v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Archery
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Exceptional|01:08, 4 February 2015 (UTC)}} | |
− | {{Quality| | ||
{{Skill | {{Skill | ||
| color = 0:0 | | color = 0:0 | ||
Line 10: | Line 9: | ||
}} | }} | ||
{{av}} | {{av}} | ||
− | [[File:dwarf_archer.jpg|thumb|229px|right|A dwarf archer.<br | + | |
+ | [[File:dwarf_archer.jpg|thumb|229px|right|A dwarf archer.<br />''Art by Artigas'']]'''Archery''' is the [[combat skill]] associated with all ranged combat, as well as the name given to using ranged weapons in general. Its exact function is unknown, except that it has been shown to decrease the probability of an enemy dodging a ranged attack. It serves as the ranged counterpart of the Fighter skill. | ||
In terms of weapons, archery encompasses the [[crossbow]], the [[bow]], the [[blowgun]] and anything a creature has [[Thrower|thrown]] at another. Out of these, the crossbow is the only one available to [[Dwarf|dwarves]] outside of [[trading]], looting hostiles, [[strange mood]]s or [[modding]]; as such, this skill will be most relevant to your [[Crossbowman|marksdwarves]]. | In terms of weapons, archery encompasses the [[crossbow]], the [[bow]], the [[blowgun]] and anything a creature has [[Thrower|thrown]] at another. Out of these, the crossbow is the only one available to [[Dwarf|dwarves]] outside of [[trading]], looting hostiles, [[strange mood]]s or [[modding]]; as such, this skill will be most relevant to your [[Crossbowman|marksdwarves]]. | ||
==Archery== | ==Archery== | ||
+ | |||
In order to engage in archery, a dwarf needs five things: a [[weapon|ranged weapon]]; a [[quiver]] and [[Weapon#Ammunition|ammunition]]; proper [[labor]]/[[military interface|military]] assignments; and a target. For further information, see the [[archery target]] page. | In order to engage in archery, a dwarf needs five things: a [[weapon|ranged weapon]]; a [[quiver]] and [[Weapon#Ammunition|ammunition]]; proper [[labor]]/[[military interface|military]] assignments; and a target. For further information, see the [[archery target]] page. | ||
Line 37: | Line 38: | ||
==Value in the Military== | ==Value in the Military== | ||
− | Dwarves using archery have their place in the military: They may fire at a distance without the threat of being attacked by [[weapon|melee weapons]] or by [[undead|being mauled to death]] | + | Dwarves using archery have their place in the military: They may fire at a distance without the threat of being attacked by [[weapon|melee weapons]] or by [[undead|being mauled to death]]. They may fire from higher or lower [[Z-level]]s than the target intended. [[Archery target]]s must be engaged from the same Z-level and with no empty spaces in between the ranger and target. They may fire at enemy targets through [[fortification]]s and over empty spaces although their usefulness is thwarted by proper armor and tactics. |
[[ambusher|Hunters]] use the archery skill and will use ranged weapons in general. | [[ambusher|Hunters]] use the archery skill and will use ranged weapons in general. | ||
− | Archers will use their bows | + | Archers will use their bows or other ranged weapons for melee combat in close quarters. [[Crossbow]] melee uses the [[combat skill|hammerman]] skill while bows and blowguns use the [[combat skill|swordsman]] skill. |
It is possible to equip melee and ranged weapons simultaneously, dwarves can usefully switch between weapons in the middle of fights - perhaps sometimes to the wrong one. | It is possible to equip melee and ranged weapons simultaneously, dwarves can usefully switch between weapons in the middle of fights - perhaps sometimes to the wrong one. | ||
==[[Known bugs and issues|Issues with Archery]]== | ==[[Known bugs and issues|Issues with Archery]]== | ||
− | * | + | * If you assign both arrows and bolts to the same group dwarves who are holding a crossbow may grab arrows and dwarves who are holding a bow may grab bolts. |
− | * | + | * The way weapons get assigned is bugged. {{Bug|535}} The basic problem is this: when a hunter which is equipped with a crossbow goes on duty as a marksdwarf it will look for a different crossbow rather than the one it is currently carrying. One workaround is to have lots of spare weapons. |
− | + | * If archers don't equip ammo a remedy may be increasing their dedicated ammo counts. This is done by going into military screen: {{k|m}}, ammunition: {{k|f}} and raising ammo counts for all squads by pressing NUM PLUS. The ammo limit is the limit for the whole squad, so make sure the limit is high enough that there are at least 50-100 bolts per dwarf, depending on whether training and combat ammo are separated. Note that dwarves will fill a quiver until it has at least 25 ammo. | |
− | * | + | * If an archery target is enabled to training a squad but no one of the squad is willing to use it, you can encourage them by disabling all their labors and stationing them near the target. When they come close, remove the "station" order. This issue happens more often to untrained archers. |
− | + | * Assigning archers to fire from the top of a wall may result in the archers climbing down to engage the target in melee combat. | |
− | * Assigning archers to fire from the top of a wall may result in the archers climbing down to engage the target in melee combat | ||
=See also= | =See also= |