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v0.34 Talk:Food
Dwarves will gain new favorites if you present them with new food (e.g. human and elven products like/from above ground crops). If you want a colorful game or need any food you can get, fire away. If however you want to optimize happiness from food but still keep stock menues small and tidy, be cautious about what you trade with caravans or gain from plant gathering. For example, presumably, expensive meat makes your dwarves happier than cheap mule meat[Verify], but any plants the elves bring are not more valuable than your own.
My research indicates this is no longer true - anyone else? --Old Ancient (talk) 20:34, 25 April 2013 (UTC)
- It migrated from the v0.31 article, so it makes sense if it's changed since then. I haven't noticed any changes in dwarves' preferences in-game (I didn't think they could be changed at all in vanilla), but I can't say I've been checking. If you're sure about this, it's fine by me. --Lethosor (talk) 20:45, 25 April 2013 (UTC)
- Well, I checked all my dwarves on immigrating (cos I'm finicky like that) and now, year 7, ~80 dwarves, I checked again. I have pretty much all food industries running, I think, and bought all food the caravans bring. There are a few dwarves who have no food prefs at all, though all have a booze pref, so I was expecting hidden prefs or "open slots" but nothing so far. --Old Ancient (talk) 21:54, 25 April 2013 (UTC)
How do dwarves choose what to eat?[edit]
Is anything known about what a dwarf chooses to eat? Is it the closest edible item at the time his job changes to "Eat"? Is there any consideration of what the dwarf likes to eat? Or quality of the meal? Or proximity of the food to a dining room?