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Editing 23a:King
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− | {{ | + | {{Quality|Tattered}}{{Noble |
| noble=King | | noble=King | ||
| office=Royal Throne Room | | office=Royal Throne Room | ||
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* Special | * Special | ||
| function= | | function= | ||
− | |||
* Promote the [[fortress]] to Mountainhome | * Promote the [[fortress]] to Mountainhome | ||
* Force player to mine [[adamantine]] | * Force player to mine [[adamantine]] | ||
}}{{av}} | }}{{av}} | ||
− | The | + | The '''King''' is the [[dwarf]] named as ruler of the dwarf civilization in the [[civilization]]s screen. When the King arrives, your fortress will be promoted to Mountainhome and capital of that civilization. |
The king may, in fact, be a '''Queen'''. She will be referred to as such in text relating to the process of her arrival. | The king may, in fact, be a '''Queen'''. She will be referred to as such in text relating to the process of her arrival. | ||
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==Requirements== | ==Requirements== | ||
− | Once your [[fortress]] | + | Once your [[fortress]] becomes the capital of a [[Duke|duchy]], 'The Incoming King' will appear on your nobles screen. You will need to reach a certain architectural [[value]], [[road]] value (whether from paved roads or [[bridge]]s), and [[Trading|offerings]] required (to the dwarven civ's merchants) for the King to arrive. The values needed for each vary from fort to fort, but can be viewed by examining 'The Incoming King' on the nobles screen. Offerings to merchants must actually reach the king: the merchants must make it safely off the map with your offerings. |
− | Alternately, if you dig far enough to find [[adamantine]], this [[noble]] will make a surprise arrival, dressed as a [[peasant]]. Despite arriving dressed as a peasant, he will make the same room and furniture demands as otherwise. | + | Alternately, if you dig far enough to find [[adamantine]], this [[noble]] will make a surprise arrival, dressed as a [[peasant]]. Despite arriving dressed as a peasant, he will make the same room and furniture demands as otherwise. |
==Arrival== | ==Arrival== | ||
− | If the king arrives normally (i.e., not from adamantine), he will come with a [[King consort|spouse]], | + | If the king arrives normally (i.e., not from adamantine), he will come with a [[King consort|spouse]], some [[Royal guard]]s, and an [[advisor]]. |
A king that comes dressed as a peasant will have no entourage, and therefore no advisor and no royal guards. | A king that comes dressed as a peasant will have no entourage, and therefore no advisor and no royal guards. | ||
− | The arrival of the king makes your fortress the mountainhome. The foremost consequence of this is you will no longer receive | + | The arrival of the king makes your fortress the mountainhome. The foremost consequence of this is you will no longer receive a trade [[liaison]] from your civilization, so can no longer make special request of them, and you can no longer make offerings to the caravan. |
==Mandates and Demands== | ==Mandates and Demands== | ||
− | The king makes particularly special [[mandate]]s, forcing you to "mine to the yellow line" and eventually uncover the [[eerie glowing pit]]s and discover the [[adamantine]]-lined chasm. Once the adamantine has been reached, the mandates will change, forcing you to | + | The king makes particularly special [[mandate]]s, forcing you to "mine to the yellow line" and eventually uncover the [[eerie glowing pit]]s and discover the [[adamantine]]-lined chasm. Once the adamantine has been reached, the mandates will change, forcing you to mine the adamantine (and/or make adamantine goods), eventually leading to the [[demon]] being released and your fortress being instantly destroyed via the "Too Deep" ending. Failing to satisfy these mandates results in extremely cruel punishment toward your miners - 200{{verify}} days in prison or 100 hammerstrikes. |
+ | |||
+ | Due to a bug (which has persisted to many later versions), the king has no [[preference]]s of any sort; as a result, the king will be incapable of making any other "normal" mandates. | ||
{{nobles}} | {{nobles}} |