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Editing 40d:Tanner's shop
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Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{av}} |
+ | {{Workshop|name=Tanner's shop|key=n|job=Tanning | ||
|construction= | |construction= | ||
− | * [[ | + | 1 of |
+ | * [[40d:Block|Block]] | ||
+ | * [[40d:Stone|Stone]] | ||
+ | * [[40d:Wood|Wood]] | ||
|construction_job= | |construction_job= | ||
− | * [[Tanner|Tanning]] | + | * [[40d:Tanner|Tanning]] |
|use= | |use= | ||
− | * [[Skin|Hide]] | + | * [[40d:Skin|Hide]] |
|production= | |production= | ||
− | * [[Leather]] | + | * [[40d:Leather|Leather]] |
− | + | }} | |
− | The '''Tanner's Shop''' takes [[skin|hides]] that come from [[animals]] processed at the [[Butcher's | + | The '''Tanner's Shop''' takes [[40d:skin|hides]] that come from [[40d:animals|animals]] processed at the [[40d:Butcher's Shop|Butcher's Shop]] and turns them into [[40d:leather|leather]]. |
− | Unlike most [[workshop]]s, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the [[refuse]] pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks. | + | Unlike most [[40d:workshop|workshop]]s, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the [[40d:refuse|refuse]] pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks. |
==See also== | ==See also== | ||
− | *[[Meat industry]] | + | *[[40d:Meat industry|Meat industry]] |
{{Workshops}} | {{Workshops}} | ||
− | + | [[Category:Workshops]] |