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v0.34 Talk:Hatch cover
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Sorry for my hasty edit. I was on the way to correct myself for special pathing circumstances when a conflicting better edit was made. The original article was still factually incorrect and that confused me. --Another 21:50, 4 April 2012 (UTC)
- The original article probably did need some clarification, but I strongly believe that you're mistaken. (I just want to make something clear: the only way to prevent building destruction is to use a LOCKED hatch; otherwise they'll just move up to the level of the hatch, and then destroy it.) To confirm, I just released a caged troll into a chamber from which he could only exit up through a forbidden hatch-- a season later, he's still just running around without path. Every great once in a while, people report hatches being destroyed from below. Either there is inconsistent behavior (with forbidden hatches being only very occasionally destructible from below) or, more likely, people have forgotten to forbid their hatches. If anybody could catch a movie of a building destroyer destroying a locked hatch from below, there would be clear evidence that the consensus on hatches in incorrect, and it would justify a wiki edit-- so if you can catch on film the behavior you're describing, I'll be forced to eat my hat. I'm going to undo your edits, and try to introduce more specific and clear language into both this article and the building destroyer article. --Vasiln 22:34, 4 April 2012 (UTC)
- Okay, Timrem's edits are great, I didn't change anything here, I just added a couple of diagrams to the BD page. Hopefully this is useful for you Another? --Vasiln 23:03, 4 April 2012 (UTC)
- The only disagreement I still have with you is that I definitely saw a badly damaged hatch and 2 FB directly below it not moving and not attacking a hunter that was firing at them from the same z level as the hatch. After I made the hatch forbidden - the FBs immediately lost interest and wandered away. They try to path to the same level as the hatch and then attack if the path is found but they do not need to actually walk the whole path and can attack buildings from below in contradiction with what the article originally said. I suspect that a remote potential path is enough to start destroying even a forbidden hatch from below but that should be verified. --Another 03:22, 5 April 2012 (UTC)
- Yeah, that's consistent with my understanding. Do you feel that this page and the BD page now describes this behavior accurately? --Vasiln 06:32, 5 April 2012 (UTC)
- The only disagreement I still have with you is that I definitely saw a badly damaged hatch and 2 FB directly below it not moving and not attacking a hunter that was firing at them from the same z level as the hatch. After I made the hatch forbidden - the FBs immediately lost interest and wandered away. They try to path to the same level as the hatch and then attack if the path is found but they do not need to actually walk the whole path and can attack buildings from below in contradiction with what the article originally said. I suspect that a remote potential path is enough to start destroying even a forbidden hatch from below but that should be verified. --Another 03:22, 5 April 2012 (UTC)
Do creatures fall through opened hatches?[edit]
What happens to a creature standing on top of a hatch when it is opened?
- Put succinctly but somewhat cryptically, it interacts with the hatch-less tile.
- That means, if the hatch is over a downward ramp or a drop, the hatch occupies an "empty space" tile and the creature will fall down when the hatch opens. If the hatch is over a downward staircase, the hatch's tile is identified as "downward stairs" and the creature will not be affected by its opening, because it can stand normally on top of a stair.