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Editing 40d Talk:Human
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::::It happened exactly like that in the bloodline game I just played, too. The previous players had been abusing the elves, and in the summer of my turn, the humans showed up. I think it has something to do with the relationship between the two powers; if they like eachother enough, the humans will show up as Elven muscle. It's worth noting that I agreed to and stuck to a tree-cutting quota that year, and the humans showed up with their expected caravan the summer afteward. | ::::It happened exactly like that in the bloodline game I just played, too. The previous players had been abusing the elves, and in the summer of my turn, the humans showed up. I think it has something to do with the relationship between the two powers; if they like eachother enough, the humans will show up as Elven muscle. It's worth noting that I agreed to and stuck to a tree-cutting quota that year, and the humans showed up with their expected caravan the summer afteward. | ||
::::Also, you are correct that humans have a different siege AI. They prefer to float around at the edge of your defenses, picking off stragglers and wanderers (much like an actual siege). They will attack eventually, but only after making your life a pain for almost a full season. They're definitely more difficult enemies than goblins because of this. --[[User:ThunderClaw|ThunderClaw]] 09:53, 6 January 2009 (EST) | ::::Also, you are correct that humans have a different siege AI. They prefer to float around at the edge of your defenses, picking off stragglers and wanderers (much like an actual siege). They will attack eventually, but only after making your life a pain for almost a full season. They're definitely more difficult enemies than goblins because of this. --[[User:ThunderClaw|ThunderClaw]] 09:53, 6 January 2009 (EST) | ||
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