v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Standing orders
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
{{av}} | {{av}} | ||
Standing orders that apply to the whole fortress can be accessed with {{K|o}} | Standing orders that apply to the whole fortress can be accessed with {{K|o}} | ||
− | * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save lives in a [[siege]]. Note that "indoors" actually means [[Tile attributes|subterranean]]: any "Inside Above Ground" areas will be forbidden just like "Outside" areas | + | * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save lives in a [[40d:siege|siege]]. Note that "indoors" actually means [[40d:Tile attributes|subterranean]]: any "Inside Above Ground" areas will be forbidden just like "Outside" areas. |
* {{K|x}} adjusts the level of job cancellation announcements that are shown | * {{K|x}} adjusts the level of job cancellation announcements that are shown | ||
* {{K|a}} toggles whether dwarves will move caged animals to a stockpile | * {{K|a}} toggles whether dwarves will move caged animals to a stockpile | ||
Line 10: | Line 9: | ||
* {{K|g}} toggles whether dwarves will move dead dwarves to a stockpile | * {{K|g}} toggles whether dwarves will move dead dwarves to a stockpile | ||
* {{K|r}} sets [[#Refuse orders|refuse orders]] | * {{K|r}} sets [[#Refuse orders|refuse orders]] | ||
− | * {{K|F}} sets [[forbid]] orders | + | * {{K|F}} sets [[40d:forbid|forbid]] orders |
* {{K|s}} toggles whether dwarves will move stone to a stockpile | * {{K|s}} toggles whether dwarves will move stone to a stockpile | ||
* {{K|w}} toggles whether dwarves will move wood to a stockpile | * {{K|w}} toggles whether dwarves will move wood to a stockpile | ||
− | * {{K|h}} toggles who will harvest plants from [[farm plot|farm plots]] - if set to "Dwarves All Harvest", all dwarves will participate, including [[noble|nobles]] and [[children]]. | + | * {{K|h}} toggles who will harvest plants from [[40d:farm plot|farm plots]] - if set to "Dwarves All Harvest", all dwarves will participate, including [[40d:noble|nobles]] and [[40d:children|children]]. |
* {{K|m}} toggles whether different types of food can be put in one barrel at a stockpile | * {{K|m}} toggles whether different types of food can be put in one barrel at a stockpile | ||
* {{K|W}} sets [[#Workshop orders|workshop orders]] | * {{K|W}} sets [[#Workshop orders|workshop orders]] | ||
* {{K|z}} sets [[#Activity zone orders|activity zone orders]] | * {{K|z}} sets [[#Activity zone orders|activity zone orders]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Refuse orders=== | ===Refuse orders=== | ||
− | Dwarves can do different things with different types of [[refuse]]. | + | Dwarves can do different things with different types of [[40d:refuse|refuse]]. |
− | You can tell them to ignore refuse altogether {{K|r}} for a smelly fort, or to gather refuse even from outside {{K|o}} which is mainly useful for collecting animals killed by military dwarves (only [[ambusher|hunters]] will return animals they kill, and even then will not return animals which were not the target of a hunt when they died). | + | You can tell them to ignore refuse altogether {{K|r}} for a smelly fort, or to gather refuse even from outside {{K|o}} which is mainly useful for collecting animals killed by military dwarves (only [[40d:ambusher|hunters]] will return animals they kill, and even then will not return animals which were not the target of a hunt when they died). |
− | Each type of refuse can be toggled between "save" (bring to a stockpile) and "dump" (throw in a garbage dump [[activity zone]]) | + | Each type of refuse can be toggled between "save" (bring to a stockpile) and "dump" (throw in a garbage dump [[40d:activity zone|activity zone]]) |
===Workshop orders=== | ===Workshop orders=== | ||
− | Many workshops will generate tasks automatically | + | Many workshops will generate tasks automatically, from this menu you can turn that off for selected workshops. |
− | + | The [[40d:loom|loom]] and [[40d:clothier's shop|clothier's shop]] can be further configured to use only dyed thread/cloth or any type. | |
− | The [[loom]] and [[clothier's shop]] can be further configured to use only dyed thread/cloth or any type. Since finished clothing cannot be dyed, this is one way to make sure the clothing is of best quality possible. | + | Since finished clothing cannot be dyed, this is one way to make sure the clothing is of best quality possible. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Activity zone orders=== | ===Activity zone orders=== | ||
− | Fishing and drinking (water source) zones can be set to mandatory here, which can be useful if you need to keep [[fisherdwarf|fisherdwarves]] away from a [[carp]] infested river | + | Fishing and drinking (water source) zones can be set to mandatory here, which can be useful if you need to keep [[40d:fisherdwarf|fisherdwarves]] away from a [[40d:carp|carp]] infested river. |
− | |||
− | |||
− | |||
===When dwarves disobey orders=== | ===When dwarves disobey orders=== | ||
====Staying indoors==== | ====Staying indoors==== | ||
− | When you have only outdoor meeting areas (for example to prevent [[cave adaptation]]) and tell your dwarves to stay inside, the ones that have nothing to do seem to just stand around wherever they were, looking silly, even when they are outdoors, Designate a meeting area inside and they'll run there. Disable it when you don't need it ({{K|i}}{{K|a}}) and your dwarves will keep on using the outdoor meeting area. | + | When you have only outdoor meeting areas (for example to prevent [[40d:cave adaptation|cave adaptation]]) and tell your dwarves to stay inside, the ones that have nothing to do seem to just stand around wherever they were, looking silly, even when they are outdoors, Designate a meeting area inside and they'll run there. Disable it when you don't need it ({{K|i}}{{K|a}}) and your dwarves will keep on using the outdoor meeting area. |
− | + | [[Category:Fortress mode]] | |
− | + | [[Category:Interface]] |