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Editing 40d:Pregenerated worlds/0.28.181.40d
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* Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do. | * Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do. | ||
* The entire area is totally flat! | * The entire area is totally flat! | ||
+ | |||
+ | '''Note''': I have not actually dug into the siltstone layer yet (or used reveal.exe), so the claims below that said siltstone layers contains iron ore and fuel are just guesses! | ||
[[Image:Cpu_friendly_location.png|800px]] | [[Image:Cpu_friendly_location.png|800px]] | ||
* '''Trees''': Yes, lots of them. | * '''Trees''': Yes, lots of them. | ||
− | * '''Ores''': | + | * '''Ores''': There should be plenty of iron ore in the siltstone layer. |
* '''Flux''': There is marble on the left and top borders | * '''Flux''': There is marble on the left and top borders | ||
* '''Magma''': There is a magma pool in the top left. | * '''Magma''': There is a magma pool in the top left. | ||
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Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer! | Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer! | ||
+ | |||
+ | [[category: version 0.28.181.40d]] | ||
===Resource rich starting location=== | ===Resource rich starting location=== | ||
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* '''Sand''': Covering all but the mountainous left edge | * '''Sand''': Covering all but the mountainous left edge | ||
* '''Neighbors''': Dwarves, Humans, Elves, Goblins | * '''Neighbors''': Dwarves, Humans, Elves, Goblins | ||
+ | |||
+ | [[category: version 0.28.181.40d]] | ||
===Teyo Anetha (no Goblins)=== | ===Teyo Anetha (no Goblins)=== | ||
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====The Kind Swamps==== | ====The Kind Swamps==== | ||
[[Image:Teyo Anetha.gif|thumb|right]] | [[Image:Teyo Anetha.gif|thumb|right]] | ||
− | You'll get: trees, sand, magma, flux, bauxite, coal, all types of metal ore, [[alligator]]s, [[carp]], some other fish and NO goblins. | + | You'll get: trees, sand, magma, flux, bauxite, coal, all types of metal ore, [[alligator]]s, [[carp]]s, some other fish and NO goblins. |
If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. The rivers form two natural freshwater lakes, a small waterfall and there is an underground magma pipe to be discovered. The only obstacles are the aquifers and probably the local wildlife. And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful). | If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. The rivers form two natural freshwater lakes, a small waterfall and there is an underground magma pipe to be discovered. The only obstacles are the aquifers and probably the local wildlife. And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful). | ||
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===Thadar Alu=== | ===Thadar Alu=== | ||
world_gen.txt file: | world_gen.txt file: | ||
− | {{ | + | {{Game_Data|Created in DF v0.28.181.40d. |
[WORLD_GEN] | [WORLD_GEN] | ||
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[VOLCANISM_RANGES:0:0:0] | [VOLCANISM_RANGES:0:0:0] | ||
}} | }} | ||
+ | ====The Barbs of Zeal==== | ||
+ | [[Image:Barbs of Zeal.jpg|thumb|right]] | ||
+ | |||
+ | A 3x3 location that has everything you'll ever want for except for bauxite and silk. Goblins provide an excellent source of iron. | ||
+ | |||
+ | * '''Trees''': A few | ||
+ | * '''Ores''': Copper, gold. Little iron | ||
+ | * '''Flux''': Lots of marble | ||
+ | * '''Magma''': Surface magma pipe | ||
+ | * '''Fuel''': Magma, trees | ||
+ | * '''Water''': Underground river, underground pool | ||
+ | * '''Sand''': Black sand on surface | ||
+ | * '''Neighbors''': Dwarves, Humans, Elves, Goblins | ||
+ | * '''Bottomless Pit''': On surface | ||
+ | * '''HFS''': Enough said | ||
+ | * '''Does not have''': Bauxite, magnetite, cave, aquifer, giant cave spiders | ||
+ | |||
+ | [[category: version 0.28.181.40d]] | ||
===Good Mix of Resources=== | ===Good Mix of Resources=== | ||
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world_gen.txt file: | world_gen.txt file: | ||
− | {{ | + | {{Game_Data|Created in DF v0.28.181.40d. |
[WORLD_GEN] | [WORLD_GEN] | ||
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[VOLCANISM_RANGES:8256:16512:8256] | [VOLCANISM_RANGES:8256:16512:8256] | ||
