v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Fishery
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Workshop|name=Fishery|key=h|job=[[Fish Cleaning]] | |
|construction= | |construction= | ||
− | * [[ | + | 1 of |
+ | * [[Block]] | ||
+ | * [[Stone]] | ||
+ | * [[Wood]] | ||
|construction_job= | |construction_job= | ||
1 of | 1 of | ||
* [[Fishing]] | * [[Fishing]] | ||
− | * [[ | + | * [[Fish Cleaning]] |
|use= | |use= | ||
− | * | + | * [[Raw fish]] |
|production= | |production= | ||
+ | * [[Bone|Bones]] | ||
* [[Meat|Fish Meat]] | * [[Meat|Fish Meat]] | ||
− | * [[ | + | * [[Shells]] |
* [[Captured live fish]] | * [[Captured live fish]] | ||
− | }} | + | }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | The '''Fishery''' allows you to process raw [[fish]] into fish meat and bones, extract items from the fish, and capture and keep live fish until needed later or as a pet. Currently fish extracts have little use. | ||
+ | Caught fish will first be moved to your food [[stockpile]] where, oddly enough, it doesn't decay (or at least at a much slower rate than in any other place). The Fishery does '''not''' automatically prepare the fish. Once you have some raw fish, queue the task with {{key|r}}epeat orders. If you have enough fisherdwarves out, this may go for a long time; but sooner or later you will run out of raw fish and the repeat order will be canceled. | ||
+ | Should you forget to reassign the task, you will eventually have an abundance of useless raw fish filling up your larder. Once you have the [[Manager]] [[noble]], you can queue up lots of 30-"process raw fish" jobs on the manager screen, helping to alleviate the problem. | ||
+ | See [[Fishing]]. | ||
{{Workshops}} | {{Workshops}} | ||
+ | [[Category: Workshops]] |