wealth of at least 100000* in order for an attack to be possible, which makes perfect sense. Also wouldn't it make more sense that ATTACK_PENETRATION_PERC is the percentage of the force used by an attack that plays towards penetrating to the tissue layer underneath the one struck by the attack? Meaning a low value in this tag (a blunt object, like a punch or kick from a clawless humanoid) would make an attack either less likely to penetrate and/or allow less force to reach the next layer when it does. I'll go ahead and test these both whenever I get a chance. --EricBlank