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v0.34 Talk:Werebeast

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Technically this refers to humans, but oh well Headjack 22:29, 23 February 2012 (UTC)

So, how about some content around here? Anybody know something 'bout these Werebeasts? I don't. Headjack 23:41, 23 February 2012 (UTC)

I'm going to try and help out here by experimenting with werebeasts and such in the arena, see if we can pin down some specific stats or characteristics. If anybody else encounters one (in Fortress) they should document it here, I propose. BaronNinja 20:12, 26 February 2012 (UTC)

I think I did. I had a Human "arrive", and he just left right after. I assume that was a werebeast. Headjack 09:48, 8 March 2012 (UTC)

I had a were attack. All of a sudden, I got a Forgotten Beast/Titan like text popup describing the creature, a weredeer. Then it got picked to death by my two miners. Apparently this one (at least) had stealth and I had no indication of it until it was right next to my miners and the box popped up. It was not one of my own people who turned, I checked. No data on bites. --Waladil 18:17, 11 March 2012 (UTC)

A werehyena appeared on my Fortress map (outside) with a popup message, killed a nearby Metalsmith, then turned into a human and ran off the map before my military could arrive on the scene. I savescummed to a few days before the attack. Around the same day as before, I got a werebadger, which appeared near my Trade Depot, killed an elven caravan's horse (the elf merchants were unloading their goods), killed two of my (less competent) soldiers, turned into a human, and ran off the map. Savescummed again, no werebeast. Savescummed again, werehyena appeared near the trade depot, killed an elf and a horse, turned into a human, and ran off. Savescummed again, no werebeast. Then the seasons changed and I lost my nice test save.... Oh well, I'm sure some more will appear again eventually. Perhaps there should be a list of werecreatures that have been observed? Murakdar 14:12, 30 March 2012 (UTC)

Wereiguana showed up - 1 tile away from the edge, right next to a Trader who got glitched and has stayed at the edge for a year. Uncertain if this behavior is indicative of the stealth behavior mentioned earlier. He chased the trader for about 30 steps, invoking two combat reports - both missed both times. Then, he transforms, and starts to run away. The human form had no items, and no other distinction besides the fact that his name and icon was flashing as though he was legendary. Given this performance, though, legendary can't really apply. He's run off now, but I'll post again if he comes back. Jaaz81 23:14, 15 April 2012 (UTC)

One curious event I had involved an olm woman showing up, turning into a wereiguana, and fleeing after killing three wild camels and changing back. I guess weretypes can include humanoids normally not found topside... --MoogleDan 13:51, 16 April 2012 (UTC)

Had a "weremouse", lol. Attacked a treecutter with a baby, baby torn apart, treecutter - only stunned. Turned human and ran off

I've had two Humans get caught in traps after a popup describing a regular human. They appear as friendly in the Others unit list. Every once in a while they change to "Weredeer" once in a while. Not sure what to do with them. 142.255.118.60 03:07, 21 February 2013 (UTC)

I've found that werebeasts make respectable watchtower occupants, though they don't seem to gain any "observer" skills. Just watch out for their building destroying tendencies. --Loci 20:40, 21 February 2013 (UTC)

I had a werelizard appearing on my map, attacking a human and switched back to a human. Afterwards it vanished, don't know where. --CShark 16:35, 20. June 2013 (UTC)

Getting Cursed[edit]

Is a single bite that deals damage a sure way to get infected? Does the bite from a natural-formed creature transfer the infection (say, a human bite)?

It is, I confirm. Got me a single werepanter with wave of migrants, first full moon - and the fight began. It was outside the fort, so casualties were minimal, and guards managed to kill the beast. But injured guard turned next full moon inside the fort, at the meeting hall, which led me to lose half of the population. Now isolating every injured dwarf after these fights. --Dunenkoff 10:54, 24 March 2012 (UTC)
Bites in the natural form are not contagious. --88.134.146.10

A bite that instantly severs a body part seems to not count as a cursed bite. Also seems that bites where the bitten limb is torn off after the werebeast shakes it off also will not count as being infected by lycanthropy. Can anyone else confirm this?

If bitten then its shaken off, the victim will still be infected. ~Tun-Dar
Not in my current game. Werebear bit axedwarf's arm, shook her around by it, the arm was severed after some additional fighting, axedwarf quarantined for a couple months, did not turn. 130.179.29.61 21:18, 30 May 2013 (UTC)

Just found a werehyena, he killed a couple of boars, turned human and left.

Observations on dwarf weres...[edit]

I had a wereiguana come through. My soldiers killed it, but not before it infected 3 of my people. One of them murdered 2 kids, so I had them all walled into cells. No frills in there - no beds, no food, no drinks. I've run through several years, and I'm guessing that short of violence they can't die. They get thirsty, but not hungry, and I've never seen one sleep. When they change to iguanas and back the thirst/hunger is reset. Best of all, they're all oddly fine with it...everyone is "quite content".

  • I guess they understand this is for the best of all dwarfkind. 70.118.77.26 07:57, 16 February 2013 (UTC)

Quick question[edit]

In adventure mode, do you only change in a werebeast after being bitten by a werebeast in beast-form, or is it possible to change when bitten while it is in human form as well?

This question is answered immediately above - no, bites in natural form are not contagious.

Nonexistent creatures[edit]

I can verify this - in several worlds, werebeasts with names of animals that don't exist in-game show up on the arena creatures list ("wereiguana" is an example). --Lethosor (talk) 01:00, 7 March 2013 (UTC)

I had a weremonitor (which is a kind of lizard). --Old Ancient (talk) 14:59, 17 April 2013 (UTC)

Having had an infection myself...[edit]

Werebeasts change a certain time after they were infected, not necessarily at a 'full moon'. I had a weretapir adult who infected a child, had them both locked away together, the adult transformed and killed the child later on. The child had transformed before, just didn't do it at the same point in the month (the adult was around 15-17). So a werebeast fort looks almost impossible to make, unless you can infect them all at the same time. Werebeast syndrome also cures any physical defects on the dwarf, which is useful: I had one who lost his leg to a werebeast, but when he transformed he regained the leg and kept it ever afterwards. He later had a granite pot dropped on his body, seriously injured, but recovered after transformation. Werebeasts make average workers (it's a fiddle to drop things into their enclosures) but they destroy nearby buildings when they transform. They could be a good noble, like a chief medical dwarf, since they don't need to eat/drink/have health problems.

Infecting animals[edit]

Can werebeasts infect other animals? For example if a pack of guard dogs took down a weresheep is there a danger of infection?

I had a horse get bit several times by werelizards and it did not turn, so probably not.

Multiple infections[edit]

What happens if you are bitten by two different werebeasts? Also does this stack up with Vampireism and Necromancy states?

How to kill[edit]

My dwarves killed quite fast the Werebull that arrived to my map, but one of my dwarves get infected and transformed into a new werebull some days after. My dwarves are dying one after other and seem not to attack the "local team" werebull. How can I make them kill him? --Envite (talk) 20:28, 11 March 2014 (UTC)