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Editing 40d Talk:Appraiser
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− | + | I've noticed that actual trades do not affect the Apprasial Skill. Instead, When the Broker actually goes to the depot when the Merchants are there, the skill increases. It seems like when I start a new fortress, if I use a dwarf without appraisal skill, he'll already have Dabbling Appraiser before I actually trade goods. Anyone else notice this? --[[User:Wahnsinniger|Wahnsinniger]] 12:58, 19 November 2007 (EST) | |
− | + | :I thought the appraiser skill was only really used to be able to see the price of the goods when you trade? Thus, it doesn't have much use in itself, it's simply pretty neat to actualy know accuratly what you're trading for and against in term of price. --[[User:Eagle of Fire|Eagle of Fire]] 13:50, 19 November 2007 (EST) | |
− | + | I have noticed this as well. Further, it appears that only the first dwarf to examine a given set of trade goods will gain skill. -- | |
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− | + | I think the statement that "Selecting items to trade doesn't give skill" is incorrect, and actually ''is'' giving skill. I recently selected a whole slew of items with my non-legendary mayor/trader, but noticed I didn't have enough to afford all the caravan's goods so backed out of the trade window... then I noticed he just hit legendary. I could be mistaken and he had already been legendary before he got to the depot, but I'm fairly sure he wasn't. [[User:Lightning4|Lightning4]] 19:35, 1 December 2007 (EST) | |
− | + | I just got into dwarven economy mode on a fortress of mine, and it seems that my shops are owned by appraisers. Is this a coincidence? --[[User:Kim Bruning|Kim Bruning]] 19:56, 1 December 2007 (EST) | |
+ | :Do you mean that the shopkeepers happen to be dwarves that already has appraisal, or that the shopkeepers gained the appraisal skill?--[[User:Karlito|Karlito]] 20:43, 1 December 2007 (EST) | ||
− | + | == Gaining experience == | |
+ | So is experience gained quicker through single large transactions, that is trading loads of goods and clearing out the caravan in one transaction, or is offering more smaller transactions a better way? I've not been able to tell any difference so far but it seems reasonable that one way would be better. [[User:Extar|Extar]] 19:47, 25 August 2008 (EDT) | ||
== Appraiser & Bookeeping == | == Appraiser & Bookeeping == | ||
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:You are correct; it does not give that experience. --[[User:Savok|Savok]] 17:48, 12 June 2008 (EDT) | :You are correct; it does not give that experience. --[[User:Savok|Savok]] 17:48, 12 June 2008 (EDT) | ||
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== need goods? == | == need goods? == | ||
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Is it verified that goods with different prices - especially by 20 - are in fact identical? That pig tail rope that goes for 80 instead of 60 (fake numbers, except for the 20) may look to be just another (normal quality) "pig tail rope", but if you actually look at the details, I've often found that the one for 80 was dyed. --[[User:Shurhaian|Shurhaian]] | Is it verified that goods with different prices - especially by 20 - are in fact identical? That pig tail rope that goes for 80 instead of 60 (fake numbers, except for the 20) may look to be just another (normal quality) "pig tail rope", but if you actually look at the details, I've often found that the one for 80 was dyed. --[[User:Shurhaian|Shurhaian]] | ||
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− | == | + | ==Skill question== |
The article states "However, the skill is learned very fast from just looking at goods in the trade window, even for a no-skill dwarf." I don't think this is true. I am late in the game (15 game years) and produce a lot of trade items that I prefer to export to keep the game speed up. I had over thirty bins full of master rock goods and probably over fifty roast stacks, some over 20k in value. I had the anyone can trade selected, and the tax collector (no previous skill as an appraiser) came to trade. I traded all the goods away, but at a massive loss, since I wanted to get rid of the items. I checked the skill of the tax collector afterwards and he wasn't even dabbling. Can someone verify that simply looking at the goods increases the skill? I think skill must be in the trading ratio. --[[User:Kwieland|Kwieland]] 23:57, 11 March 2010 (UTC) | The article states "However, the skill is learned very fast from just looking at goods in the trade