|Dining room||Modest Dining Room|
The manager noble arrives once your population reaches 20 and you have completed enough diverse tasks (see below), and is accompanied by the sheriff. The presence of the manager allows you to access the job manager screen and configure workshop profiles.
You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Manager. The criteria appear to be 3 of the following: 10 crafting jobs, 10 metal-related jobs, 10 wood-related jobs, 4 gem jobs, 10 stone jobs, 10 food jobs.
 Setting up work orders
The Manager screen (-> or -> ) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.
You can add an amount of 30 items maximum to the queue, but you can add twice the order or even more, if you want to mass produce something.
|Economy||Manager - Mayor - Governor|
|Trade||Broker - Trade minister - Guildmaster|
|Wealth||Bookkeeper - Treasurer - Hoardmaster - Tax collector|
|Justice||Sheriff - Captain of the guard - Hammerer|
|Guilds|| Miners guild - Carpenters guild - Masons guild - Metalsmiths guild - Jewelers guild - Craftsdwarves guild|
House råsh - House fer - House ber
|Cults||Order of the axe - Order of the mace - Order of the sword - Order of the hammer - Order of the crossbow - Order of the spear|
|Nobility||Baron - Baron consort - Count - Count consort - Duke - Duke consort - King - King consort|
|Other||Alchemist - Dungeon master - Philosopher - Advisor|
|Foreign||Diplomat - Guild representative - Merchant baron - Merchant prince - Outpost liaison|