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Editing 23a:Magma smelter
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Once [[adamantine]] is discovered, extracted strands can be formed into [[bar|wafer]]s here (but not at a normal smelter). | Once [[adamantine]] is discovered, extracted strands can be formed into [[bar|wafer]]s here (but not at a normal smelter). | ||
− | Due to a bug, the tiles above the magma will not be treated as impassable, so any unit which manages to walk onto the tile and ''stop'' there will get stuck and eventually begin spamming "Drink" job cancellations with the reason "Could not find path" (an affliction that famously occurred in the saga of [[Bloodline:Boatmurdered|Boatmurdered]] when "Sankis has suddenly decided | + | Due to a bug, the tiles above the magma will not be treated as impassable, so any unit which manages to walk onto the tile and ''stop'' there will get stuck and eventually begin spamming "Drink" job cancellations with the reason "Could not find path" (an affliction that famously occurred in the saga of [[Bloodline:Boatmurdered|Boatmurdered]] when "Sankis has suddenly decided try and drink out of the lava river"). This is problematic with the [[child]]ren of metalsmiths who follow their mother everywhere - while adult civilian dwarves can activated and stationed elsewhere (and nobles tend to not get stuck in the first place), children cannot be ordered to move away and will instead spam job cancellations until they die of thirst or starvation. Deconstructing the workshop will instantly kill them (which may be viewed as a good thing), though your metalsmith may decide to stand on the same magma tile while deconstructing the workshop, resulting in additional fiery death. |
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{{Workshops}} | {{Workshops}} |