window, even for a no-skill dwarf." I don't think this is true. I am late in the game (15 game years) and produce a lot of trade items that I prefer to export to keep the game speed up. I had over thirty bins full of master rock goods and probably over fifty roast stacks, some over 20k in value. I had the anyone can trade selected, and the tax collector (no previous skill as an appraiser) came to trade. I traded all the goods away, but at a massive loss, since I wanted to get rid of the items. I checked the skill of the tax collector afterwards and he wasn't even dabbling. Can someone verify that simply looking at the goods increases the skill? I think skill must be in the trading ratio. --[[User:Kwieland|Kwieland]] 23:57, 11 March 2010 (UTC) | ||
:I just ran the same test - elf caravan came, and I Activated all my previous Brokers Appraisers into military duty (so they wouldn't respond), and selected "Anyone can trade". My Cook (no Appraise skill) showed up. One click into the trade, he had 333 experience in Appraise (according to [[dwarf therapist]]). After trading all the stuff, he still had 333. Not sure what happened with your Tax Collector, unless, somehow, he wasn't the first one to show up? --[[User:Albedo|Albedo]] 00:32, 13 March 2010 (UTC) | :I just ran the same test - elf caravan came, and I Activated all my previous Brokers Appraisers into military duty (so they wouldn't respond), and selected "Anyone can trade". My Cook (no Appraise skill) showed up. One click into the trade, he had 333 experience in Appraise (according to [[dwarf therapist]]). After trading all the stuff, he still had 333. Not sure what happened with your Tax Collector, unless, somehow, he wasn't the first one to show up? --[[User:Albedo|Albedo]] 00:32, 13 March 2010 (UTC) | ||
::Thanks. I don't know why unless the >$550,000 somehow was over a limit or something. Like I said, I had TONS of stuff to trade. What if another dwarf showed up, then was interrupted by going to drink or something. I would think it is the dwarf that is active when the trade window is brought up. <br />What do you think the 333 was based on? Number of "new" items? I haven't used [[dwarf therapist]] before, but I guess you could save scum and see if it depends on the amount of stuff (or actual value) of the items they bring or simply the amount of different things the traders bring. Maybe with the new version I'll play with it some more. --[[User:Kwieland|Kwieland]] 16:01, 13 March 2010 (UTC) | ::Thanks. I don't know why unless the >$550,000 somehow was over a limit or something. Like I said, I had TONS of stuff to trade. What if another dwarf showed up, then was interrupted by going to drink or something. I would think it is the dwarf that is active when the trade window is brought up. <br />What do you think the 333 was based on? Number of "new" items? I haven't used [[dwarf therapist]] before, but I guess you could save scum and see if it depends on the amount of stuff (or actual value) of the items they bring or simply the amount of different things the traders bring. Maybe with the new version I'll play with it some more. --[[User:Kwieland|Kwieland]] 16:01, 13 March 2010 (UTC) | ||
:::The experience is, I believe, based on the number of separate items brought by a caravan (a bin w/ 10 leather = 11 items), and then that's multiplied by a randomized number. More items = more experience. I don't think the items traded away matter, but the number of trades (and/or trade attempts) do improve some of the other broker skills, so one massive trade is "one trade" - you could, in theory, go from no "other" Broker skills to Legendary in one sitting, if you kept trading back and forth for your own stuff, constantly offering about 140% of the value of each, then buying back all the small stuff and doing it again and again. No limit on that.--[[User:Albedo|Albedo]] 16:16, 13 March 2010 (UTC) | :::The experience is, I believe, based on the number of separate items brought by a caravan (a bin w/ 10 leather = 11 items), and then that's multiplied by a randomized number. More items = more experience. I don't think the items traded away matter, but the number of trades (and/or trade attempts) do improve some of the other broker skills, so one massive trade is "one trade" - you could, in theory, go from no "other" Broker skills to Legendary in one sitting, if you kept trading back and forth for your own stuff, constantly offering about 140% of the value of each, then buying back all the small stuff and doing it again and again. No limit on that.--[[User:Albedo|Albedo]] 16:16, 13 March 2010 (UTC) | ||
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