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Editing 40d:Crossbowman
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− | + | Dwarfs or other creatures armed with [[crossbow]]s deal "[[Weapon#Damage calculation|pierce]]" damage from a long distance. A marks'''dwarf''' will usually open fire at a distance of 20 tiles or so from their target, but a bolt may carry 30 or more*. While also doing decent general [[Weapon#Weapon statistics|damage]], a [[bolt]] does a fine job at piercing the internal organs of a [[creature]], which can possibly cause organ failure and instant death, [[unconscious]]ness or crippling of any size target. This is of limited use against creatures without internal organs, such as [[Magma man|magma men]]. Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. | |
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: ''(* Note that increase in height (z-levels) ''hurts'' range, rather than helps it.)'' | : ''(* Note that increase in height (z-levels) ''hurts'' range, rather than helps it.)'' | ||
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==Training== | ==Training== | ||
− | Increasing | + | Increasing Marksman skill requires a successful hit upon a target, with "live targets" granting more experience than an [[archery target]]{{verify}}. Higher skill grants better accuracy and higher rate of fire. An archery range is only used by [[military]] dwarves that are off duty, and they will only use [[wood]] or [[bone]] bolts during practice. |
===Known issues=== | ===Known issues=== | ||
− | Training marksdwarves can lead to a number of problems. Marksdwarves only train with bone or wood bolts. They need individual [[ | + | Training marksdwarves can lead to a number of problems. Marksdwarves only train with bone or wood bolts. They need individual [[archery range]]s of adequate size (3 tiles minimum) set up. Any activated military will only practice if they are "standing down" (not "on duty"), which can be toggled only in the {{k|m}}ilitary screen, and then by {{k|v}}iewing any member within a squad and giving that squad orders - the entire squad will have the same orders, whether that squad has 1 dwarf or dozens. |
Marksdwarves will not equip bolts and practice (or fight) with bolts if they are carrying items in hand (as checked via {{k|v}}iew {{k|i}}nventory). Items get in hand if the marksdwarf has been wrestling, a frequent [[Cross-training]] exercise. You can force the dwarf to drop them (or rather, have another dwarf snatch it from them) by selecting the items from their inventory using {{k|enter}}, then {{k|d}}umping them. | Marksdwarves will not equip bolts and practice (or fight) with bolts if they are carrying items in hand (as checked via {{k|v}}iew {{k|i}}nventory). Items get in hand if the marksdwarf has been wrestling, a frequent [[Cross-training]] exercise. You can force the dwarf to drop them (or rather, have another dwarf snatch it from them) by selecting the items from their inventory using {{k|enter}}, then {{k|d}}umping them. | ||
{{Skills}} | {{Skills}} | ||
− | + | [[Category:Skills]][[Category:Military]][[Category:Combat Skills]] | |
− | + | [[Category:Jobs]] | |
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