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Editing 23a:Stocks
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− | {{quality| | + | {{quality|Unrated}}{{av}} |
− | The '''Stocks''' screen, accessible via the ''' | + | The '''Stocks''' screen, accessible via the '''{{L|Status}}''' screen once the {{L|Bookkeeper}} arrives, is a careful record of your fort's entire inventory. |
==Layout== | ==Layout== | ||
− | The Stocks screen displays a list of product categories on the left side. Next to those categories is the total number of objects you have that fit within that category. | + | The Stocks screen displays a list of product categories on the left side. Next to those categories is the total number of objects you have that fit within that category, split into first column (grey): number available or in use normally, and second column (red): number of restricted items (read more below), both adding up to the total number on the map. |
==Inventory== | ==Inventory== | ||
− | On the right side of the screen is an inventory display having two modes. The default mode is a compacted view which lists objects by type and total number. It is handy to get a general idea of the number of goods you have available. The second mode is a detailed view which lists each individual object* in your fort. This display is useful for selecting individual items to | + | On the right side of the screen is an inventory display having two modes. The default mode is a compacted view which lists objects by type and total number. It is handy to get a general idea of the number of goods you have available. The second mode is a detailed view which lists each individual object* in your fort. This display is useful for selecting individual items to {{L|melt}} or {{L|chasm}}. To toggle between either of the two modes, press {{key|Tab}}. |
− | '':(* or individual | + | '':(* or individual {{L|stack}} of objects, in the case of ammo or food)'' |
− | In the detailed mode, the | + | In the detailed mode, the items text is colour coded. |
====Color Code==== | ====Color Code==== | ||
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|- | |- | ||
| width="10%"| {{Raw Tile|BROWN|6:0:0}} | | width="10%"| {{Raw Tile|BROWN|6:0:0}} | ||
− | | width="90%"| These items were '''produced by the fortress''' (or obtained and then | + | | width="90%"| These items were '''produced by the fortress''' (or obtained and then {{L|decorate}}d there). Items previously worn by historical figures also appear like this, despite not having been created locally. |
|- | |- | ||
| width="10%"| {{Raw Tile|LGRAY|7:0:0}} | | width="10%"| {{Raw Tile|LGRAY|7:0:0}} | ||
− | | width="90%"| These items are owned but were '''''not'' produced at fort''' (Obtained via trading or enemies; see | + | | width="90%"| These items are owned but were '''''not'' produced at fort''' (Obtained via trading or enemies; see {{L|Created wealth}}) |
|- | |- | ||
| width="10%"| {{Raw Tile|MAGENTA|5:0:0}} | | width="10%"| {{Raw Tile|MAGENTA|5:0:0}} | ||
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|- | |- | ||
| width="10%"| {{Raw Tile|RED|4:0:0}} | | width="10%"| {{Raw Tile|RED|4:0:0}} | ||
− | | width="90%"| '''Restricted''' ''(items currently equipped by | + | | width="90%"| '''Restricted''' ''(items currently equipped by {{L|trader}}s, {{L|diplomat}}s, or {{L|invader}}s)'' |
|- | |- | ||
| width="10%"| {{Raw Tile|DGRAY|0:0:1}} | | width="10%"| {{Raw Tile|DGRAY|0:0:1}} | ||
− | | width="90%"| '''Destroyed''' or '''lost''' ( | + | | width="90%"| '''Destroyed''' or '''lost''' ({{L|artifact}}s only) |
|} | |} | ||
− | :''The colors shown reflect the default | + | :''The colors shown reflect the default {{L|color scheme}}.'' |
− | '''See also:''' | + | '''See also:''' {{L|Item designations}}. |
{{Category|Fortress mode}} | {{Category|Fortress mode}} | ||
{{Category|Interface}} | {{Category|Interface}} |