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Editing 23a:Eerie glowing pit
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{{Spoiler}} | {{Spoiler}} | ||
− | + | ''"Listen well, young Urist! Mighty Armok demands payment for the gifts he grants us. By the toil of our miners we are granted metal ores, and by the toil of our metalsmiths we are granted armor, weapons and *Platinum Statue*s. But there is one gift so great that we must pay an even greater price..."'' | |
− | An '''eerie glowing pit''' is a small impassable | + | An '''eerie glowing pit''' is a small impassable {{L|chasm}} found scattered beyond the {{L|magma flow}}. While nothing may appear at first, several demons will eventually sneak forth to wreak havoc on your fortress. |
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==Demons== | ==Demons== | ||
− | + | *'''{{L|Frog demon}}''': Arguably the easiest demon. Powerful combatant and can swim. | |
− | + | *'''{{L|Tentacle demon}}''': Corrupt intentions. Has 6 tentacles, each of which can perform a piercing attack. | |
− | *''' | + | *'''{{L|Spirit of fire}}''': Arguably the hardest demon. Launches fireballs and is surrounded by fire, a powerful combatant. Limbs sever when broken. |
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− | All demons are immune to | + | All demons are immune to {{L|trap}}s and will destroy your {{L|door}}s and {{L|floodgate}}s. |
− | A well trained, well equipped | + | A well trained, well equipped {{L|speardwarf}} can mix it up with frog and {{L|tentacle demon}}s, however will likely not get the chance to close with a {{L|spirit of fire}} before being immolated by the Spirit's ranged {{L|fire}} attack. Spirits also lack most vital organs that spears target in any case. Spirits can be reliably brought down by {{L|marksdwarf|marksdwarves}}, but expect losses on both sides of that matchup. |
− | + | {{L|Siege weapon}}s can be useful against demons. A {{L|ballista}} bolt will likely kill a demon, and a ballista fired down a narrow hallway channelling the demons into your field of fire will kill several. Use fortifications to give your siege crew some protection from fireballs{{verify}}, and remember your crew will panic and run once the demons get too close, which will happen ''quickly'' as the demons are quite fast. | |
One effective anti-demon tactic is to equip your entire fortress with crossbows, quivers and bolts and order them all into 1-dwarf squads. Station every one dwarf squad on the same tile. The result should be a single tile capable of launching 60+bolts in seconds. Although eventually your dwarves may be slaughtered, this tactic can allow you to survive demon pits with ease. | One effective anti-demon tactic is to equip your entire fortress with crossbows, quivers and bolts and order them all into 1-dwarf squads. Station every one dwarf squad on the same tile. The result should be a single tile capable of launching 60+bolts in seconds. Although eventually your dwarves may be slaughtered, this tactic can allow you to survive demon pits with ease. | ||
− | If you're feeling lucky, you might attempt to crush the demons under a | + | If you're feeling lucky, you might attempt to crush the demons under a {{L|drawbridge}} or use a retracting bridge to drop them into a {{L|chasm}}.{{verify}} |
− | Demons aren't susceptible to standard traps, but using a | + | Demons aren't susceptible to standard traps, but using a {{L|support}} to cause a cave-in might kill them. They may, however, be vulnerable to {{L|cage trap}}s if you can find some technique to knock them {{L|unconscious}} first. |
Under no circumstances should you send an unarmed dwarf against demons, champion or otherwise. | Under no circumstances should you send an unarmed dwarf against demons, champion or otherwise. | ||
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[[Category:Spoilers]] | [[Category:Spoilers]] |