}} | }} | ||
− | note: I set the world gen to keep going | + | note: I set the world gen to keep going untill 1050 |
A 6x6 area with the top 6 being woodland and the rest mountainranges | A 6x6 area with the top 6 being woodland and the rest mountainranges | ||
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contains: | contains: | ||
− | * '''Trees''': enough, I've been going for 4 years and still | + | * '''Trees''': enough, I've been going for 4 years and still havent managed to use it all |
− | * '''Ores''': I've found 2 hematite veins, 2 gold veins and 2 copper so far along with some aluminum and lots of tetrahedrite (I | + | * '''Ores''': I've found 2 hematite veins, 2 gold veins and 2 copper so far along with some aluminum and lots of tetrahedrite (I havent really started searching yet, but this bodes well) |
* '''Flux''': There is dolomite below the soil in the north | * '''Flux''': There is dolomite below the soil in the north | ||
* '''Magma''': There is a magma pipe mid bottom a few stories down | * '''Magma''': There is a magma pipe mid bottom a few stories down | ||
− | * '''Fuel''': magma, trees, | + | * '''Fuel''': magma, trees, havent found any ores yet, but who neeeds it with magma? |
* '''Water''': underground river along west side and a small murky pool in north | * '''Water''': underground river along west side and a small murky pool in north | ||
* '''bottomless pit''': southeast a few stories below the surface | * '''bottomless pit''': southeast a few stories below the surface | ||
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* '''creatures''': surface: groundhogs and goats. river: cave crocodiles, giant olm, giant toads, lizardmen, olms, cavefish and snakemen. bottomless pit: Giant Bats, bats, 1 gremlin, cave Swallowmen, antmen and troglodytes, magma pipe: Magma man and Fire Imps | * '''creatures''': surface: groundhogs and goats. river: cave crocodiles, giant olm, giant toads, lizardmen, olms, cavefish and snakemen. bottomless pit: Giant Bats, bats, 1 gremlin, cave Swallowmen, antmen and troglodytes, magma pipe: Magma man and Fire Imps | ||
* '''Neighbors''': 2 Dwarves, Goblins, Humans, Elves and kobolds | * '''Neighbors''': 2 Dwarves, Goblins, Humans, Elves and kobolds | ||
− | * '''HFS''': yes... yes indeed ( | + | * '''HFS''': yes... yes indeed (havent found it yet though |
− | * '''Does not have''': Cave, aquifer and bauxite | + | * '''Does not have''': Cave , aquifer and bauxite |
− | * '''notes''': when finding the pit you will also see | + | * '''notes''': when finding the pit you will also see alot of gems, and there is even more in close proximity to it. I've barely scratched the surface, but so far it looks like the place is rich on metal and gems. |
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I spent a lot of time creating maps and i think i've found the best map | I spent a lot of time creating maps and i think i've found the best map | ||
− | Done on | + | Done on Vertion 0.28.181.40d |
how to find: | how to find: | ||
Search for: | Search for: | ||
− | * X + Y | + | * X + Y Dimention = 8 |
* Chasm = Yes | * Chasm = Yes | ||
* Flux = Yes | * Flux = Yes | ||
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* Lacks: No chasm, bottomless pit, underground pool, or underground river, though extending the embark region by 1 tile to the right will add both an underground pool and river | * Lacks: No chasm, bottomless pit, underground pool, or underground river, though extending the embark region by 1 tile to the right will add both an underground pool and river | ||
− | {{ | + | {{Game_Data|Created in DF v0.28.181.40d. |
[WORLD_GEN] | [WORLD_GEN] | ||
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* Neighbors: All | * Neighbors: All | ||
* Chasm: Exposed bottomless pit at northeast corner, inhabited by Giant Cave Spider | * Chasm: Exposed bottomless pit at northeast corner, inhabited by Giant Cave Spider | ||
− | * | + | * Wind - high (40 power) |
− | {{ | + | {{Game_Data|Created in DF v0.28.181.40d. |
[WORLD_GEN] | [WORLD_GEN] | ||
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Changing the History seed to 1226960750 will result in a formal Goblin War and no Elves. | Changing the History seed to 1226960750 will result in a formal Goblin War and no Elves. | ||
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