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Editing 23a:Manager
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− | {{ | + | {{Quality|Tattered}}{{Noble |
| noble=Manager | | noble=Manager | ||
| quarters=Modest Quarters | | quarters=Modest Quarters | ||
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| arrival= | | arrival= | ||
* 20 population | * 20 population | ||
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| function= | | function= | ||
* Enable work orders | * Enable work orders | ||
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}}{{av}} | }}{{av}} | ||
− | The [[manager]] [[noble]] arrives once your population reaches 20 and | + | The [[manager]] [[noble]] arrives once your population reaches 20 and is accompanied by the [[sheriff]]. The presence of the manager allows you to access the '''job manager''' screen and configure [[workshop profile]]s. |
− | Once both the manager and [[bookkeeper]] have arrived, the [[economy]] is activated | + | Once both the manager and [[bookkeeper]] have arrived, the [[economy]] is activated. |
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== Setting up work orders == | == Setting up work orders == | ||
− | The Manager screen ({{k|u}}->{{k|m}} or {{k|j}}->{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although | + | The Manager screen ({{k|u}}->{{k|m}} or {{k|j}}->{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished. |
− | + | You can add an amount of 30 items maximum to the queue, but you can add twice the order or even more, if you want to mass produce something. | |
{{nobles}} | {{nobles}} |