40d Talk:Human

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If you build in a Human town and you set up your trading post in the middle then will the caravans go from the town to the post or do they come from the edges of the map? --Varsashi

If you set up in a human town, human traders don't show up at all. --BurnedToast 03:42, 21 December 2007 (EST)

My current dwarftown who I started in a human town has been visited by human traders. (Keilden 08:37, 3 January 2008 (EST))

Traders are coming to my fort/town as well. Building Forts in human towns seems to have no effect other than to add the value of their possessions to your own fort and to give you some dedicated guards.--The Flying Febe 12:27, 3 January 2008 (EST)

I can't take it anymore![edit]

Do humans seige or not? Somebody please, for god's sake, find an answer. Ask Toady if you have to. No more of this "It is unknown if." or "this was made for the 2D version". Just answer it.

Now that I have your attention, please answer this question, I apologize if I freaked anyone out with this. Also, everything is this catagory so far has been one post, not me trying to cover up my own actions. Please answer the question, not the previous sentence. --Smoking Gnu 20:22, 15 April 2008 (EDT)

If your desire is so big, why don't you ask Toady yourself?--Dorten 01:38, 18 April 2008 (EDT)
Yes. They seige. And they avoid traps too, just like it says in the article. That is not a thing of the past. It still happens. I'm not sure what exactly I DID to cause it. But it hurt. A lot.--Hkidnc 18:40, 19 November 2008 (EST)
I can confirm that humans will siege. What I don't understand is their reasoning. There was no reason for them to. No humans were killed in my area that I was aware of. I did keep cutting trees and robbing elven caravans, but what does that have to do with them? Anyway, what a bunch of cowards. They didn't even dare attack; I had to leave the fortress to lure them in to be slaughtered. Much blood for Armok that day, but no prisoners for my menagerie ... JubalHarshaw 00:42, 6 January 2009 (EST)
It happened exactly like that in the bloodline game I just played, too. The previous players had been abusing the elves, and in the summer of my turn, the humans showed up. I think it has something to do with the relationship between the two powers; if they like eachother enough, the humans will show up as Elven muscle. It's worth noting that I agreed to and stuck to a tree-cutting quota that year, and the humans showed up with their expected caravan the summer afteward.
Also, you are correct that humans have a different siege AI. They prefer to float around at the edge of your defenses, picking off stragglers and wanderers (much like an actual siege). They will attack eventually, but only after making your life a pain for almost a full season. They're definitely more difficult enemies than goblins because of this. --ThunderClaw 09:53, 6 January 2009 (EST)
I can assure you that they do siege, since one bunch attacked my fort. These seem to be EVIL humans since they came with goblins.--Stinhad Limarezum 05:49, 18 January 2009 (EST)

Human Leather[edit]

Once, some goblins and humans teamed up to siege my fortress. After I defeated them, I looked at the stuff they were wearing, and saw a Human Leather Earring. According to the article, you can't butcher a human. So how did they get the leather? (unsigned comment by Stinhad Limarezum)

You can't butcher humans, because its unacceptable to dwarves. It is perfectly acceptable to goblins. Similarly, you can't eat the flesh of your fallen enemies, but the elves have no such compunctions. --Squirrelloid 06:59, 18 January 2009 (EST)
IIRC even if you play as goblins or elves you can't actually butcher or eat humanoids in fortress mode, that only happens in legends. --CoolMatthew 20:25, 24 August 2009 (UTC)


It says that if you gen the world with humans as [CIV_CONTROLLABLE] you may get bugs. What are they? I did that and it seems to be okay at least at the start. OTOH I can't seem to make trap components. Is that a bug? This bug? Or is it working as intended? --CoolMatthew 20:30, 24 August 2009 (UTC)