|This article is about an older version of DF.|
The Fishery allows you to process raw fish into prepared fish, that can be used for eating, cooking or baiting animal traps, extract items from the fish, and capture live fish until needed later or as a pet. Currently fish extracts have little use.
Caught fish will first be moved to your food stockpile where, oddly enough, it doesn't decay (or at least at a much slower rate than in any other place). The Fishery does not automatically prepare the fish. To prevent an abundance of useless raw fish filling up your larder, you can queue the task with epeat orders (which may go for a long time if you have enough fisherdwarves out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or queue up lots of 30 "process raw fish" jobs on the manager screen.
 See also
|Workshops & Furnaces|
|Workshops||Alchemist - Ashery - Bowyer - Butcher - Carpenter - Clothier - Craftsdwarf - Dyer - Farmer - Fishery - Jeweler - Kitchen - Leather - Loom - Magma forge - Mason - Mechanic - Metalsmith's forge - Millstone - Quern - Siege - Still - Tanner|
|Furnaces||Glass furnace - Kiln - Magma glass furnace - Magma kiln - Magma smelter - Smelter - Wood furnace|
|Related Articles||Clutter - Kennel - Shop - Trade depot|