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v0.31 Talk:Stockpile

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A specific stone block stockpile is sitting empty at the surface, while there are dozens of obsidian / gabbro / etc blocks at my mason's workshop. A general 'bar/block stockpile' seems to take it all, but when my forges are set up 50 z-levels below my stone constructions, that isn't very helpful. Potential bug? (BertieB) --87.194.186.154 21:24, 3 April 2010 (UTC)

Rock blocks are under metal blocks right now. Every rock listed individually. Quite possibly a bug, yes. 130.234.181.158 22:14, 26 April 2010 (UTC)
I have the same thing happen for rock furniture. A stockpile set to accept only rock furniture is sitting empty and all the rock furniture has been put in a metal-only furniture stockpile. Seems that all rock items are viewed as metal items.

40d version[edit]

Any objections to copying over the 40d version of this article since it's essentially the same thing, perhaps adding an addendum that you can no longer make bone stockpiles but body part stockpiles Numeral 18:08, 19 April 2010 (UTC)


Quality[edit]

This article has been demoted from Dwarven to human, as it contains one red link, and one unverified claim.

Take from Stockpile[edit]

I see it listed here, but in my experience this command doesn't really work in 0.31 yet. Has anybody had any luck at all using take from stockpile in the new system yet? --Doctorzuber 02:31, 15 May 2010 (UTC)

Missing Stockpile Option[edit]

I am having trouble finding the Wood Blocks stockpile option? Not sure if its just me or if its really hidden, perhaps making a note somewhere in the page would be beneficial to let people know whats going on with this? ----Backlands 18:56, 16 May 2010 (UTC)

No Iron Weapon option[edit]

In 31.25 I'm trying to store only iron corkscrews (For my screw pump tower). Unlike every other category (bars, furniture even), the first listed metal is gold, not iron. Iron does not appear anywhere in the list for weapons. Anyone else know of this bug? Oh wait - I found it http://df.magmawiki.com/index.php/v0.31:Known_bugs_and_issues#Stockpiles

Animal Cages[edit]

I cant seem to create a stockpile for empty cages, and a stockpile for full cages. I looked over the entire list of animals but fail to see any method for separating them which is very annoying for trying to keep empty cages near my cage traps, and full cages near my arena. Dose anyone have a way todo this? I also dont see anything related to storage of animal traps, which isnt a problem for me, but its still worth looking into. (EDIT) Nevermind I noticed that U and J toggle empty cages/traps.

Core vs. Total Quality[edit]

Has anyone figured out what the difference between core and total quality are in stockpile settings. I assume the core quality is just the quality designation of the item, but what is total quality?

as far as I can figure, core quality refers to the quality of the good itself, while total quality refers to the combination of that with the quality of various decorations and dye. I believe some spading is in order. --Eurytus 18:22, 22 September 2010 (UTC)
This is what I figured as well, but having trouble figuring out just how "Total Quality" is calcuated. I will do some testing to see if I can determine if it is one of the following:
  • Quality of highest decoration
  • Sum of decoration and item qualities
  • Average of all qualities

Hopefully it is one of those, if not I'll try to determine what it is exactly.

Bones Only[edit]

I used to be able to make stockpiles for just bones and shells, by making a refuse stockpile with only those two enabled. I cannot find either in the stockpile menu any more. --Kydo 07:11, 2 April 2010 (UTC)

I find that a stockpile set to only contain 'body parts' will include bones, shells, and skulls, but unfortunately will also include nervous tissue, hair, cartilage, etc. --Soronhen 21:36, 3 April 2010 (UTC)
+1 really annoying. --92.202.78.49 10:33, 8 April 2010 (UTC)
The article says you can do it in the new version, but I still don't see any option for bones, skulls OR shells. Not only that, but it desn't track them in the stocks page. This is realy annoying. How is one to make bone crafts? You can't keep track of how many bones you have to work with, and you can't store them without all the rest of the organs. And if the refuse stockpile is outdors, your materials will randomly disappear! But if the stockpile's indoors, it'll create miasma, displeasing the poor bonecrafter! --Kydo 17:41, 22 October 2010 (UTC)
This problem is fixed in v0.31.18 --Mateo 17:55, 14 December 2010 (UTC)

Subcategory of finished goods is mislabeled(ingame-menu)[edit]

I wanted to set up a stockpile to accept every single NONMETAL craft item so I can easily identify what I want traded, and what I want melted down. But for some reason my dwarves were not bringing stonecrafts to this stockpile(just bringing woodcrafts). After a few hours of on-and-off attention I realized that under METALS in the custom stockpile setting has every single stone/metal/gem listed also, after I selected all the stone options in the menu, my dwarves brought the crafts to the stockpile.--96.248.39.87 18:34, 2 December 2010 (UTC)

Refuse piles fill up?[edit]

I've noticed that, visually, my refuse piles fill up. So I made another one (and another....), and those visually fill up as well. I'm not sure how to check if they are actually full, and won't accept more refuse. Will dwarves continue to pile on refuse, or am I going to fill up my map with refuse piles? (Time to figure out a pit, but won't that create miasma if it's inside? Inside is nice and safe, though.) --Dwarvenjames 01:11, 13 February 2011 (UTC)

The problem is that rotting is broken. Build a wall around some part of the surface (so they don't generate miasma) and put them out there. At least the vermin corpses will rot then. Also, build an atom-smasher nearby and you can dump all your trash onto it periodically, then smash it. I generally do this whenever I'm not dumping stone into the quantum stockpile, but that requires a bit of micromanaging to make sure I'm only dumping trash. Uristocrat 01:45, 13 February 2011 (UTC)
Ah! Thanks. I love the inventiveness people have with this game... --Dwarvenjames 02:21, 13 February 2011 (UTC)

Mixed Bins[edit]

I just ran into an issue where I had bins filled with 2 different types of material, in this case metal bars and fuel. I needed to grow my stock pile and decided to have one pile for coke/coal and another for metal bars. I noticed that the dorfs wouldn't touch the bins no matter what I did because the could not find a stockpile that would allow a bin of mixed metal and coke. After pulling half my hair out I stumbled across a solution that worked to empty the bins. I made a garbage dump and went into the stocks menu and selected all my metal bars to be dumped. after the move, I reclaimed my bars and then erased that zone and made another in a different location. Finally I went into the stock and selected all my coke to be dumped, after the operation I had 2 quantum piles and empty bins that I could use to sort the rest out.

Happens quite often, actually. Another way to do that is to designate a stockpile that accepts both bars and coal. Your dwarves will take the bin there. Then have another stockpile that accepts only coal, say. Then have this stockpiles take from the mixed stockpile. Viola, sorted bins.--Kwieland 20:04, 3 May 2011 (UTC)

Using Stockpiles for a Specific Item[edit]

The article doesn't state how to make a stockpile hold only one thing. For example, a stockpile just for platinum or silver, etc.