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Editing 40d Talk:Chasm
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:They're not visible until you actually embark. Same thing for kobold caves. However, if they reach the surface at all, you can see every single tile they contain right away.--[[User:Maximus|Maximus]] 15:05, 19 November 2007 (EST) | :They're not visible until you actually embark. Same thing for kobold caves. However, if they reach the surface at all, you can see every single tile they contain right away.--[[User:Maximus|Maximus]] 15:05, 19 November 2007 (EST) | ||
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==Cliff as indicator== | ==Cliff as indicator== | ||
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I was digging a corridor right under my cave river when I noticed that there was a bunch of silk laying around and my cats had killed about 10 cave spiders. So after a while more and more cave spiders spawned and made more silk.I was wondering if this meant that i was near a chasm.--[[User:Cerol The Elf Hunter|Cerol The Elf Hunter]] 17:50, 5 June 2009 (UTC) | I was digging a corridor right under my cave river when I noticed that there was a bunch of silk laying around and my cats had killed about 10 cave spiders. So after a while more and more cave spiders spawned and made more silk.I was wondering if this meant that i was near a chasm.--[[User:Cerol The Elf Hunter|Cerol The Elf Hunter]] 17:50, 5 June 2009 (UTC) | ||
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== Use for Drain? == | == Use for Drain? == | ||
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I haven't been able to try this out yet, but I was thinking that you could better use flowing water if the end dump was a chasm. There would be no need for any pumps, you can just build a tunnel to the drain and let gravity do the rest! This would make things like computers much easier to operate, and the amount of water you can use is only limited by how fast it spawns in a nearby brook. Tell me what you think (am I insane or a genius [or both]?). | I haven't been able to try this out yet, but I was thinking that you could better use flowing water if the end dump was a chasm. There would be no need for any pumps, you can just build a tunnel to the drain and let gravity do the rest! This would make things like computers much easier to operate, and the amount of water you can use is only limited by how fast it spawns in a nearby brook. Tell me what you think (am I insane or a genius [or both]?). | ||
:It actually works wonderfully, with one particular exception worth noting. The higher up in the chasm/pit that you place the water’s exit, the more mist you will generate (mist being generated by falling water) and, therefore, the slower your fort will move due to frame rate issues. I’m not totally sure how to get around this as the water will need to fall somewhere no matter what, but I would assume that if you had a 1x1 channel that the water fell down until it reached the bottom (at which point it would flow into the chasm/pit) that might help because you wouldn’t be generating as much mist in the confined space (but you would still be generating some). (NOTE: This is based on pure speculation from other things I have read on this wiki. I have not actually done this yet.) --[[User:Frewfrux|Frewfrux]] 20:43, 30 November 2009 (UTC) | :It actually works wonderfully, with one particular exception worth noting. The higher up in the chasm/pit that you place the water’s exit, the more mist you will generate (mist being generated by falling water) and, therefore, the slower your fort will move due to frame rate issues. I’m not totally sure how to get around this as the water will need to fall somewhere no matter what, but I would assume that if you had a 1x1 channel that the water fell down until it reached the bottom (at which point it would flow into the chasm/pit) that might help because you wouldn’t be generating as much mist in the confined space (but you would still be generating some). (NOTE: This is based on pure speculation from other things I have read on this wiki. I have not actually done this yet.) --[[User:Frewfrux|Frewfrux]] 20:43, 30 November 2009 (UTC) | ||
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