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Editing Animal trap
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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|17:38, 31 July 2014 (UTC)}} |
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− | + | '''Animal traps''' are items used by a [[trapper]] to catch [[vermin]]. They are created at a [[carpenter's workshop]] or a [[metalsmith's forge]] (in Furniture menu) by a dwarf with the trapping labor enabled. | |
− | + | Animal traps can be used by ordering one of your trappers to capture a live land animal in the [[kennel]] or [[butcher's shop]] with {{k|q}} then {{k|a}}, or placing an order with the [[manager]] from a [[kennel]] to catch a live land animal, and can also be built by going into the {{k|b}}uild menu, and choosing {{k|m}} to place an animal trap anywhere. In order to catch small animals, after the trap is placed it must be baited ({{k|q}} to select bait type). Bait can be [[Creature#Aquatic|fish]], [[meat]], or a large [[gem]] (though gems are currently useless). There is a chance, depending on the [[quality]] of the trap, that it will not spring fast enough to catch the vermin, causing the bait to be lost, and the trap will need to be reset and rebaited, which a trapper dwarf will automatically do on his own. According to [[Main:Toady One|Toady]], the formula for the chance that a trap quality gives you successfully trapping a creature (as opposed to being robbed) is '''50/65/75/85/95/100'''; this means that masterwork traps will never be robbed. | |
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− | + | When a vermin is caught in a trap, it will be brought to an animal [[stockpile]] which accepts vermin of that type by a dwarf with the animal [[hauling]] labor enabled. You can remove a vermin from a trap (thus freeing it for re-use) by assigning it to an installed [[cage]]; for doing this to [[vermin#Hateable_vermin|hateable vermin]] you should have a separate cage in a far away place, so as to reduce the chance of dwarves getting unhappy [[thought]]s. | |
− | + | Certain types of vermin can gnaw through wooden animal traps and wooden [[cage]]s. This does not destroy the trap; instead, the vermin just escapes. When this happens the game pauses too. If this happens too often, you might be better off forbidding or getting rid of your [[wood]]en animal traps and making some metal ones. | |
− | + | Note that a caught vermin is treated as if it were an item; marking it for [[Activity zone|dumping]] releases it. | |
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+ | {{Translation| dwarven = emär ïggal | elvish = fela abola | goblin = slulasp stoslo | human = dik losric}} | ||
{{buildings}} | {{buildings}} |