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v0.31 Talk:Shell

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Is there a stockpile for shells currently?--Albedo 21:16, 5 April 2010 (UTC)

I currently have "turtle" in my ingredients list, and am getting error messages if I try to "extract" at a fishery. I did some poking around the RAWs and the stockpile options, and apparently "shell" is treated much like a special kind of bone now. It's a type of inedible tissue that turtles have. You can find it in refuse piles, like bones. If you wanted a custom shell stockpile, you might make a refuse pile that is set to only accept turtle remains. I wonder if butcher shops can separate animal materials... Hope this helps. Theothersteve7 19:25, 10 April 2010 (UTC)

I had 3 turtles, but it was impossible to buthcer them at fishery. Eventually took the savegame raws and added shell to hooves (method 2). Saved my second shell-moody dorf ^^ 90.191.16.52 18:53, 11 June 2010 (UTC)


All our current rescourses of shells are water animals. We really need an land animal that has a shell. Like a giant cave snail or something like that.--Niggy 08:47, 14 June 2010 (UTC)

If you're not averse to modding, there's a couple of custom domestic animals you can use. If I'm allowed advertise my own creation, there's the Dwarven honey beetles[1]. There's also the Dwarven pig[2]. A giant cave snail is a good idea, though. I might add those, too... ObliqueFault 22:40, 16 June 2010 (UTC)

[edit] Bugs with shells

I had an odd thing happen with a bone carver. He went into a strange mood and produced an artifact at a craftsdwarf shop, but it turned out to be an iron item, an "iron figurine." (decorated with shell) The bone carver became a legendary bone carver.

More importantly, making shell objects seems to result in nothing, only an unchanged shell left behind. Has anyone else had either of these problems, or is it just me?


Just prior to the release of 0.31.11 Toady posted the following:
"07/13/2010: [...] Shell crafts and other shell objects should work for next time. Artifacts made from body parts (shells, bone, etc.) should get the right material. "
Can we get confirmation on this? Bungler 02:38, 2 August 2010 (UTC)

It seems nobody has bothered to update the wiki on this shell problem. There are several relevant reports on the Dwarf Fortress Bug Tracker. Speficially:

0000206: turtle shell crafts not producing - Dwarf Fortress Bug Tracker

Toady One (administrator) 2010-07-13 05:28 Turtle shell crafts/helms/etc. should all be fixed up for 0.31.11 now.

0000808: Processing Raw Turtles only makes one shell per stack

JmzLost (reporter) 2011-03-24 22:17 Still happening in 31.22. However, when a stack of turtles rots I get 1 shell per turtle.
Kumquat (reporter) 2011-04-16 05:55 Stacks of rotting mussels only leave behind a single shell, too.

0004506: Cave lobsters produce no shell when processed - Dwarf Fortress Bug Tracker

Product Version: 0.31.25
Date Submitted: 2011-04-12 00:46
Last Update: 2011-04-12 07:27

Looks like turtle shells have been fixed, aside from the fact that processing turtles may only result in 1 shell per stack. But I believe that is related to a more general bug which makes DF ignore stacks of items when processing them. Also, it appears that cave lobsters still do not produce shells. Which is a shame... It should be possible to mod lobsters to fix this, however. As the bug report states, the raw entry is still missing [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] and [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]. Putting these back should help, but it might be more complicated that this FAIK... Anyway, the Shell page should definitely be updated to reflect these things. --Thundercraft 09:25, 7 June 2011 (UTC)

[edit] Crash problem

If I try either of the two methods of getting shells for moods listed in the page, my game crashes just after i load the save. Anybody knows why? --151.49.233.194 12:32, 19 May 2010 (UTC)

Ok, it crashes even if delete every modification... Damn, this is the last time I try to mod anything... --151.49.233.194 12:37, 19 May 2010 (UTC)

I tried the same thing, and had the game crash on load (.05). I copied the RAW folder back across from one of my backup saves (to both the DF and save folders) and it continued to crash. However, loading the backup copy did work. Therefore I'm assuming that this is an intentional crash when the modification date of the RAW files in a save are different then expected.

[edit] Shell Side Effect?

I used these instructions to give my fort's dogs shells. Though I've yet to see if it works, I can say that it made all of their blood turn pink. Loo[k]ing at it, it says "a spattering of dog n/a.

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